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Captain Commando
1
In the arcade version, there are armed enemies which drop fire arms when they die, which can later be used by the player. These enemies along with the usable weapons were removed from the SNES version.
person ZpaceJ0ck0 calendar_month March 28, 2023
Captain Commando
1
Attachment If the player lands a lethal blown with Captain Commando's flamethrower or similar fire attacks the enemy will burn until they turn into ash. This does not happen in the SNES version, where the burned enemies stay on the ground before dissapearing.
Captain Commando
1
Attachment Some of the enemies in the game have Ride Armors which the player can also control. This feature wasn't available in the SNES version, with the Ride Armors being completely removed.
person ZpaceJ0ck0 calendar_month March 28, 2023
Movie-Censorship's article:
https://www.movie-censorship.com/report.php?ID=799531

Gameplay footage of the arcade version (Ride Armors):
https://youtu.be/ta2UnwzcPLg?t=162
https://youtu.be/ta2UnwzcPLg?t=703

Gameplay footage of the SNES version (no Ride Armor):
https://youtu.be/0X5NMvr9b7U
https://youtu.be/0X5NMvr9b7U?t=712
Captain Commando
1
Attachment The enemy known as Mardia attacks by spitting green slime to the player. Because the attack makes it look like she's vomiting, this was changed in the SNES version where she throws bombs to the player instead.
Captain Commando
1
Attachment At the beginning of the level you can see two enemies smoking cigarettes while squatting. This does not happen in the SNES version.
Captain Commando
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Captain Commando
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Captain Commando
1
Attachment Blood and pink smoke (the latter happens when Mack hits the enemy) where removed from the SNES version.
Captain Commando
1
Attachment Ginzu's profile in the arcade version mentions he's capable of dissecting his enemies while Mack's says he can melt them. These details were removed from the SNES version.
Captain Commando
1
Attachment The outfits of the female enemies Carol and Brenda show more skin in the arcade version, whereas in the SNES version they are more covered up.
Captain Commando
1
Some of the characters have different names across regions.

•The playable characters Sho, Jennety, and Hoover were renamed to Ginzu the Ninja, Mack the Knife, and Baby Head respectively.

•The 7th stage boss Blood was changed to Boots. This change was exclusive to the SNES version.

•The final boss Genocide was changed to Scumocide.
person ZpaceJ0ck0 calendar_month March 26, 2023
Final Fight
1
The SNES version is missing the Industrial Area stage and the Rolento boss fight, as well as the two-player cooperative mode, rendering the game as single player only.
Tornado Outbreak
1
Unlike its Wii counterpart, characters such as Zephyr, Nimbus, and the Wind Warrior use two separate models in the Xbox 360 and PlayStation 3 ports of the game.

The first model is used during fly-through cinematics while the second one is used in-game. The Wii version only used one model, presumably because of the lack of resources on the Wii's hardware.
Mortal Kombat II
1
In Episode 7 of the TV series adaptation of The Last of Us, Ellie and Riley are seen playing the arcade version of Mortal Kombat II. At one point, Riley uses Mileena's fatality on Ellie's character Raiden, with Riley being heard pressing four buttons to initiate the killing blow. Following the episode's release, a number of fans online claimed this was inaccurate, as one can simply just press and hold the Heavy Kick command during the "Finish Him!" prompt to initiate her Fatality. However, other Mortal Kombat players argued that the show's display of gameplay could possibly be correct, pointing out that there is an alternate way to do the fatality. Specifically, Mileena can perform the Fatality by standing close to the opponent, holding the Block button and tapping the Heavy Kick command.
The Legend of Zelda: A Link to the Past
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In 1/92 interview with the game's producer Shigeru Miyamoto published in the edition of Famicom Tsuushin magazine, he was asked if the SNES version of Zelda would be the same as the Super Famicom version. He responded that him and his team thought about making some improvements to the SNES version, including a number of things they could not complete in time for the Super Famicom release. Zelda makes full use of the available 8 MB of ROM space, but they knew they were going to need extra space for the English translation. They initially planned to increase the ROM size by 1 MB to solve this, until the compression routine their programmers wrote actually allowed them to fit everything in the original 8 MB storage. Miyamoto joked that they would save those aforementioned improvements for the next game.
Super Mario World
1
In the western localization of the game, the Special World's levels are all named after 90's American surfer lingo, with the names being Gnarly, Tubular, Way Cool, Awesome, Groovy, Mondo, Outrageous, and Funky.

However in Japan the first two levels are named "Fun Course", third and fourth are named "Even the Mario Staff is Shocked Course", fifth and sixth are named "Specialists' Course", and seventh and eight are named "Championship Course". None of the shared names are even differentiated through numbers, like "Fun Course 1" or "Fun Course 2".
Street Fighter V
1
Attachment In the Street Fighter 5 Climax Arts Plus Zero to 6 book, the game's director Nakayuki Nakayama stated that Juri Han didn't originally wear a black top underneath the catsuit, and that this was added after many people said the original design was too sexy. Juri's original design can be seen in Cammy's character story, which was included in the base game before the release of the cinematic story mode A Shadow Falls in June 2016 and Juri's inclusion as a season 1 DLC character in July 2016.
Mario Kart: Super Circuit
1
The Wii U Virtual Console port of the game has the option to select both Multiplayer and Ghost Exchange. However, both options are locked out due to the physical game requiring the Game Boy Advance Game Link Cable, which unlocks those game modes on the actual Game Boy Advance hardware.
Super Smash Bros. Ultimate
3
If a fighter tries to footstool Piranha Plant while the plant is crouching, the footstooler will be met with a biting attack that takes 4% damage. This happens automatically every time even when the Piranha Plant player presses nothing during the footstool. This highly situational attack however can be easily dodged and countered by the attacked player making it useless in high-level play.
The Legend of Zelda: The Minish Cap
1
In Hyrule Town, three travelers in the lobby of the Happy Hearth Inn, named Din, Nayru, and Farore, are the same characters as the Oracles from The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons. They are each looking for new homes to move into, which is the basis of an optional side quest that can be started after completing the Fortress of Winds. Gorman will now be renting out a house to tenants, and Link can convince one of the travelers to move in and obtain a Charm from that traveler. Afterwards, if Link fuses Kinstones with Bremor, Mutoh will become motivated to build a second house for Gorman to rent out. Link can then convince one of the remaining two travelers to move in, and will obtain their respective Charm. Each of the two houses built have a red roof and a blue roof, reflecting the color schemes of Din and Nayru respectively. However no third house can be built in the game, leaving the third Oracle homeless and stuck in the inn's lobby. In the European version of the game, Gorman makes a comment about wanting to build a house just south of the Royal Hyrule Library, on a plot of land occupied by cats, but he never does. This comment was removed from the North American release of the game which came out two months later.

Although the choice of who will remain homeless is entirely up to the player, the most probable canonical traveler to remain homeless is Farore. This is based on the lack of a green-roofed house to reflect her color scheme, her figurine description noting that she is bothered by people who "take advantage of her kind nature" (unlike Din and Nayru's descriptions which only point out where they are from and are looking for a new home), and by the development history of Oracle of Ages and Seasons, which was originally planned to be three games with each focusing on a different piece of the Triforce represented by a different Oracle, although only two games centering on Din and Nayru would ultimately be developed.

It's unknown if this incomplete side quest was an oversight, or if it was an intentional in-joke by Capcom, who developed both The Minish Cap and Oracle of Ages and Seasons.
person MehDeletingLater calendar_month February 23, 2023
Video on the incomplete side quest:
https://www.youtube.com/watch?v=kM-60ytqd_Q

Farore's figurine description:
https://youtu.be/U8wa7506yRk?t=495

The Legend of Zelda Encyclopedia (Page 255):
https://archive.org/details/TheLegendOfZeldaEncyclopedia/page/n244/mode/1up?q=oracle
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