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The Punisher
1
Attachment Punisher and Nick Fury's special kick moves (Flaming Sonic Kick and Flaming Flip Kick, respectively) set the enemy on fire in the Japanese version while in the international version these attacks make the enemy bleed.
person ZpaceJ0ck0 calendar_month August 26, 2022
RageQuitter87's website:
https://rq87.flyingomelette.com/RQ/R/ARC/PUN/1.html

Punisher's Flaming Sonic Kick (JP version):
https://www.youtube.com/watch?v=7sjEYG81__8#t=47s

Nick Fury's Flaming Flip Kick (JP version):
https://www.youtube.com/watch?v=LRDIE-DMIBE#t=4m37s

Footage of the special moves in action (international version):
https://www.youtube.com/watch?v=i9Fe25DAqVc#t=1m25s
[Note: Turn captions on to see the names of the moves]
The Punisher
1
Attachment Both playable characters have a flying fire kick move that can only be done in the Japanese version. It is unknown why this attack was removed from the international version of the game.
person ZpaceJ0ck0 calendar_month August 26, 2022
X-Men vs. Street Fighter
1
The Japanese version features pre-battle dialogue between Apocalypse and every single playable character. These intro dialogues were not translated and instead they were removed from the international versions of the game.
God Hand
1
According to Clover Studio's president and God Hand's producer Atsushi Inaba, the game was originally going to focus on "hardcore action" with little to no humor. However, after showing a trailer for the game at the 2006 Electronic Entertainment Expo (E3) which contained some comic relief, the team decided to integrate a large amount of comedy into the game based on the viewers' reactions. Mr. Inaba stated:

"So the original concept was a very hardcore action game -- a game that you had likely seen before but a game you wanted to play because it was a fresh take. When it came time to show the game at E3 we decided to make a trailer that had some comedy aspects in it because we thought it would be fun. Then we saw everyone's reaction to the trailer and thought, 'you know, what if we put some more comedy into this game?' So, the comedy grew out of that and became a much bigger portion of the game."
The Punisher
1
Due to the Genesis' inferior hardware compared to the CPS1 arcade board, many of the destructible items in the background are now indestructible. Additionally many NPCs are missing, such as the white dog in the first level.
person ZpaceJ0ck0 calendar_month August 15, 2022
The Punisher
1
Bone Crusher, the third boss of the game, has three attacks, one where he uses his flamethrower, one where he launches multiple missiles, and another where he rushes into the player. The flamethrower attack has been removed from the Genesis version.
person ZpaceJ0ck0 calendar_month August 15, 2022
Bone Crusher in the Arcade version:
https://www.youtube.com/watch?v=39S8iV7QZUY

Bone Crusher in the Genesis version:
https://www.youtube.com/watch?v=Cje2UHXIa24#t=28m23s
The Punisher
1
Attachment There's a short cutscene that plays after the player defeats Scully, the first boss of the game, where Punisher interrogates Scully to find out about Kingpin's location, and once he's done he disposes of Scully. In the Arcade version Punisher kills Scully, while in the Genesis version he just tosses him to the side.
person ZpaceJ0ck0 calendar_month August 15, 2022
The Punisher
1
Attachment Nick Fury smokes a cigarette in the arcade version, with the cigarette being part of his character select portrait and his in-game sprites. In the Genesis version, he doesn't smoke, with the cigarette being completely removed.
The Punisher
1
Attachment The game's final boss Kingpin smokes a cigarette before the final battle. In the Genesis version he doesn't smoke.
The Punisher
1
Attachment The female ninjas' outfit shows more skin in the arcade version, whereas in the Genesis version they are covered up.
Binary Domain
1
Attachment Exclusive to the Japanese console version of the game are four multiplayer skins based off Yakuza: Like a Dragon characters Kazuma Kiryu, Shun Akiyama, Ryuji Goda, and Goro Majima.
Gex
1
Attachment Exclusive to the 3DO version, in the level "The Project", there is a secret exit towards the bottom of the map with a Question Mark caption just before it reading:

"This door will take Gex so far away that he can't come back! Make sure you've saved your game recently!"

Going through the secret exit will boot up a secret Breakout clone, where you control Gex shooting balls up towards isometric cubes. To catch the ball, it must hit Gex's head, or if it is too far away from his head, Gex can shoot his tongue out a short distance to catch it just before it lands. The game's second boss, The Flatulator, also appears in this minigame, and hitting him with the ball will allow Gex to shoot the ball higher, while propellors will occasionally appear to generate more cubes.

This game appears to be another small project that was repurposed into an Easter egg, although there are no known messages or credits that appear during it. It's unknown why this minigame was left out of other versions of the game.
Gex
1
Attachment Exclusive to the 3DO version, in the level "The Project", there is a secret exit in the bottom-left corner of the map with a Question Mark caption just before it reading:

"This door will take Gex so far away that he can't come back! Make sure you've saved your game recently!"

Entering this secret exit will boot up a 3D side-scrolling shoot-'em-up level. The game gives you 5 credits and 3 hit points to play through the game. You can pick up remote controls, and after getting enough of them your ship will now have triple shots. For every enemy shot at, the score will change to different quips and numbers at random, including:

•"69 Dude!"
•666 (the Number of the beast)
•90210 (the zip code to Beverly Hills, California and a reference to the 1990 television series "Beverly Hills, 90210")
•"Googleplex" [sic] (Googolplex, the company Google did not exist at the time this demo was made or when Gex was first released)
•"Really high!"
•"Way up there"
•"Astronomical"
•Infinity
•"Score is cool, huh, huh"
•"Are you still counting?"
•"I don't know"
•"I lost count"
•"Who cares!"
•"Who keeps score!"
•"Missed one!"
•"Watch your butt not the score!"
•"Is your controller plugged in"
•"Loser!"
•"You suck!"
•"Sucks to be you!"
•"How bad are you?!"

It was originally a senior college project for Stanford University by programmer Evan Wells, but was repurposed as an Easter egg for this game. On the Game Over screen, the game's credits can be seen:

"Thank you for playing!

Programming: Evan Lindsay Wells
Gregg Tavares
Design: Evan Lindsay Wells
Art: Steve Webb
Music: Steve Henefin"

This Easter egg was first known to have been documented in a pair of grainy YouTube videos from 2007. It's unknown why this minigame was not included in other versions of the game.
Dead Rising 4
subdirectory_arrow_right Dead Rising 4: Frank's Big Package (Game)
1
Including DLC for both versions, the Xbox One version of the game has 104 achievements in total to obtain, while the PS4 version only has 58 achievements available.
The Punisher
1
According to former Capcom artist Katsuya Akitomo, the game's final boss Kingpin was originally so big he filled half the screen. This was shot down by Capcom who said that "he's a regular human, he can't be that big", and so he was made smaller.

When the game's general planner and visual designer Akira "Akiman" Nishitani told Katsuya Akitomo about this, he pointed out that there have been times where the Kingpin has been drawn as an incredibly large figure in the comics, citing examples such as 1986's Daredevil: Love & War. This bummed Akira Nishitani out.
Final Fantasy Tactics
1
In the Japanese version's commentary with the game's composer Masaharu Iwata, he stated in the description for "Under the Stars" that he figures “‘I should write a normal song’, but when I do, oh my!” He also commented that the frequency range on the song’s instrumentation was “a little overstuffed”.
Final Fantasy Tactics
1
In the Japanese version's commentary with the game's composer Masaharu Iwata, he stated that when his older brother Sakimoto heard the "Night Attack" theme, he said to Iwata that the theme sounded like it was done by a foreigner trying to write something that sounds "Japanese". Iwata took it as a harsh comment, but agreed with him, admitting that he was too influenced by playing a lot of Western games at the time. He really wanted the atmosphere to feel like a night raid, but the latter half of the song "sounds like all the soldiers are dancing around or something".
Black Belt
1
In January 1997 interview with Yuji Naka and Naoto Ohshima published in the Sega Magazine about their early days working for the company, he was told by an interviewer about the game (specifically talking about the original Japanese version based on Fist of the North Star) being a masterpiece on the Master System. He asked Naka if he was asked to make it? He responded:

"No, I didn’t. To tell the truth, Hokuto no Ken wasn’t really my thing. The reason why is really stupid, but in high school I had good friend who I had a falling out with, and this friend loved Hokuto no Ken… so after that experience, I just couldn’t get into it.

I joined Sega when I was 18, and before long they asked me to make Hokuto no Ken… I was like, "seriously?" But I did the programming all the same, and I also created the bosses and henchmen too. The planner gave me a rough outline of what kind of characters they were, and when I got really lost, I would read the relevant parts of the comic. “Oh, I see now… he’s like this.”

So I understand why people think I must love Hokuto no Ken, but that wasn’t the case."

Ohshima commented on Naka's response, that he had never heard that story before and it made him think "ah hah, so that’s why he wouldn’t let me do the musclemen type characters I’ve wanted to draw for so long."
Final Fantasy Tactics
1
In the Japanese version's commentary with the game's composer Masaharu Iwata, he stated that the "Decisive Battle" felt out of step with the game's historical period. He felt it was more like "a muscle-bound action hero wielding a gatling gun in one hand", instead of wielding sword and sorcery, and apologized if it sounded a little phoned in, adding "I'd do it differently now".
Final Fantasy Tactics
1
In the Japanese version's commentary with the game's composer Hitoshi Sakimoto, he joked that he wrote "Bloody Excrement" while he was thinking about the game's protagonist, Mr. Forest Bear, a "pleasant, heartwarming tale of Mr. Bear’s family adventure, that's really never explained", and that his original idea for the song was to make it feel like a pleasant, heartwarming story of Mr. Bear’s family adventure.
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