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1
On the series official site, Benimaru Nikaido has been said to be loosely based off a comic book character and that to this day, the staff still call him by the character's name. A developer interview first seen in the "All About KOF '94" mook eventually confirmed that the character is based off Jean Pierre Polnareff from the third arc of the long-running manga series "Jojo's Bizarre Adventure":

Benimaru Nikaido Benimaru was modelled after Jean Pierre Polnareff from JoJo’s Bizarre Adventure... as such, for a long while the developers called him by that name instead of Benimaru. His design went through a lot of changes and experimentation too. For example, at one point he wore a tank top t-shirt. Also, in his win pose he says “san kyuu!” (thank you) in that funny voice. When Benimaru’s designer first heard that voice, it was so far from his original image of the character that he got enraged and couldn’t do any work for the rest of the day. Which leads us to a question we often get asked: is Benimaru gay? My answer is, he’s a man’s man. He loves women, if I had to say. Maybe he’s a little narcissistic as well?
The Sims
1
It has been said that Will Wright was partly inspired to create the Sims after experiencing a house fire that forced him to start reconsidering how he would start to build his life up again, and what his real "needs" actually were.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
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Attachment Concept art shows a shop owner with a Pokemon on a shelf. This may indicate that Pokemon were originally going to be sold in shops.
Mass Effect 3
subdirectory_arrow_right Mass Effect: Team Assault (Game), Mass Effect (Franchise)
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Attachment Not long after Mass Effect 2 was released, BioWare started developing a spin-off downloadable Mass Effect game which never saw the light of day. It would have been called 'Mass Effect: Team Assault' and would appear to have been a first-person shooter with a large multiplayer aspect to it. Although scrapped just 4 months into development, early prototype footage exists and the basis later evolved into the multiplayer of Mass Effect 3.
Vigilante 8
1
Attachment An early screenshot of John Torque's vehicle shows blood on the side after having sustained damage. This was cut from the game as well as presumably from other vehicles when being considerably damaged.
Cannon Fodder
2
The game drew heavy criticism from the British Legion and the tabloid newspaper the Daily Star when it was about to be released. Reasons included its use of the remembrance poppy iconography and accusations that it glorified/made light of war. In reality the developers intended to use dark humor to present an anti-war message, best exemplified with the closing paragraph in the game's manual, "on a more serious note: don't try playing this at home, kids, because war is not a game - war, as Cannon Fodder demonstrates in its own quirky little way, is a senseless waste of human resources and lives. We hope that you never have to find out the hard way."
World of Warcraft
1
Attachment Azshara was originally meant to have hosted a 40-man battleground similar to Alterac Valley, the Azshara Crater. The entrance was located on the Forlorn Ridge. The files remain in the game, but the battleground will likely never be added.
Company: Nintendo
1
Kazumi Totaka, a sound designer for Nintendo, is known for inserting his song, Totaka's Song, into many of the games he has worked on.
Half-Life
1
Attachment Gordon Freeman's original design was nicknamed Ivan the Space Biker, his beard and futuristic suit are what got him this name.
Sonic Adventure
1
Attachment In Sonic Adventure and Sonic Adventure DX, there is an unused dragon boss with two heads.
Payday: The Heist
1
A YouTuber named 'UberHaxorNova' noted the size of an abnormally large toothbrush on a bathroom floor in the game. The developers, upon seeing his video, updated the game to include a gigantic toothbrush the size of a broom in place of the older one.
Banjo-Kazooie
subdirectory_arrow_right Dream: Land of Giants (Game)
1
Attachment Banjo-Kazooie started development on the SNES and was titled "Project Dream" or "Dream: Land of Giants". The game was going to be an RPG, and the main character would have been a young man named Edison who had caused trouble with a group of pirates led by a man named Captain Blackeye.
Paper Mario: The Thousand-Year Door
1
All of the partners from the first Paper Mario were originally going to make cameo appearances in this game, but were scrapped for unknown reasons. However, Parakarry and Lady Bow do remain in the game, and make appearances at the beginning and in Poshley Heights after completing the game, respectively.
Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
1
Attachment Junichi Masuda stated that while developing Pokémon Ruby and Sapphire, Game Freak considered changing the number of Pokémon the player can have in their party, and the number of moves a Pokémon could learn. The idea was later scrapped. It is currently unknown what sort of potential changes were to be made.
The Legend of Zelda: The Wind Waker
1
Attachment Just as there was a "Dee Ess Island" in Phantom Hourglass, Hyrule Historia reveals that there was a plan for a GameCube Island in Wind Waker which never made it into the game. The only reference to it is a piece of concept art, shown in the book.
The Legend of Zelda: Phantom Hourglass
0
Attachment Phantom Hourglass contains a an island called "Dee Ess Island" - an island in the shape of the DS Lite when shown from the sea and an original DS when shown from the island itself. This concept was almost carried forward into a GameCube Island for Wind Waker but was scrapped before making it into the final game.
Sonic Jam
1
According to a Retro Gamer Magazine article, the Sonic World level in Sonic Jam was a prototype of Sonic Adventure, based on the development that had been done at the time for the Saturn. "Due to technical issues and the timing of the upcoming Dreamcast project... we then moved development for Sonic Adventure to the Dreamcast," said producer Takashi Iizuka.
Fallout: New Vegas
1
A lot of the content in Fallout: New Vegas was going to be featured in the cancelled Fallout 3 game being developed by Black Isle Studios. Some of the elements are Caesar's Legion, The Burned Man, and The Big Empty among others.
Tomb Raider: Legend
1
The original Xbox version doesn't have the introductory cutscene because the team forgot to put the video in the final build. Rather than suffer the delay and expense of re-submitting the build, they elected to simply release the game without the intro.
Super Mario Sunshine
1
In the Japanese version of the game, there are files referencing planned train stations and dialogue involved in obtaining and stamping tickets. Each ticket would take you to one of 15 stations.
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