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Mega Man X5
1
This was meant to be the last game in the Mega Man X series. As such, plot lines were being wrapped up (Spoiler: such as Zero dieing and Sigma being defeated for good) and prepared for the next series, Mega Man Zero. However, Capcom later decided to green-light Mega Man X6 against Keiji Inafune's wishes, meaning he had to change his plans for the series.
Kingdom Hearts II
1
According to the trailer, the castle at Hollow Bastion from the first game may have been where Sora first met Organization XIII, instead of in the bailey like in the final version.
Franchise: Crash Bandicoot
1
According to Andy Gavin, the creator of Crash Bandicoot, Dr. Neo Cortex is based on Brain from Pinky and the Brain.

"I remember it clearly. The four of us were eating at this mediocre Italian near Universal and I had this idea of an evil genius villain with a big head. Obviously brainy cartoon villains have big heads. He was all about his attitude and his minions. Video games need lots of minions. Jason had become very fond of Pinky and the Brain and we imagined a more malevolent Brain with minions like the weasels in Who Framed Roger Rabbit. A villain, all full of himself, unable to conceive of ever doing anything the simple way, but constantly (in his eyes) betrayed by the incompetence of his henchmen.

I put on my silly villain voice and intoned, "If you had three neurons between you, you couldn't make a triangle!" With this attitude, his name, Doctor Neo Cortex, popped instantly into our heads."
The Legend of Zelda: Twilight Princess
1
Twilight Princess was originally going to be a sequel to The Wind Waker. A presentation by director Eiji Aonuma contained a reference to the working title The Wind Waker 2 and it was said to use a similar graphical style. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because the cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market.
BioShock Infinite
1
Attachment After rescuing Elizabeth from Monument Tower and waking up on the beach, it was originally intended for there to be a scene where Booker spoke to a couple instead of Elizabeth. This was changed to have Elizabeth save you from drowning and asking Booker if she could go listen to music, as it would show that she cared about Booker. The couple are still on the beach in the final game.
Cave Story
1
The game took the one-man development team, Daisuke Amaya, five years to make.
Minecraft: Java Edition
1
Attachment In the InDev version of the game, Notch may have planned to have furniture in the game, as found in the terrain.png inside the Minecraft Indev files. The idea was later abandoned.
Franchise: Tomb Raider
1
For years, Lara Croft's bust size was believed to be the result of an error made by developer Toby Gard, when he accidentally increased the dimensions of her breasts by 150%. The creative team then argued to keep the change. This claim originated from a 1997 interview with Gard, who joked that a "slip of the mouse" resulted in Lara's chest being resized by 150% instead of 50%. In a 2021 article by TheGamer investigating the origin of the claim, Gard confirmed that this statement was intended as a joke. The article also revealed that false belief in the claim was exacerbated by an April Fool's Day article by GameSpot in 2000, which attributed the claim to a supposed developer named Nigel West, who is not actually listed in the credits for any Tomb Raider games that existed at that time.
person BlogDog123 calendar_month April 14, 2013
Nine Hours, Nine Persons, Nine Doors
1
According to an interview with 999's developer, the nine main characters are based on the Enneagram of Personalites. They are:

Ace is an Achiever (3)
Snake is an Investigator (5)
Santa is an Enthusiast (7)
Clover is a Loyalist (6)
June is a Peacemaker (9)
Junpei is a Challenger (8)
Seven is a Helper (2)
Lotus is an Individualist (4)
Ninth Man is a Reformer (1)
Minecraft: Java Edition
1
Attachment Bedrock was originally known as "adminium" because it was only allowed to be broken and placed by admins.
I Have No Mouth, and I Must Scream
1
There are a few deleted scenes that never made it into the final game. Two of them are Gorrister feeding a live heart to a dog and Benny eating an infant child to survive.
The Legend of Zelda: Twilight Princess
1
Attachment In Twilight Princess's prerelease, the Twilight world was black and white. This artistic choice was not carried over to the final version.
Pokémon Crystal Version
1
Attachment In the prototype version, Kris had a different design. Her hair was black with pigtails and looks like she may have had different clothes.
Mega Man X2
1
Due to the limitations the developers were experimenting with, both Violen's second form (to match the new forms of Serges and Agile) and a fourth female X-hunter had to be removed. At the time they would have been called the "Four Guardians".
Mega Man Zero 3
1
Dr. Weil, like many characters, underwent several different designs in the conceptual stages. His designs were based on three different ages: young, middle-aged, and old. Ultimately a variation of the old design was chosen, but there are notes of interest about his other designs as well. The young design was meant to pilot a giant exoskeleton, and before being revealed as a young man his silhouette was meant to be seen with glowing eyes that made him appear more monstrous. The middle-aged design bears some mild similarities to Doctor Wily, though Inafune has firmly denied Weil and Wily were directly connected in any way. This design was later used for a minor character in Mega Man ZX Advent.
Mega Man X2
1
Attachment The conception of both Sigma and the X-Hunters have similar origins. Keiji Inafune originally had designs for a team of three villains, borrowing elements from all three designs to eventually make Sigma for the first game. The designs of those three characters were then later reworked to be the X-Hunters of Mega Man X2.
I Have No Mouth, and I Must Scream
1
In the French and German releases of the game, the character of Nimdok and his chapter as a whole were removed, because the chapter was based around a Nazi concentration camp. For nearly 30 years, it was rumored that the removal of Nimdok's chapter made the best ending unattainable. However, this was eventually disproven in 2023, when YouTube user StarlightPumpkins uploaded a video laying the rumor to rest by successfully achieving the best ending in the French release.
person gamemaster1991 calendar_month April 11, 2013
LEGO Star Wars III: The Clone Wars
1
Attachment Early trailers for LEGO Star Wars III showed the characters with the same eyes as they have in the real Clone Wars LEGO sets. This was changed for unknown reasons.
Resident Evil 2
1
Attachment Tofu from the secret game mode Tofu Survivor was originally created as a means to test the game's collision detection during development. He later got his own mode as a parody of HUNK's 4th Survivor.
Final Fantasy V
1
Attachment Exdeath's tree form resembles the treasured Yggdrasil of Norse mythology, which is often referred to as the beam that supports the universe.
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