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Sonic CD
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Attachment When Sonic CD was being remade using Christian Whitehead's self-made engine, he wanted to include a new level called "Desert Dazzle". However, SEGA thought it was a bad idea to deviate from the original project. You can actually find a concept image with Christian's initials on it in the sound test by entering PCM:32|DA:8
Vampire: The Masquerade - Bloodlines
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A multiplayer feature was originally meant to be included with the game but due to development time constraints, the feature was ultimately cut. Code for the feature was however left in the files of the game and have since been accessed through mods.
The Elder Scrolls: Arena
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The Elder Scrolls: Arena was originally designed around arena battles, requiring your team to go from city to city becoming the champion in each of their arenas. During development, they decided to partially shift the focus away from the arena and eventually removed them from the game entirely.
Banjo-Pilot
subdirectory_arrow_right Diddy Kong Pilot (Game)
1
Attachment A new character named Redneck Kong was to be a racer in the original Diddy Kong Pilot, however he was later intended to be replaced with Candy Kong.
The Legend of Zelda: Link's Awakening
subdirectory_arrow_right The Legend of Zelda: Link's Awakening DX (Game)
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Attachment Before destroying the support pillars and causing the fourth floor to collapse onto the third, the four rooms in the center of Eagle's Tower's third floor are entirely different, consisting primarily of an extremely large pit. Of these rooms, the upper two are inaccessible and never normally seen in-game. It appears the one on the left was meant to be used, but due to the way the crystal switches work, the blocks controlled by them will always deny you entry. And even if it was accessible, the pit is too open and can easily lead to getting trapped on the second floor. Interestingly, while the room is inaccessible, it was still updated after the first version.

To the right of that room is one that was definitely never intended to be used at all, consisting only of a "down" staircase leading up to the fourth floor, presumably for testing purposes. It's also the only way to get up there. (Leaving the 4F area in any direction will take you to blank "default" rooms.)

These rooms are also present in the DX version.
Team Fortress 2
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Attachment The Engineer Update was originally going to have a new building called the Repair Node, which would repair nearby buildings in bursts. It was scrapped due to how poorly the Engineer played when it replaced the Dispenser or the Teleporter.
Sonic Adventure 2
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Attachment There is a variety of unused data in the games code. Some of which was featured in later remakes. The unused content includes art assets, text that suggests a World Ranking system was in the works, extra tutorials, and added Chao World features. Unused content present in later versions include the Black Market and unused themes (Shadow, Amy, Omochao, Maria and the Secretary).
Half-Life 2
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There's an unused sound file in the game's data called "Monk_Death07". The name suggests that the developers planned to kill off Father Gregory during the ravenholm level, but the idea was later scrapped.
The Legend of Zelda: Twilight Princess
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It is possible that fire arrows were originally intended to be in Twilight Princess. Fire arrows can be found in the game's data. Though they can only be obtained with a cheat device and they do not function.
The Legend of Zelda: Twilight Princess
subdirectory_arrow_right The Legend of Zelda: Twilight Princess (Game)
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Attachment Twilight Princess is one of the few Zelda games that does not have a magic meter. As such, there is no need for Green Chu Jelly, which is an item used to refill magic in other Zelda games. However, in the Wii version, it is possible to obtain Green Chu Jelly through normal means. But it is only possible once, in the "Cave of Ordeals", room 19. Carefully kill all of the purple Chus and let a Blue Chu and and Yellow Chu merge. Kill it and then scoop up the remains with a bottle. Link will now be holding a bottle of Green Chu Jelly. It has no text, description or effect whatsoever. However, performing this trick in the GameCube version produces a Purple Chu instead.
Banjo-Kazooie
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The idea behind "Stop 'N' Swop" was to do certain challenges/objectives in "Banjo-Tooie," then stop and swap the cartridges while the system was still on. This would have unlocked special items in "Banjo-Kazooie." You can than swap the games again to get the items in "Tooie." This idea was scrapped when the window of time that players could "hot swap" games (the ability to switch games when the power was on) was shortened from 10 seconds to only 1 second. There are still cheat codes that will unlock the special items in Banjo-Kazooie.
The Legend of Zelda: Twilight Princess
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Attachment Originally, the magic meter was planned to be in the game, and can even be seen on one of the screenshots on the back of the box. Unused text left in the game reveals Link would need magic to transform into his wolf form.
Mario's Tennis
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It's possible that Birdo was going to be a playable character. In the ROM, "Cassarin", Birdo's Japanese name, can be found along side the other character names.
Donkey Kong Country 2: Diddy's Kong Quest
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Attachment There is a scrapped Kremling character which has been dubbed by fans as "Mr. X". He appeared in Issue 76 of Nintendo Power but is nowhere in the game. He appears in the German instruction booklet where it reads, "Kennt ihn oder hat ihn irgendwo schon einmal gesehen", which translates into, "No one knows him or has seen him anywhere before."
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
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In the code for Gold & Silver, there are various pieces of unused dialogue that refer to an item called "Sweet Honey." This implies that the honey mechanic was planned for Generation II but scrapped to return later in Generation IV.
BS Zelda no Densetsu: Inishie no Sekiban
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After collecting everything in the game, two item slots remain empty - the Magic Cape and Book of Mudora, while coded into the game and fill these slots when hacked into the player's inventory, cannot be obtained normally.

The Magic Cape works as usual (you become invisible and invincible at the cost of magic power), but the Book of Mudora does nothing; as it fills the last slot in the A-button portion of the status screen, you were likely supposed to find the Book and either use it yourself (as in ALTTP) or give it to Zelda.
Donkey Kong
subdirectory_arrow_right Popeye (Franchise)
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Attachment Shigeru Miyamoto and Gunpei Yokoi originally envisioned Donkey Kong as a Popeye game, specifically based on the 1934 cartoon "A Dream Walking", where Popeye and Bluto fight over Olive Oyl as she sleepwalks through a construction site. However, the game was retooled into an original IP due to technical limitations. Yokoi explained during the 1983 court case Universal City Studios, Inc. v. Nintendo Co., Ltd. that "In those days we could not depict or draw the character of Popeye using the circuit in those days [sic] properly."

Following the removal of Popeye iconography, Miyamoto used the franchise's characters as inspirations for their replacements. Mario took the role of the titular sailor, Pauline filled in for Olive Oyl, and Donkey Kong stood in for Bluto. Nintendo would eventually release a Popeye game a year after Donkey Kong in 1982.
person Bean101 calendar_month March 24, 2013
Dissidia Final Fantasy
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Many characters that appeared in Dissidia 012 were originally supposed to be in Dissidia. These characters, left out for unknown reasons, were Vaan, Kain, Lighting, Yuna and Prishe.
Diddy Kong Racing
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Attachment An unused character selection song suggests that Taj was going to be a playable character in the game. The track is played with sitar strings which are associated with that character. Taj would later become a playable character in Diddy Kong Racing DS.
Super Smash Bros. Melee
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Attachment An Excitebike racer from the game Excitebike, Balloon Fighter from the game Balloon Fight, Urban Champion from Urban Champion and Bubbles from Clu Clu Land were considered for characters that could be used to represent the NES era of Nintendo in the game, but Sakurai decided that the Ice Climbers would be far more fitting as fighters.
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