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WWE 2K14
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Attachment "Rowdy" Roddy Piper was originally going to be an official playable wrestler, and would have featured his Wrestlemania 1 and 2 matches in the "30 Years of Wrestlemania" mode. However, 2K could not reach an agreement with Mr. T, who faced Piper in these matches, to feature him in the game, so neither were officially playable in the game. However, all of Piper's logos can be found in the WWE logos section, and Roddy Piper's face/body are selectable in WWE Faces mode.
CarnEvil
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There are two versions of the boss "Junior". In the arcade machine is a switch that will change the boss of the Freak Show from a big baby to a gigantic teddy bear named Deaddy. It's likely that the switch was added to avoid complaints from parents regarding the shooting of an infant child.
Halo: Combat Evolved
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Halo was originally planned as a Mac exclusive, and was also an RTS similar to Myth, a previous game by Bungie, and later unveiled at Macworld as a third-person shooter. This was until Microsoft bought Bungie in 2000. The game was also considered for release prior on the PlayStation 2 until the partnership with Take 2 ended.
Platform: Xbox
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Attachment The Xbox controller was redesigned to appeal to Japanese gamers because Microsoft had trouble selling the Xbox to a Japanese audience. In the end Microsoft came up with the Controller S, an Xbox controller which was more compact and attractive to the Japanese demographic. This design would eventually be adopted in America as well, and a decade later became the standard.
Commando
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Attachment A special version of the game called Space Invasion was made and released specifically for West Germany. The only differences made other than the title were the changing of the human soldiers into robots.
Pirates of the Caribbean: The Curse of the Black Pearl
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Attachment Entering L1TTLVN (little one) as a password will display a picture of a newborn baby, along with the words "Congratulations Tom & Yvonne". The only "Tom" credited in the game is Tom Heaton, who worked on Game and Level Design.
Max Payne 2: The Fall of Max Payne
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Attachment There is a secret room in Chapter 7, "The Million Dollar Question." When walking on some scaffolding, following the ledge past the first open window will reveal a second open window. Inside this window is a small shrine with a memorial for Miika Forssell, a developer who died during the development of the game.
Retro City Rampage
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Attachment The game includes an NES prototype of the game called "ROM City Rampage". It can be played within the Wii and PC/Steam releases, and also by using NES emulation software.
Platform: PlayStation 4
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According to President of Sony Computer Entertainment Worldwide, Shuhei Yoshida, some of the features of PlayStation 4 were inspired by Dark Souls and Demon's Souls.
Crash Twinsanity
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A level called 'Gone A Bit Coco' that took place in Coco's mind was cut late in development because it was glitchy and incomplete. It can be seen in early gameplay videos, and the level music was used in the credits sequences.
F-Zero GX
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F-Zero GX utilizes an enhanced version of the game engine used by Super Monkey Ball, which was also developed by SEGA.
Doctor Who: Destiny of the Doctors
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Attachment Despite the game featuring new scenes by actor Anthony Ainley as the Master and original dialogue recorded by a couple of the Doctors, they weren't able to record anything new for the aliens and monsters. Gary Russell, the game's writer and future show script editor, had to search for sound bites from old episodes which they were able to use.
The Stanley Parable
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Attachment At any point during the game, typing "Facepunch" will turn all of the textures in game into a drawing of a red smiling face. This drawing is the logo for the website Facepunch, where the developer Galactic Cafe announced the game.
Final Fantasy IV
subdirectory_arrow_right Final Fantasy IV (Game)
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According to executive producer Takashi Tokita (scenario writer of the original release), 3/4 of the original script had been cut from the Super Nintendo release due to hardware limitations, but some of this lost material was reworked into the DS remake.
Tales of Monkey Island
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The developers originally wanted to include a puzzle in the first episode that took place in Club 41, the bar on Flotsam Island, but had to cut it due to size limitations. Club 41 was named after the 40MB file size limitation of the Wii, making reference to the 41st MB that they couldn't fit into the game.
Animal Crossing: City Folk
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Ankha the cat's snake charm on her head was removed and replaced with a head pendant for unknown reasons.
Metal Gear Solid V: The Phantom Pain
subdirectory_arrow_right Metal Gear Solid V: Ground Zeroes (Game)
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It was originally intended for both parts of Metal Gear Solid V, Ground Zeroes and The Phantom Pain, to be a single game, but the game's designer, Hideo Kojima, wanted people to experience the game near the launch of the recently announced next generation of consoles (PlayStation 4 and Xbox One). Ground Zeroes was also considered for the PlayStation Portable, but development proved to be much tougher than expected, and that version was cancelled.

However, in 2023, Kojima stated on Twitter that he originally intended for Ground Zeroes to not just be released separately as a prologue to The Phantom Pain all along, but he also intended it to be the first installment of an episodic series. His reasoning for this was due to lengthy development times for recent games resulting in ideas changing over the course of production. His original plan was to produce the first episode to gauge audience reactions, and then develop two more episodes while receiving feedback, but due to criticism over the game's short length and pricing, and subsequent confusion over whether or not Ground Zeroes was considered a full game, this plan was scrapped.
person KnowledgeBase calendar_month November 21, 2013
Super Mario 3D World
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Attachment Director Kenta Motokura has said that the "Double Cherry" power-up was made after somebody on the development team made a mistake, accidentally placing two playable Mario characters into the same level.
Mario Kart: Super Circuit
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Attachment There are Tilemaps and Minimaps for all of the battle courses from Super Mario Kart. While these might have only been used as placeholders before the new ones were completed, it may also have also been possible to unlock these courses just like the tracks at one point. These are all stored in one piece, unlike the rest of the tracks and battle courses, which are stored in chunks.
Doubutsu no Mori
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The game was originally developed for the Nintendo 64 Disk Drive, and would've utilized the console's internal clock to track real-world time, making the game seem truly alive. However, because of the Disk Drive's commercial failure, Dōbutsu no Morí, like many others, was moved to a standard Nintendo 64 cartridge, with the internal clock being built into the cartridge itself.
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