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Paper Mario
1
Attachment There is an unused enemy called "Aqua Fuzzy". The only remnants of it that have been found in the game's code are its name and the blue palette that would be applied to the fuzzy sprites.
Halo 2
1
Attachment There was a large, unused Flood enemy in Halo 2 called the Juggernaut. Due to conflicting design goals, it wasn't working well in the game, and so was cut. However, it was used as the basis for the Pure Form enemies in Halo 3.
Super Smash Bros. Brawl
1
The stage "Green Hill Zone" has a large amount of extra geometry outside of the camera view, a fact that the game's director, Masahiro Sakurai, noted on the Smash Bros. Dojo when the stage was revealed.
Super Smash Bros. Melee
1
Although Master Hand and Crazy Hand can't be outside of the stage Final Destination without glitches or hacking, their names will still appear correctly on the monitor of the Pokemon Stadium stage, albeit without spaces as "Masterhand" and "Crazyhand".
Super Smash Bros. Brawl
1
Attachment An unused character select screen menu exists in the game for a wi-fi version of Boss Battles. It is unknown if this mode is functional and why it goes unused.

The description text for the mode reads:
"Take on 10 bosses with the help of a friend! (2 players)"
Super Smash Bros. Brawl
1
Attachment Kirby has an unused animation that appears to be him walking with a hammer and then swinging it with full force in the same manner as King Dedede's Jet Hammer move. Kirby charging up and releasing his hammer is something he would later be able to do in the next game of the series onward.
SpongeBob SquarePants: Battle For Bikini Bottom
1
Attachment In the game's code there is an unused animation for Sandy, which shows her drowning.
Cave Story
1
Attachment In the original Cave Story, Cave Story +, and Cave Story 3D, there is an item called the Beast Fang that is impossible to obtain through normal means. It is obtainable through hacking, or abusing a glitch in Cave Story 3D.
Grand Theft Auto: Liberty City Stories
1
Attachment A pre-release screenshot showed the Avenging Angels wearing red berets instead of black caps.
The Legend of Zelda: The Minish Cap
1
Attachment In a cave digging in Castor Wilds, the Japanese word "もぐら" ("Mole") is hidden out of the game's visible area.
Godzilla: Save the Earth
1
The plant monster Biollante was intended to be a playable character, but was cut late in development. According to Simon Strange, one of the developers, she was complete, but perceived as being "behind schedule", and the final version had not been cleared with the license holder, Toho. She still exists within the game's code, but was made inaccessible.

"I believe she was cut for political reasons, probably stemming from the bad blood that developed between Pipeworks and Atari" - Simon Strange
Grand Theft Auto: Vice City
1
An unused phone conversation between Tommy Vercetti and Avery Carrington mentions an unused area called "Gator Keys", and suggests that there would have been a mission to go there.
Mario Tennis
1
The Ring Tournament mode was removed from the Wii Virtual Console version of the game due to the online leaderboard being shut down. Its icon is still there, but it is skipped over in the menu. It was implemented again in the Wii U Virtual Console release.
Call of Duty 4: Modern Warfare
1
In the campaign mission, "The Bog", it is possible to obtain an M21 with a unique camo using console commands. It is most likely an early version of the Desert camo.
Super Smash Bros. Brawl
1
Fox and Falco both have unused animations that appear to be their blasters misfiring.
Paper Mario
1
Attachment There is an unused sprite that appears to be Princess Peach kissing someone. It was most likely Peach kissing Mario during the descent of the the castle during the game's end.
Franchise: Call of Duty
1
In every Call Of Duty to date, there is a secret weapon that serves as the base for all weapons called "Default Weapon." It cannot be obtained legitimately, and can only be equipped through console commands.
Banjo-Kazooie
1
Attachment Inside Banjo's house is a painting of Banjo & Kazooie walking through a forest. This is an image of a world that was originally intended to appear in the game; Fungus Forest. The level wasn't completed in time, so it was put into Donkey Kong 64.
Double Dragon Advance
1
A lot of content planned for the game was cut during development, including a playable prologue, additional cutscenes, improved enemy AI, lots of weapons and special moves, "Marian's Escape" mode in which the player would play as Marian escaping from her captors, "Renegade Abobo" mode in which the player could play as Abobo helping Marian escape, and the three main characters from Combatribes being playable in Survival Mode. In addition, Marian would have appeared in Survival Mode after every 20 beaten enemies to refill some of the player's health.
F-Zero AX
1
There is an entire animation and character rigging file for the character Aiai from Super Monkey Ball 2 in the game's data. This may simply be a remnant left over from development for testing purposes, as the game runs on the same engine as Super Monkey Ball.
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