subdirectory_arrow_right Kid Icarus (Game)
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At one point there was a planned Kid Icarus game for the Nintendo Wii. However. It featured an adult version of Pit, contained dark elements that were not in the original version of the game, and it was to be developed by game studio Factor 5.
Former Factor 5 staffer Joe Spataro gave some information in an interview.
"With Icarus, I feel like we were missing the point. Nintendo sent us the model of Kid Icarus, very much like the one that appears in Smash Bros., but we didn't use it. We made our own version. It was more mature, maybe even a little dark. It felt more like Devil May Cry. I knew Nintendo would never go for the adult version of Pit. In fact, I'd wager they took it as an insult that we didn't use their version."
Factor 5 later scrapped this version of the game and a new Kid Icarus game, Kid Icarus: Uprising, was released in 2012 for the Nintendo 3DS.
Former Factor 5 staffer Joe Spataro gave some information in an interview.
"With Icarus, I feel like we were missing the point. Nintendo sent us the model of Kid Icarus, very much like the one that appears in Smash Bros., but we didn't use it. We made our own version. It was more mature, maybe even a little dark. It felt more like Devil May Cry. I knew Nintendo would never go for the adult version of Pit. In fact, I'd wager they took it as an insult that we didn't use their version."
Factor 5 later scrapped this version of the game and a new Kid Icarus game, Kid Icarus: Uprising, was released in 2012 for the Nintendo 3DS.
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The Eggplant Wizard was implemented due to Toru Osawa having a passion for eggplants.
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Around 2007, Retro Studios designer Jason Behr pitched the idea of a new Kid Icarus title for the Wii to Nintendo, providing little more than an elevator pitch and some conceptual documents. When reached by Unseen64, Behr stated that the original NES title was a childhood favorite of his and a constant source of inspiration. However, Nintendo turned down the offer before it could proceed into creating test assets, as the pitch focused primarily on the idea of reviving Kid Icarus, which ran counter to Nintendo's approach of conceptualizing gameplay elements first and determining a suitable property for them second.