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Peter Pan
subdirectory_arrow_right Snow White and the 7 Clever Boys (Game), Hansel & Gretel (Game), Adventures of Pinocchio (Game), Cinderella (Game), Longsoft Multimedia (Company), Dingo Pictures (Company), Phoenix Games (Company)
2
Contrary to popular belief, and unlike the other fairy tale mockbusters released on game consoles by Phoenix Games, the animated cartoons included in Peter Pan, Adventures of Pinocchio, Snow White and the 7 Clever Boys, Cinderella, and Hansel & Gretel were not made by Dingo Pictures, but rather Longsoft Multimedia.
Franchise: Donkey Kong
3
Attachment Dutch electronics company Philips planned to release a Donkey Kong game for the CD-i as part of the deal with Nintendo that led to the release of Hotel Mario, Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure. The Donkey Kong game's existence was alluded to in two "Gaming Gossip" articles by Electronic Gaming Monthly as well as a trade ad which depicted Donkey Kong exiting a limousine alongside Mario, Link, and Zelda. However, more concrete evidence for the game's existence didn't emerge until former Riedel Software Productions employee Adrian Jackson-Jones included a post on his LinkedIn page stating that he programmed the engine for it (the LinkedIn post incorrectly cites Australian visual effects studio Rising Sun Pictures due to them sharing initials). This information was then brought to public attention in 2022 by the LostMediaWiki, a website which documents searches for lost or otherwise publicly unavailable works.

An investigation by Time Extension led to writer John Szczepaniak getting in contact with both Jackson-Jones and Riedel Software Productions owner Michael J. Riedel. Both parties have little memory of the Donkey Kong game due to the amount of time that passed and the company's habit of erasing their data for cancelled projects. Additionally, Jackson-Jones revealed that due to a memory disorder, he recalls little about the game other than his direct experiences programming it. Despite this, Jackson-Jones was able to confirm his involvement with the Donkey Kong game, stating that one of the biggest difficulties during development was the CD-i's memory limitations, which were circumvented by only loading in assets that would be visible on-screen, using the player's movement to determine what to put into memory.

Additional investigations by DidYouKnowGaming further revealed that the Donkey Kong CD-i game was intended to be a side-scrolling title similar to the later Donkey Kong Country series. According to an anonymous Riedel Software Productions employee who served as a lead animator for the game, development quickly stalled before June 1993, never making it past initial storyboards due to the CD-i's technical limitations and Philips' inexperience with the video game industry (contrary to Electronic Gaming Monthly's claims that it would be a sequel to the original arcade game and that it would be ready by 1994).
person VinchVolt calendar_month September 17, 2023
Kinect Sports
subdirectory_arrow_right Rare (Company), Kinect Sports (Collection)
1
A common internet rumor, typically pushed by Nintendo fans upset over rival console manufacturer Microsoft's purchase of former Nintendo collaborator Rare, is that Kinect Sports and Kinect Sports: Season Two were mandated by Microsoft, and were not something that employees of Rare wanted to work on. According to Yooka-Laylee creative lead Gavin Price, this was not true, claiming:

"Phil Spencer taking the mantle of Xbox is one of the best things that could have happened for Rare. Because he’s always said to people at Rare [as general manager of Microsoft Studios], ‘Do what you want to do and we’ll back you,’ and he’s always stayed true to his word in that regard. It was people in Rare’s management at the time who said: ‘Well, Kinect is a great opportunity for the studio – go all in on it.’ So when executives at Microsoft see that the management team are passionate about doing that, they back them. Microsoft to their credit did that, and perhaps the story online isn’t quite reflective of the truth."
Epic Mickey
2
According to Warren Spector. He considers Epic Mickey (and Deus Ex) as the high point of his career for bringing back the character Oswald the Lucky Rabbit and getting fan mail regarding his work on Epic Mickey from fans.

"I suspect no one at Disney realizes that we made Ortensia up for our game. I'm sure people at Disney think Ortensia is a part of Disney's history. We made her up. So the fact that Oswald is back, and the fact that Ortensia is now a part of Disney's history, is because of a video game. That's very cool.

I got more fan mail about Epic Mickey than any game I've ever worked on. It was more heartfelt fan mail than any game I've ever worked on. We touched people in a way that games just never touch people.

Screw Metacritic. Screw the gamers who didn't like our camera. Screw everybody. I am really proud of that game, and I am really proud of the team that made it, and nothing is going to ever sway me from feeling like that was one of the high points of my career."

It should be noted that Ortensia was not technically an original creation for Epic Mickey, as she already existed in the Oswald cartoons under the name Sadie. However, Ortensia would become Sadie's official name in the Disney Parks and merchandise following the game.
Final Fantasy
subdirectory_arrow_right Final Fantasy (Franchise)
1
The Final Fantasy series' title was long rumored to stem from the idea that it would've been Square and series creator Hironobu Sakaguchi's final game if it didn't perform well. According to these claims, Square was in dire financial straits in 1987, with Sakaguchi planning to quit the gaming industry and return to university studies. These claims appeared to be further corroborated when series composer Nobuo Uematsu affirmed them in a 2009 interview with Wired, claiming that Square's financial position was the main inspiration for the Final Fantasy name.

However, Sakaguchi debunked the rumors in a 2015 keynote address. In reality, Square always intended to give the first game in the series a name whose initials were "FF," as the Japanese pronunciation, エフ・エフ ("efu efu"), was considered pleasing to the ears. The developers' initial pick was Fighting Fantasy; however, it turned out that this name was already taken by a tabletop RPG series. Consequently, the title was changed to Final Fantasy. According to Sakaguchi, while Square indeed had their "backs to the wall" during development, "anything that started with an F would have been fine for the title."
person KnowledgeBase calendar_month May 28, 2015
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