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New Super Mario Bros. U
subdirectory_arrow_right New Super Mario Bros. Mii (Game)
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New Super Mario Bros. U began as a tech demo, shown at E3 2011, called New Super Mario Bros. Mii. It allowed players to use Miis in all modes. If all four players chose Miis, Player 1 would be dressed as Mario, Player 2 as Luigi, Player 3 as Wario, and Player 4 as Waluigi but with blue sleeves.

While Miis are no longer selectable in all game modes, this concept did make it to the final game in the form of "Boost Rush Mode".
Resident Evil Gaiden
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Resident Evil Gaiden was originally supposed to be canon and coincide with Resident Evil Code: Veronica but this plot point was later dropped in future titles. Gaiden was referenced in Wesker's Report, specifically mentioning Leon joining an anti-Umbrella organization. However, the end of Gaiden implies that the "Leon" you see is actually a Bio Organic Weapon impersonating Leon. Resident Evil 4 makes it clear that this is not the case though, and the game has since been stricken from the official series timeline, rendering Gaiden a fully non-canon entry in the series.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
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Attachment In the Pewter Museum of Science in Pewter City there is an attraction featuring a space shuttle. In Red & Blue, the plaque accompanying the space shuttle model reads "Space Shuttle Columbia"; however, in the Generation III remakes the plaque simply reads "Space Shuttle". This is probably due to the fact that on February 1, 2003, the real Space Shuttle Columbia disintegrated upon re-entry during its 28th mission, killing all seven crew members. The reference to Space Shuttle Columbia was kept in the Japanese version of the Generation III games.
Final Fantasy VII
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Red XIII had a subplot that was cut from the game as the plot developed in a different direction. Originally there were to be two Red XIII clones created by Hojo called Cobalt XIV and Indigo XV. The player would have to fight all three of the "Red XIIIs" and figure out which was the real one, with the three swapping places periodically. Defeating the real Red XIII by accident meant the player had to fight the following boss battle with Hojo with only two party members. Cobalt and Indigo would return in the final dungeon of the game, turned into cyborgs and determined to prove they were superior to the real Red XIII.
Lemmings
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Attachment The impetus for Lemmings came from an animation created by Mike Dailly to prove he could draw recognizable human figures under an 8x8 pixel restriction (as coworker Scott Johnson was drawing them for another game under a 16x16 restriction). Gary Timmons added to the animation and also made the proto-Lemmings' walk cycle more fluid.
Lemmings
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The level editor for Lemmings used by DMA Design was based on Deluxe Paint's interface. The familiar interface meant they were able to create levels more easily, competing with one another to create the most difficult level designs that they could. Unfortunately this led to them having a large amount of hard levels, requiring them to go back and design new easier ones for the start of the game.
Resident Evil
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Resident Evil was supposed to be multiplayer from the very beginning but that option was dropped due to hardware limitations.
The Legend of Zelda: Ocarina of Time 3D
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Attachment In the 3D version of Ocarina of Time, there are three hidden images in the game showing concept art of Link from Skyward Sword. These were likely included due to both games being developed around the same time.
Minecraft: Java Edition
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Attachment Steve once had a beard, but it was removed in the beta update.
Super Smash Bros.
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Attachment The original prototype for Super Smash Bros. was a four-player fighting game designed by Masahiro Sakurai and programmed by Satoru Iwata tentatively called "Dragon King: The Fighting Game". The game was designed specifically for the Nintendo 64's joystick to see how it could be used in a multiplayer environment. The signature concept of Nintendo characters fighting each other was not initially present, but would soon be implemented as the first idea Sakurai thought of to make his game stand out, as fighting games did not sell well and most of his original concepts felt better suited for arcade fighting games rather than home-console fighting games. A subsequent prototype featuring Mario, Donkey Kong, Samus, and Fox as playable characters was then made without sanction from Nintendo's higher-ups and they were not informed of its existence until Sakurai was sure the game was well-balanced. When Iwata initially presented the idea of the game to Shigeru Miyamoto to gain approval for the use of Nintendo characters, he turned it down. However, Iwata did not tell Sakurai this and convinced him to pitch the prototype to Miyamoto anyway, which later got his approval.

Little is known about Dragon King's gameplay or design, and all information known about the game comes from interviews and a handful of images shown when the game was in an alpha stage. No gameplay footage has been demonstrated, and a working prototype has not been made publicly available. Images of the game, however, show that much of the core gameplay was similar to Super Smash Bros., featuring damage percents, arenas with platforms, and combatants that do not strictly have to face one another. The tall, thin build of the unnamed fighters and their kicking and punching techniques also appear to be relatively similar to that of Captain Falcon. The most widely-known stage background featured in the screenshots is a photo taken by Sakurai of a Ryūō-chō neighborhood in Yamanashi, Japan, which is where HAL Laboratory's headquarters are based, where the game was being developed, and what the prototype was named after. The "Ryūō" in Ryūō-chō means "Dragon King".
Tetris
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Attachment Hacking the game reveals an unfinished, but playable two-player competitive mode in the game's code.
GoldenEye 007
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Attachment The runway level was originally supposed to include a controllable motorbike, similar to the movie. However, no motorbike appears in the final version of the game. It was likely scrapped before the release due to the difficulty of controlling the bike in a first person shooter. A miniature model of the bike was ultimately placed on a desk in one of the huts on Surface as pure decoration. A life size model of the bike also still exists in the game's memory and is accessible through codes.
Mass Effect
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Attachment BioWare produced six other covers for Mass Effect which were not used as the final cover of the game for various reasons.
Lemmings
subdirectory_arrow_right Lemmings (Game)
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Attachment There was originally going to be a Lemmings arcade port by Data East. The port got to the prototype stage before being cancelled. it was the first Lemmings game to include a "fast-forward" function, a feature that was later used in future ports and sequels.
Kingdom Hearts
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Attachment According to some concept art released by Square Enix, Sora was originally not going to wield a Keyblade at all, but a chainsaw sword instead. He was also going to have a design with lions fur, claws, a tail and ears.
GoldenEye 007
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The GoldenEye 007 instruction booklet lists a Soviet weapon called the Spyder. However, no weapon by the name of the Spyder is found in the final game. The name Spyder was actually dropped due to legal reasons, and the gun was renamed the Klobb after Nintendo of America's Ken Lobb, who helped the game during its development. The manual was simply printed without the correction made, or it was printed before the name change took place. Before being named the Spyder, the gun was also called the Skorpion, based on its real-world counterpart, the Skorpion VZ/61.
Kingdom Hearts
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Sora was not originally the main protagonist of the series. In the beginning, Disney had desired Donald Duck to be the protagonist, while Squaresoft wanted Mickey Mouse. Series creator Tetsuya Nomura wanted neither and developed an original character based off of Disney's style. In the end, Sora was created. His yellow shoes, red shorts and white gloves are based on Mickey Mouse.
Super Smash Bros. Brawl
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Attachment The characters Dr. Mario, Roy, Mewtwo were supposed to make a return, and Dixie Kong, Plusle and Minun, Toon Zelda (Tetra), and Toon Sheik were supposed to appear as newcomers.

Files for these characters (sadly incomplete) can be found in the game's ISO.
Franchise: Pokémon
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Attachment In the Generation I games, the plaque accompanying the space shuttle model reads "Space Shuttle Columbia"; however, in the Generation III remakes the plaque simply reads "Space Shuttle". This is probably due to the fact that on February 1, 2003, the real Space Shuttle Columbia disintegrated upon re-entry during its 28th mission, killing all seven crew members. The reference to Space Shuttle Columbia was kept in the Japanese version of the Generation III games.
Conker's Bad Fur Day
subdirectory_arrow_right Twelve Tales: Conker 64 (Game)
1
Attachment Conker's Bad Fur Day started out as a sequel to Conker's Pocket Tales called Twelve Tales: Conker 64, but was changed to the more mature Conker's Bad Fur Day due to people calling the game 'cutesy', making Rare overreact.

Around the time of its announcement, Rare had already made two similar games, Banjo-Kazooie and Diddy Kong Racing. They feared criticism for making another innocent platformer starring cute animals. So, in 1999, Rare Ltd. revealed that they were going to redesign the game to appeal to an older audience.
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