Trivia Browser


Platformsarrow_right
Yearsarrow_right

Genresarrow_right
Collectionsarrow_right
Franchisesarrow_right
Companiesarrow_right
Tagsarrow_right

Resident Evil Gaiden
1
Resident Evil Gaiden was originally supposed to be canon and coincide with Resident Evil Code: Veronica but this plot point was later dropped in future titles. Gaiden was referenced in Wesker's Report, specifically mentioning Leon joining an anti-Umbrella organization. However, the end of Gaiden implies that the "Leon" you see is actually a Bio Organic Weapon impersonating Leon. Resident Evil 4 makes it clear that this is not the case though, and the game has since been stricken from the official series timeline, rendering Gaiden a fully non-canon entry in the series.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
1
Attachment In the Pewter Museum of Science in Pewter City there is an attraction featuring a space shuttle. In Red & Blue, the plaque accompanying the space shuttle model reads "Space Shuttle Columbia"; however, in the Generation III remakes the plaque simply reads "Space Shuttle". This is probably due to the fact that on February 1, 2003, the real Space Shuttle Columbia disintegrated upon re-entry during its 28th mission, killing all seven crew members. The reference to Space Shuttle Columbia was kept in the Japanese version of the Generation III games.
Digimon World
1
When the game was released in English speaking territories, the developers forgot to translate some of the text, including the trading cards and the sign above the Drill Tunnel entrance.
Lemmings
1
Attachment The impetus for Lemmings came from an animation created by Mike Dailly to prove he could draw recognizable human figures under an 8x8 pixel restriction (as coworker Scott Johnson was drawing them for another game under a 16x16 restriction). Gary Timmons added to the animation and also made the proto-Lemmings' walk cycle more fluid.
Lemmings
1
The level editor for Lemmings used by DMA Design was based on Deluxe Paint's interface. The familiar interface meant they were able to create levels more easily, competing with one another to create the most difficult level designs that they could. Unfortunately this led to them having a large amount of hard levels, requiring them to go back and design new easier ones for the start of the game.
Gex 3: Deep Cover Gecko
1
When the game was released in Europe, Gex's role was recast; instead of his usual actor Dana Gould, Gex was played by Danny John-Jules, most famous for his role as the Cat on the sitcom "Red Dwarf".
The Legend of Zelda: Ocarina of Time 3D
1
Attachment In the 3D version of Ocarina of Time, there are three hidden images in the game showing concept art of Link from Skyward Sword. These were likely included due to both games being developed around the same time.
Pokémon Black Version 2
subdirectory_arrow_right Pokémon White Version 2 (Game)
1
In Pokestar Studios, there is a specific place where you can surf on the base of a tree. While this is just a glitch and serves no use, it is reminiscent of a multitude of similar surfing glitches in Pokemon Red & Blue.
sell
Minecraft: Java Edition
1
Attachment Steve once had a beard, but it was removed in the beta update.
GoldenEye 007
1
Attachment There are several small guard towers found throughout both Surface levels. Despite having guards armed with sniper rifles, none of them are placed on these towers. The reason why the towers aren't utilized has to do with how the game handles guards' line of sight and gunfire. Guards can only see Bond if they have a clear line of sight to him across collision tiles. Since the towers' collision tiles only connect to the ground's tiles at their ladders, the only place guards could actually see Bond is when he was standing in front of the ladder. Even if sight was faked, as the game does elsewhere, bullets work in the same way as line-of-sight and will be blocked by the collision tiles. Both of these limitations combined would have rendered any snipers on the towers completely ineffective. The towers were kept in the game merely for decoration and completeness.
sell
GoldenEye 007
1
Attachment In the Dam level, there is a blue metal trapdoor on the floor in a guardhouse that serves no purpose in the final game. Many believe it was part of an older objective that was taken out of the game. Some speculate that Bond previously had to retrieve his tracker bug for the mission in this hatch, since the message "Picked up a bug" can be found in the game's memory but is never used in the game. Others speculate Bond previously picked up explosives here for a lost objective requiring players to blow up the truck. Still others believe it was merely a quicker way to the comms room below the dam, since it is almost directly above it. It's true purpose remains a mystery.
GoldenEye 007
1
Attachment The Statue and Cradle levels were once both playable multiplayer levels, but were taken out of the final game. Both can be accessed and played with a GameShark, and both levels contain weapons, ammo, and body armor. However, Cradle had severe lag issues, especially with more than two players. Statue also suffered from frame rate issues and contained several glitched areas that would not load properly and turn black. It was likely these levels were both taken out for these reasons.
Grand Theft Auto: San Andreas
1
The three cities in San Andreas, Los Santos, San Fiero, and Las Venturas, represent the real life cities of Los Angeles, San Francisco, and Las Vegas, respectively. All of the cities in San Andreas bear striking resemblance to their real-world counterparts (including rough street layout and district names) and contain numerous historic landmarks from each city. The name San Andreas itself is a reference to the San Andreas Fault, a continental fault line that runs through California.
Donkey Kong Land III
subdirectory_arrow_right Donkey Kong GB: Dinky Kong & Dixie Kong (Game)
1
Attachment Approximately three years after Donkey Kong Land III's original release for the Game Boy, an updated color version was released in 2000 called "Donkey Kong GB: Dinky Kong & Dixie Kong" for the Game Boy Color. Apart from having some other minor changes, the game was released only in Japan.
The Legend of Zelda: Ocarina of Time
1
At the fishing hole, if you cast your line just right, you can catch the shop owner's hat, revealing a bald patch on his head.
Super Smash Bros.
1
Attachment The original prototype for Super Smash Bros. was a four-player fighting game designed by Masahiro Sakurai and programmed by Satoru Iwata tentatively called "Dragon King: The Fighting Game". The game was designed specifically for the Nintendo 64's joystick to see how it could be used in a multiplayer environment. The signature concept of Nintendo characters fighting each other was not initially present, but would soon be implemented as the first idea Sakurai thought of to make his game stand out, as fighting games did not sell well and most of his original concepts felt better suited for arcade fighting games rather than home-console fighting games. A subsequent prototype featuring Mario, Donkey Kong, Samus, and Fox as playable characters was then made without sanction from Nintendo's higher-ups and they were not informed of its existence until Sakurai was sure the game was well-balanced. When Iwata initially presented the idea of the game to Shigeru Miyamoto to gain approval for the use of Nintendo characters, he turned it down. However, Iwata did not tell Sakurai this and convinced him to pitch the prototype to Miyamoto anyway, which later got his approval.

Little is known about Dragon King's gameplay or design, and all information known about the game comes from interviews and a handful of images shown when the game was in an alpha stage. No gameplay footage has been demonstrated, and a working prototype has not been made publicly available. Images of the game, however, show that much of the core gameplay was similar to Super Smash Bros., featuring damage percents, arenas with platforms, and combatants that do not strictly have to face one another. The tall, thin build of the unnamed fighters and their kicking and punching techniques also appear to be relatively similar to that of Captain Falcon. The most widely-known stage background featured in the screenshots is a photo taken by Sakurai of a Ryūō-chō neighborhood in Yamanashi, Japan, which is where HAL Laboratory's headquarters are based, where the game was being developed, and what the prototype was named after. The "Ryūō" in Ryūō-chō means "Dragon King".
Super Meat Boy
1
Attachment Meat Boy from Super Meat Boy is not in fact a chunk of meat. He is a "boy without skin," as said by the game's creators, Team Meat.
sell
Super Smash Bros. Melee
1
Attachment Unused character intro loading screens for All-Star mode can be found by using the game's debug mode. They were most likely removed because the player may fight multiple opponents simultaneously in some rounds.
Mass Effect
1
On several explorable locations in the game, namely Altahe, Nepmos, Nodacrux, Rayingri, Eletania, Xawin and even Luna (Earth's moon,) strange sounds can be heard when the player exits the Mako and stands in a specific point of the map.

Although never confirmed by BioWare, the Mass Effect community has speculated that these peculiar noises are 'songs' from the insectoid and believed extinct race the Rachni.
Super Mario Bros. 2
1
Attachment Despite now being the default color for them, and being featured in the game's instruction manual, there was only a single red Snifit in Super Mario Bros. 2, in World 3-3. Uniquely, it would would fall off of ledges as it moved, and would change its direction to face the player.
sell
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 380 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right