Trivia Browser


Platformsarrow_right
Yearsarrow_right

Genresarrow_right
Collectionsarrow_right
Franchisesarrow_right
Companiesarrow_right
Tagsarrow_right

The King of Fighters XIII
1
Attachment After the first round of the USA stage, Duck King and P-Chan from Fatal Fury, Galford from Samurai Shodown, and a blimp of Mr. Big from Art of Fighting will randomly appear in the background.
The King of Fighters XIII
1
Attachment Cham Cham from Samurai Shodown, and Tizoc and Khushnood Butt from Garou: Mark of the Wolves will randomly appear in the background of the Brazil stage.
The King of Fighters XIII
1
Attachment Chris, B. Jenet from Garou: Mark of the Wolves, and a wanted poster for Ryuji Yamazaki from Fatal Fury will randomly appear in the background of the England stage.
The King of Fighters XIII
1
Attachment Chang Koehan and Cheng Sinzan from Fatal Fury will randomly appear in the crowd of the India stage.
The King of Fighters XIII
1
Attachment Shingo Yabuki, Hinako Shijou, Ryuhaku Todoh from Art of Fighting, and Nakoruru from Samurai Shodown will randomly appear in the background of the Japan Stage between each round.
The King of Fighters '94
1
Takuma's ability to combo off of his desperation move was originally a glitch:

"Takuma is able to combo off his Super Strike Gale, but originally this was a bug. We tried taking it out, but he was too weak without it: 'I don’t know… if Takuma doesn’t have this, he’s kind of… um…' So we re-added it again! Thanks to that decision though he became a pretty cheap character. So I kind of regret it now."
The King of Fighters '94
1
Since Takuma's design from Art of Fighting 2 was too similar to Daimon, he was given upper body clothing to make him more visually distinct.
The King of Fighters '94
1
During the planning phase of development, there were plans to make an "Ultimate Young Style Karate Team" consisting of Ryo, Robert, and Yuri. But with Yuri being committed to the England Team, along with other changes, Takuma was made the third member instead. The idea for this team wouldn't happen until The King of Fighters '96.
The King of Fighters '94
1
Joe's win pose was going to have a bigger smile with missing teeth. However, this animation was scrapped out of respect for the fans of his character:

"Joe makes a big toothy grin during his win pose, and at first we made it even larger, with more teeth missing! It was amazing… but of course, after considering the feelings of all the Joe fans out there, we thought it looked both too sad and too scary, so we asked the designer to fill those missing teeth back in."
Art of Fighting
1
Ryo's design is based on Ryu from Street Fighter. Since the game's creator, Takashi Nishiyama, also created the first Street Fighter game when he was employed at Capcom, the character was made as a homage to the series he created.
The King of Fighters Neowave
1
Though K9999 isn't playable, the data for his character is still in the arcade version and can be selected using external cheat devices. Here, he uses Kyo's icon on the select screen and Kula's while in battle. In battle, his color palette is bugged but is otherwise fully functional.
Anarchy Reigns
1
Blacker Baron's design and personality are largely based on Bob Sapp, an American wrestler that was popular in Japan. The design of his weapon "Super Sexy Fists of Fire" is based on American rapper, Ghostface Killah, whose rap persona is a powerful crime lord and pimp.
Resident Evil
1
Attachment According to the game's planner Hideki Kamiya in an interview published in the June 1998 issue of The PlayStation (JP) magazine, the pin-up poster in the laboratory originally featured a picture of Chun-Li from the Street Fighter series, but she was ultimately replaced with a different woman due to Kamiya thinking her appearance clashed too much with the world of Resident Evil.
The King of Fighters XII
1
Prior to the game's console release, SNK celebrated the series' 15-year anniversary by updating the official King of Fighters website to feature images of K' and Mai Shiranui in the game's art style. This led to speculation that the two characters would be playable on the console versions of the game. This ended up being false, with both K' and Mai becoming absent from the final roster, with Elisabeth and Mature substituting as console-exclusive characters.
The King of Fighters XII
1
Attachment Athena's design was drastically changed for this installment. According to SNK illustrator Eisuke Ogura, Athena's character design was revised many times over until the design that appears in the final game was reached. When drawing her, he kept getting comments like, "She let her smile!" or "Make her legs fatter!" or simply "Fatter!"
Platform: PlayStation
1
On the system's Memory Card menu, after deleting data for a game, pressing the four shoulder buttons at the same time will cause the menu to reset and bring back the just-deleted save data. This feature was not carried over to the PlayStation 2.
Franchise: Street Fighter
1
The Four Heavenly Kings of Shadaloo are named after the Buddhist gods of the same name who rule over each cardinal direction: north, south, east, and west.
Kingdom Hearts
1
According to series composer Yoko Shimomura in a KH Ultimania interview with the game's sound team, they believed the operatic song "Destati" was "cursed":

"In the beginning and ending of the game, there is a song with a chorus. That chorus is a phrase that expresses the dark side of Kingdom Hearts, and it was used in several songs. However, once we tried loading the chorus data in when we were creating the songs, something bad would happen. The worst thing that happened was when the electricity to the building was cut off. (laugh)"
Crisis Core: Final Fantasy VII
1
Attachment Spoiler:The shoulders of the superboss Emerald Weapon from Final Fantasy VII can be seen frozen in stasis behind a large crystal from the top of a hill in the northern part of the Depths of Judgement, the first area in the game's final dungeon, the Banora Underground.
Dino Crisis
1
According to a 1999 interview with the Capcom team published in the game's official Japanese guide book, the team stated that the code for the locker with the shotgun parts was written on the memo next to the dying researcher was out of necessity for how the game needed to flow after they experimented with her holding several different things in that scene. Originally, she was going to be clutching a memo with Kirk's employee ID number written in her blood, as a hint to the player about who killed her.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 923 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right