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Mario Kart Wii
subdirectory_arrow_right Mario Kart Tour (Game)
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Attachment In the Mario Kart Wii course "Moonview Highway", billboards can be seen for "The Mushroom Moon", featuring Petey Piranha climbing a building. This may be a reference to the movie poster for the 1933 film "King Kong". In Mario Kart Tour, this poster is updated to replace the 3D renders with 2D artwork, and replaces Petey Piranha with Bowser.
person CosmykTheDolfyn calendar_month November 12, 2013
Kirby's Adventure
subdirectory_arrow_right Kirby's Epic Yarn (Game)
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The original Japanese commercial for Kirby's Adventure depicted the game's characters made of yarn. This is thought to have inspired the art style of Kirby's Epic Yarn.
Paper Mario: The Thousand-Year Door
subdirectory_arrow_right Paper Mario: The Thousand-Year Door (Game)
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Attachment Within the GameCube version's data are graphics for an earlier Vivian design depicting her with a shorter body and a flame on the tip of her hat. Concept art included in the Nintendo Switch remake reveals that the latter trait was part of an early design for all three Shadow Sirens, with Beldam and Marilyn also having a shard of ice and a lightning bolt at the end of their respective hats. This concept art additionally depicts the Shadow Sirens with black skin, which was changed to purple by the time the early Vivian sprite was created.
person REX Legend8 calendar_month August 18, 2013
Touhou Koumakyou: The Embodiment of Scarlet Devil
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Attachment At one point in development, ZUN intended to add a third playable character, Rin Satsuki; however, she was dropped from the final game due to time constraints. The sole remnants of her are two strings of text in the game's code, which reveal that she would've wielded Flower Sign (Type A) and Flower Sign (Type B) Spell Cards.

For years, fans speculated that Satsuki's official design was a circle cut illustration showcased at Comiket 62 in 2002. However, in 2014, doujin artist Rian Sakuragi revealed on Twitter that the artwork was simply a standard "poster girl" with no relation to Embodiment of Scarlet Devil. Nine years later, ZUN revealed in a talk at Tokai High School that he did indeed draft a design for Satsuki, though it was never publicly shown off.
person TailsFiraga calendar_month July 3, 2013
The Legend of Zelda: Ocarina of Time
subdirectory_arrow_right The Legend of Zelda (Franchise)
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Attachment The Gerudo, a race first introduced in The Legend of Zelda: Ocarina of Time, were largely inspired by the Arabic and Egyptian civilizations in the medieval Middle East. This can be alluded to by the Arabic and Egyptian themed locations and sculptures that the series has has to offer, in addition to the original design of the Crest of the Gerudo resembling an Islamic star and crescent. This symbol can be seen throughout the original release of Ocarina of Time on blocks, floor switches, and even the Mirror Shield. The similarities to the Islamic symbol caused controversy, and was changed to a new symbol in all re-releases of the game.
person gamemaster1991 calendar_month April 17, 2013
Crest of the Gerudo:
https://zelda.fandom.com/wiki/Crest_of_the_Gerudo

[Below links and additional info provided by CuriousUserX90.]

Assorted Middle Eastern inspirations:
https://zelda.fandom.com/wiki/Medieval_elements_in_The_Legend_of_Zelda_series#Middle_Eastern_inspirations

Page dedicated to information about the Gerudo race:
https://www.architectureofzelda.com/gerudo-town-and-the-great-desert.html

Zelda Dungeon article about Gerudo race:
https://www.zeldadungeon.net/an_examination_in_orientalism_in_zelda_the_gerudo/
Mario Tennis
subdirectory_arrow_right Mario Power Tennis (Game)
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Attachment Waluigi was created by Camelot artist Fumihide Aoki during the development of Mario Tennis as a rival to Luigi. There were also talks of a Princess Peach counterpart to further expand the roster. This proposed "Warupichi" character was ultimately dismissed by Shigeru Miyamoto and Nintendo because they were hesitant about making an evil version of Princess Peach, given how she was still portrayed as innocent in earlier games. Despite this, Aoki would keep the character idea around for Mario Power Tennis, featuring another rejected design that would eventually be revealed to the public in 2023, both through unused sketches and a 3D model. In one sketch, the character wields an axe, which according to Aoki, was added to make her "cute and scary". Aoki also revealed more information through Instagram comments, like how "Warupichi" was going to be the authority figure that gave orders to Wario and Waluigi, and how he wanted to make a companion to "Warupichi" that would have been an arch-rival to Yoshi that was going to be a dragon with horns and wings. The day after revealing Warupichi and the rest of this information, Aoki deleted the original posts and locked his Instagram account.
person DidYouKnowGaming calendar_month March 15, 2013
Original DidYouKnowGaming blog post:
https://didyouknowgaming.com/post/30812672774/mario-tennis-source

2000 Camelot interview revealing the existence of Warupichi:
https://www.camelot.co.jp/gimon/gimon13.html

Warupichi character design first Instagram post (now deleted):
https://www.instagram.com/p/C0TpKyDSfOy/?img_index=1

Archived Warupichi concept art and 3D model images:
https://archive.org/details/wapeach

Archived Fumihide Aoki Instagram comment collages (all other comments in the attachment not featured in these two images were captured on desktop directly from Fumihide Aoki's Instagram posts prior to the account being locked down):
https://twitter.com/GenesisJam_/status/1730803149915472217

Warupichi design articles (second link submitted by NintendOtaku):
https://www.polygon.com/23984146/nintendo-wapeach-design-waluigi-creator-mario-tennis
https://www.thegamer.com/waluigi-creator-reveals-wapeach-designs/

Warupichi designs taken down article:
https://www.eurogamer.net/waluigi-creator-shares-then-removes-designs-of-wario-style-peach
Super Mario World 2: Yoshi's Island
subdirectory_arrow_right Donkey Kong Country (Game)
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In May 1995, an interview with series creator Shigeru Miyamoto and Rare co-founder Tim Stamper about the development of Donkey Kong Country (DKC) was published in the magazine Electronic Games, conducted by game journalist Steven L. Kent. Kent later claimed on an episode of G4's docuseries "Icons" that Miyamoto was angry during this interview, channelling it into bitter criticisms of DKC's gameplay and the Western market's praise of its pre-rendered graphics, and that Stamper "sat there and took it, even though really the anger wasn't meant to be at Stamper". Miyamoto clarified in a 2010 interview with IGN that he did like the game despite these rumored criticisms, and that he worked closely with Rare and Stamper during development.

Years after the interview's publication, Kent would print an alleged portion of a later interview with Miyamoto in his 2001 book "The Ultimate History of Video Games", claiming that the anger had stemmed from "touchy" internal discussions regarding Super Mario World 2: Yoshi's Island. The hand-drawn crayon art style of that game was said to be a result of the alleged anger over DKC's graphics causing him to rebel against Nintendo's internal evaluation committee, who wanted Yoshi's Island to use pre-rendered graphics. Part of the Miyamoto quote reads:

"In comparison with the graphics of [DKC], there was not enough punch to Yoshi's Island. That was what I was told by the marketing people. I intensified my hand-drawn touch on Yoshi's Island from the initial part of the program. Everybody else was saying that they wanted better hardware and more beautiful graphics instead of this art."

Yoshi's Island director Takashi Tezuka would deliver a less angered statement that may be related to these claims in a September 1995 interview with the magazine Dengeki Super Famicom. He claimed that the choice in art style was done for sentimental reasons, as the developers believed that all video games from that point on would likely utilize 3D graphics, and wanted Yoshi's Island to be a bow-out for 2D graphics:

"We deliberately chose not to go for realistic graphics like [DKC]: we wanted take a chance and do the opposite. Probably every game from here on out is going to look more like [DKC]… that being the case, we decided to go against the trend one last time and make something with a heartwarming, handmade visual style."
person DidYouKnowGaming calendar_month February 25, 2013
Electronic Games Issue #32 (Volume 3, Issue #8) - May 1995 (pages 48-52 in the magazine):
https://archive.org/details/electronic-games-1995-05/page/48/mode/1up

G4 "Icons" (Season 3, Episode 8) on Donkey Kong:
https://www.youtube.com/watch?v=_2EOpDWKOrI#t=819s

"The Ultimate History of Video Games: From Pong to Pokemon–The Story Behind the Craze That Touched Our Lives and Changed the World" by Steven L. Kent (page 518 in the book):
https://retrocdn.net/images/9/9c/UltimateHistoryofVideoGames_Book_US.pdf

Dengeki Super Famicom 09/1995 developer interview [link and info provided by Rocko & Heffer]:
https://shmuplations.com/yoshi/

Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/41895525229/yoshis-island-and-donkey-kong-country-source
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