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Revolution X
1
A second game was proposed to be produced featuring the hip hop group "Public Enemy", however after the commercial failure of the console ports of "Revolution X", development was canceled.
Metal Slug 2
1
Attachment There is an early screenshot from an arcade flyer that shows players fighting two Allens. In the game, there is only one.
Marvel vs. Capcom 2: New Age of Heroes
1
According to Yoshinori Ono, the character Ruby Heart started out as a character of the Darkstalkers series before being rejected and moved over to Marvel vs Capcom.
Xenoblade Chronicles
1
Bionis and Mechonis seem to represent the Taoist idea of Yin and Yang. Yin is masculine and usually presented as white, and Yang is feminine and usually presented as black. Bionis is white and ruled by Zanza (a male) and Mechonis and is black and ruled by Meyneth (a female). Additionally, Mechonis and Bionis are equal in strength and become locked in combat, thus unable to defeat one another. This may parallel the idea that though Yin and Yang are different, they complement one another and, therefore, one cannot live without the other.
Koudelka
1
This game was plagued by internal conflict within the development team. Hiroki Kikuta wanted to take the RPG genre into a new direction while the others wanted to do something more close to what Squaresoft (now Square Enix) was doing at the time. Kikuta wanted the game to be action orientated, citing Resident Evil as inspiration.
Kikuta departed Sacnoth after the game was released and Sacnoth changed their name to Nautilus. This game is considered the source material for the series Shadow Hearts, as the games take place in the Koudelka universe.
Mother 3
1
Attachment The "Ok desu ka" that sounds on the Character Naming screen is voiced by Shigesato Itoi, who was tricked into saying it into a hidden tape recorder by Hirokazu Tanaka, the music composer for the Mother 1 and Mother 2.
Oddworld: Abe's Exoddus
1
The AA meeting for the Mudokons at "Alf's Rehab & Tea" in the good ending was based on director Lorne Lanning's experience with AA meetings that both he and his father attended for his father's alcoholism.
Zelda: The Wand of Gamelon
subdirectory_arrow_right Link: The Faces of Evil (Game)
1
The cartoonish cutscenes were outsourced to a small group of Russian animators; they were flown to the United States and drew the cutscenes in a small apartment for six months.
Super Smash Bros. Melee
1
Attachment A screenshot in Super Smash Bros. Melee's instruction booklet shows a Stamina match in which there are characters with more than 150HP. This could either mean that the original HP was a higher number, or that it was player-configurable.
Mother 3
1
In Chapter 7, when a hooded Mr. Saturn gives you back the Courage Badge, he says goodbye to the player and walks a few spaces offscreen where it is supposed to stop and disappear. However, due to a bug, he remains in that spot, just a few spaces away from the player. Itoi liked this bug, so he decided to keep it there and write some text for him.
Saints Row: Money Shot
subdirectory_arrow_right Saints Row (Collection)
1
There was originally going to be another game in the Saints Row series known as Saints Row: Money Shot. It was going to be connected with (the then upcoming) Saints Row 3 and unlock things for it. It was cancelled however, and the content was released as DLC instead. A beta was found online a few years later, though it requires a JTAG hacked Xbox 360 to play.
EarthBound
1
In the September 1994 issue of Weekly Famitsu, Shigesato Itoi stated that the rolling health meter in battle was originally going to be made of Pachinko beads. The idea came to him when a Pachinko parlor opened right by their office. He thought that the idea would be scary to see a stream of beads rattling out from Ness and his friends. However, it was difficult for them to portray it on screen, as when the amount increased, it covered up 1/3 of the screen.
Carmageddon
1
The game started out as a Mad Max game, but was later dropped when no one could find out who owned the rights to Mad Max. It was later turned into an adaptation of Dethrace 2020, the (than planned) sequel to Deathrace 2000, which introduced the running over of pedestrians. Right up until the game shipped, the .exe file was called Deathrace.
Sonic X-treme
1
The version of Sonic X-Treme we saw in advertisements was scrapped early in development. The slow and unsatisfactory progress in porting the PC engine code to the Sega Saturn caused arguments, and resulted in the executives intervening and bringing in a third party company, POV, to take over programming duties. From then on, three parties worked on the programming separately: one on the boss stages and two on the main game. On the original programmers' side, good progress was made. But POV had no such luck. Due to a poor presentation made by POV, the President of Sega Japan had already angrily left the building when the team of original main-game programmers arrived. In reaction to the poor presentation, the president demanded that the rest of the game be made like the boss engine, which caused further complications and ultimately the cancellation of the game.
Franchise: Goemon
1
The main protagonist, Goemon, is named after the infamous Japanese outlaw Ishikawa Goemon. His character design, with rounded hair and makeup, are reminiscent of the edo paintings of Ishikawa.
South Park
1
A direct sequel had been announced by Acclaim's CEO, Greg Fischbach, and was intended to be released sometime in early 2000. However the game was never released and any further details about it never surfaced.
Fallout: New Vegas
1
Attachment Ulysses was originally going to be a companion, but was cut from the final version of the game and then put back in for the Lonesome Road DLC as the main antagonist.

This would have made him a Legion-sympathetic companion and would help explain Legion backstory elements, as there wasn't much Legion support from any of the other companions. He would have also reacted strongly to NCR/Legion conflict and the player's role in it, acting as a sounding board when possible.
Revolution X
1
Revolution X was originally going to be a Jurassic Park game, however when SEGA acquired the rights instead, the game was changed to revolve around the band Aerosmith.
Super Mario Bros. 2
subdirectory_arrow_right Yume Koujou: Doki-doki Panic (Game)
1
Contrary to popular belief, there is evidence suggesting that Super Mario Bros. 2 was the true sequel to Super Mario Bros. Some time after the original game's completion, Nintendo's Kyoto-based R&D division began working on a vertical-scrolling Mario engine. It became clear early on that a vertical-scrolling game couldn't offer the same quality of platforming as the original Super Mario Bros. Shigeru Miyamoto then stepped in and added horizontally scrolling aspects to the game.

The prototype engine was originally designed around carrying, throwing, and piling up items and featured 2-player cooperative play, which even included the ability to throw other players to hard-to-reach places to progress further in the game. A deal with Fuji Television was struck during development to promote their 1987 Japanese festival the Communication Carnival Yume Kōjō '87 (translated to English as "Dream Factory '87"), and the prototype eventually became Yume Kōjō: Doki Doki Panic. Although cooperative play was dropped, the concepts of vertical scrolling and tossing around items to defeat enemies was incorporated into Doki Doki Panic, and in turn Super Mario Bros. 2. All of this supports the thought that Super Mario Bros. 2 was, in fact, the true sequel.
person VinchVolt calendar_month June 24, 2013
DidYouKnowGaming? video:
https://www.youtube.com/watch?v=drUoa1G39P4

Video with Dream Factory branding of the game:
https://www.youtube.com/watch?v=tYPQEla4DUA#t=213s
Snatcher
1
Attachment The Metal Gear Mark II in Metal Gear Solid 4 appeared first in Snatcher. The Mark II is also inspired from the model that Snake fought in the first Metal Gear on MSX.
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