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Street Fighter III: 3rd Strike
2
Attachment According to former Capcom illustrator Akira "Akiman" Yasuda, one of the game's promotional illustrations depicting Chun-Li performing her Spinning Bird Kick move was based on the first pencil drawing of the move made for the game.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
2
In a 1997 interview with Famimaga 64, Satoshi Tajiri said that the Pokémon Porygon was made due to people saying that he should develop a 3D game instead of a sprite-based game on the Game Boy:

"I wanted to add something real into the world of Pokémon, and thought it’d be interesting if the game had an artificial Pokémon. I made that decision specifically because it’s on Game Boy. Everyone kept telling me 'Tajiri, you need to start making polygon games for next generation consoles.' But I was designing Pokémon for Game Boy, where it’s impossible to use polygonal 3D graphics. But people kept hounding me about it, so I thought it would be ironic to include a Pokémon called Porygon."
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
2
Attachment The life bar icons for the SnowHorn and HighTop in Star Fox Adventures sport different, more cartoony designs from their respective in-game models. The reason for this is because they're clearly based upon their original N64 Dinosaur Planet models, which too are much more cartoonier than the final SFA models that go for a more semi-realistic look.
person Dinoman96 calendar_month January 19, 2024
Sonic Adventure
2
Attachment In Final Egg, two large stasis tubes can be found. One holds Metal Sonic, while the other holds an unknown Sonic-based robot, later referred to as Mecha Sonic Mark III by Ian Flynn. This robot has no importance in the story, however, it seems to be based heavily on the design of Mechagodzilla from the "Godzilla" franchise's Shōwa era, due to many similar parts and possible textures from the robot. This also seems to be a reference to Mecha Sonic Mark I, also known as Silver Sonic from Sonic the Hedgehog 2, whose concept art also shows similarities to Mechagodzilla.
person Venomspino calendar_month January 18, 2024
Donkey Kong Barrel Blast
2
Attachment The final designs for the new Kremling characters, such as Kip, Kass, Kalypso, and Kludge, were designed internally by Nintendo. Paon were the ones who originally proposed the creation of new Kremling characters, but Nintendo's in-house character management team handled the rest.

Paon's initial proposal also includes Kopter, a Kremling enemy who first appeared in Donkey Kong Country 3: Dixie Kong's Double Trouble!. While he would appear in the final game, his initial concept design is notably more closer to the original DKC3 look. The concept art also shows a redesigned Krusha, another Kremling type from the first Donkey Kong Country, who in the final game was replaced by the aforementioned Kludge.
Star Fox: Assault
2
Attachment When Star Fox: Assault was first informally announced to be in development back in early 2002, Nintendo released a promotional poster for it featuring the Star Fox team in their Arwings (which utilized their more rounded look from Star Fox Adventures), with Fox in a communication box saying 全機、報告せよ! (which in English translates to "All aircraft, report!").

According to a 2005 Nintendo Dream interview regarding Star Fox: Assault, this particular poster was created by Takaya Imamura, the creator and character designer of Fox McCloud and the Star Fox universe.
person Dinoman96 calendar_month January 3, 2024
Super Smash Bros. for Nintendo 3DS
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
2
As an early April Fools' joke, the fan-run Facebook/Blogspot group Operation: Power Up made a fake Super Smash Bros. website character page based on the ones used in the official website to "reveal" Nester, the mascot of Nintendo Power magazine, as a playable character. While the page itself is notably accurate to the source material, the screenshots shown at the bottom are of very low quality: not only is Nester's model poorly made, he's only ever shown alone in the pics and is clearly pasted on in some of them.
person chocolatejr9 calendar_month December 1, 2023
Sonic Adventure
2
Attachment In Speed Highway, several billboards can be found depicting an unknown female character. In 2020, Satoshi Okano, a former designer at Sega who worked on Sonic Adventure, revealed that this was a scrapped spider character he designed with the prototype name "Spider Girl", and posted an old sketch of the character alongside a sketch of another scrapped character, a bat named "Fly the Vampire". In 2023, Okano posted an inked version of the original Spider Girl sketch from the same time period alongside several inked sketches from the development of Samba de Amigo. Spider Girl's appearance on the billboards in Sonic Adventure suggests that the character lasted far enough into the game's development to receive a 3D model, but the character was ultimately scrapped for unknown reasons, and this 3D model has yet to surface on its own. It's unknown what role either Spider Girl or Fly were intended to have, though fans have noted that Spider Girl has some similarities to Rouge the Bat from Sonic Adventure 2, namely that both characters have large bosoms and prominent heart-based/romantic imagery.
person MehDeletingLater calendar_month November 29, 2023
2
Attachment Throughout 2023, Sonic Channel released a monthly series of wallpapers titled "Otherworld Comedy", each one featuring a what-if scenario involving an established character from the Sonic series, alongside another chosen by the community. The stories are comedic in nature, having unlikely scenarios involving the cast of characters.

Notably, the April wallpaper (centered around Silver the Hedgehog), "Story Act 4: In the Veil of Darkness", featured Princess Elise as the chosen character. This not only marks her first appearance in mainstream Sonic media since her cameo in Sonic Riders: Zero Gravity, but is also the first work she played an active role in since her debut in Sonic the Hedgehog (2006). A cutscene in the latter game, called "The Talisman", is referenced in the story when Silver gives Elise the blue Chaos Emerald, calling it a "lucky charm". Additionally, Elise herself received a slight redesign for her appearance here, being depicted in a more cartoon-esque style rather than the realistic design she had in her debut game.
person chocolatejr9 calendar_month November 19, 2023
Star Fox Adventures
subdirectory_arrow_right Star Fox Command (Game)
2
Attachment Star Fox character designer Takaya Imamura illustrated the back boxart of Star Fox Adventures for its Japanese release. Notably, it's one of the first notable instances of Fox's head being drawn with a more stylized, Noh Kitstune mask look, as opposed to the more animalistic proportions he had in-game and also in prior installments such as Star Fox on SNES and Star Fox 64. This design has often been described by certain fans, often in a derogatory manner, as a "bellhead", due to it being somewhat shaped like a bell.

Star Fox Command would be the first time Fox would sport this head design in-game, and it would go on to influence his appearances in later Super Smash Bros. games and to a certain extent, Star Fox Zero.
Um Jammer Lammy
subdirectory_arrow_right Um Jammer Lammy Now (Game), PaRappa the Rapper (Franchise)
2
Attachment PaRappa the Rapper co-creator Rodney Greenblat has said in response to a fan email that, if he were to do a new Um Jammer Lammy game, he would have Lammy and Katy Kat as a romantic couple. A few years after this, he would begin posting annual Valentines' Day images to his Twitter accounts with Lammy and Katy together.

Notably, one of the interviews in Um Jammer Lammy Now! has Katy laugh off a question about if she has a boyfriend.
person Rocko & Heffer calendar_month October 30, 2023
Star Fox Adventures
subdirectory_arrow_right Dinosaur Planet (Game)
2
Attachment Many of Star Fox Adventures' Japanese ancillary material, such as its cover art, official guidebook, official website and even the 4koma manga, utilize renders/designs from the N64 version of Dinosaur Planet for certain dinosaur tribes, those specifically being the EarthWalkers (represented by the King EarthWalker's DP render) as well as the ShadowHunters, who even appear on SFA's Japanese cover art despite only appearing very briefly in the final game during the Test of Fear.
person Dinoman96 calendar_month October 29, 2023
Princess Peach: Showtime!
2
Prior to the game's release, Nintendo made some minor adjustments to the game's key art, changing the eyebrows on Peach's face design slightly to appear more competitive (with some comparing it to her design in The Super Mario Bros. Movie), and changing Kung Fu Peach's expression to one of anger. Unlike similar changes made to artwork of other Nintendo games - most infamously the Kirby franchise - where an angry version would be made for Western territories and a happy version would be made for US territories, this change was made to both the Japanese and American versions of the art.
Fate/Grand Order
subdirectory_arrow_right Fate/Stay Night (Game), Fate (Franchise)
2
Attachment The "Fate/Unpublished Material" and "Fate/Side Material" booklets reveal an unused character for Fate/Stay Night. "Tachie", otherwise known as "Galahad", "Shielder", or "Stray Servant" was planned as an alternate Heroine Servant the player could have chosen instead of Saber. She was scrapped from the game as to keep the story manageable.

This character was also planned for the animated adaptation of Fate/Stay Night by Studio Deen, but was scrapped in favor of an adaptation of the "Fate" Route. An animated movie featuring Tachie was also considered, but also abandoned.

This unused character was later revisited and inspired the design for Mash Kyrielight, a seperate Shielder Servant and primary heroine of Fate/Grand Order.
person aa1205 calendar_month October 12, 2023
Suikoden II
2
During an interview, it was revealed that the game's illustrator, Fumi Ishikawa, was a big fan of Flik. The team created a fake set of planning notes for Nina's unite attack with Flik in case Ishikawa was to delete it out of anger for Nina and Flik's relationship.
Splatoon 2
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2
person MehDeletingLater calendar_month August 6, 2022
Foodfight!
subdirectory_arrow_right Foodfight! (Game)
2
Attachment A game based on the critically reviled, but at the time still in production, animated film "Foodfight!" got far enough into development that it received a playable demo at Take Two Interactive's booth at E3 2006. According to the marquee above the demo booth, it was scheduled to be released in Spring 2007 to coincide with the film's planned release at the time. Due to numerous production issues and distribution setbacks, the film would not see a release until 2012, but the game would never be seen again. The only known evidence of its existence is a short 8-second piece of B-roll footage captured on the E3 show floor, and saved by the now-defunct Quake fan website PlanetQuake4.net.

The game was initially developed by Midway Games West in 2001, when the film was in an earlier iteration, but aside from some released concept art, this version of the game was abandoned. The game shown at E3 2006 would have been a 3D platformer starring Dex Dogtective, and possibly would have featured voice work from at least some of the film's cast including Charlie Sheen (the voice of Dex), Eva Longoria, Hillary Duff and Wayne Brady. At this stage, it was expected to be published by Global Star Software (which would later be absorbed into 2K Games in late 2007) and released for the Game Boy Advance, Nintendo GameCube, and PlayStation 2. It's not known who would have developed it. While the marquee showcases the logo for the development company Vicious Cycle, reported correspondence with a developer from the company claimed Vicious Cycle never had any involvement with the game.
person MehDeletingLater calendar_month February 22, 2022
Bubsy 3D
2
In a promotional article published by Gamefan magazine, the game's art style was stated to have been heavily influenced by the Road Runner and Wile E. Coyote Looney Tunes shorts directed by Warner Bros. animator Chuck Jones. On top of this, he was credited in promotional materials for overseeing some of the game's art direction and for choosing the game's flat-shaded, polygonal graphics, but was not credited in the final product.
Mario Tennis
subdirectory_arrow_right Mario Power Tennis (Game)
2
Attachment Waluigi was created by Camelot artist Fumihide Aoki during the development of Mario Tennis as a rival to Luigi. There were also talks of a Princess Peach counterpart to further expand the roster. This proposed "Warupichi" character was ultimately dismissed by Shigeru Miyamoto and Nintendo because they were hesitant about making an evil version of Princess Peach, given how she was still portrayed as innocent in earlier games. Despite this, Aoki would keep the character idea around for Mario Power Tennis, featuring another rejected design that would eventually be revealed to the public in 2023, both through unused sketches and a 3D model. In one sketch, the character wields an axe, which according to Aoki, was added to make her "cute and scary". Aoki also revealed more information through Instagram comments, like how "Warupichi" was going to be the authority figure that gave orders to Wario and Waluigi, and how he wanted to make a companion to "Warupichi" that would have been an arch-rival to Yoshi that was going to be a dragon with horns and wings. The day after revealing Warupichi and the rest of this information, Aoki deleted the original posts and locked his Instagram account.
person DidYouKnowGaming calendar_month March 15, 2013
Original DidYouKnowGaming blog post:
https://didyouknowgaming.com/post/30812672774/mario-tennis-source

2000 Camelot interview revealing the existence of Warupichi:
https://www.camelot.co.jp/gimon/gimon13.html

Warupichi character design first Instagram post (now deleted):
https://www.instagram.com/p/C0TpKyDSfOy/?img_index=1

Archived Warupichi concept art and 3D model images:
https://archive.org/details/wapeach

Archived Fumihide Aoki Instagram comment collages (all other comments in the attachment not featured in these two images were captured on desktop directly from Fumihide Aoki's Instagram posts prior to the account being locked down):
https://twitter.com/GenesisJam_/status/1730803149915472217

Warupichi design articles (second link submitted by NintendOtaku):
https://www.polygon.com/23984146/nintendo-wapeach-design-waluigi-creator-mario-tennis
https://www.thegamer.com/waluigi-creator-reveals-wapeach-designs/

Warupichi designs taken down article:
https://www.eurogamer.net/waluigi-creator-shares-then-removes-designs-of-wario-style-peach
Citizens of Earth
1
In regards to the game's visuals, director Ryan Vandendyck opted to avoid using a style that was considered common among indie games, stating:

"Basically we felt that the retro pixilated look and the anime-look in RPGs were way over-done, especially in the realm of indie RPGs. Plus, we felt neither of those two really fit a modern setting that well. So we went with a more cartoony style that we think fits the modern, Westernized setting, as well as being something quite unique. As you may guess by the fact that I made Waveform, I like making things not seen in other games! And as soon as we saw Robin’s character designs and the characters brought to life through animation, everyone on the team was sold."
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