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Super Mario Sunshine
1
There is unused text in the Japanese version hinting at an unused train system. According to the text, Mario could purchase tickets, get them stamped, and travel to different parts of Isle Delfino, possibly as means of accessing the different levels in the game. Since Pinna Park is one of the listed locations, this implies that either there was a bridge to the island at one point, the train was a subway, or Pinna Park wasn't always located on the tail island of Isle Delfino. Note that the text also hints at three possibly unused areas, named "Battleship Island", "In front of Flame Temple", and "Lighthouse Island".
Halo 4
1
Attachment An unused model of Halo Reach's Scarab can be found in Spartan Ops Map "Harvester" data files. It wasn't meant to spawn any where in the map at any point.
Super Mario World
1
Attachment The Japanese box art of Super Mario World uses the subtitle, "Super Mario Bros. 4". Even though the subtitle isn't used on the Japanese title screen (or anywhere else) there is a graphic for the subtitle in the game's ROM.
Grand Theft Auto: Liberty City Stories
1
There is an unused string of text in the game's files which hints that Assassination missions were going to return from Vice City.
"ENGLISH.gxt/ST_ASSI/Assasination contracts complete"
Grand Theft Auto: Liberty City Stories
1
A Toyota Supra and Subaru Impreza WRX are listed in text files. It is unknown what their in-game names were planned to be (assuming they would be changed).
Pikmin 3
1
Attachment When the game's characters were just starting to be released, there were to be 4 playable characters, A (Which became Alph), B (Which became Brittany), C (Which became Charlie), and D. Nobody currently knows what happened to character D, but it's speculated that because the crew's ship is named the Drake, many aspects of Character D were given to the ship.
Pikmin 2
1
The game's files list the captain's folders as "orima" (Olimar), "orima3" (Louie), and "syatyou" (The President). The captain "orima2" was removed and was speculated to be Olimar's son.
Grand Theft Auto: Liberty City Stories
1
In the strategy guide, pictures of a white Leone Sentinel can be seen. This is not available in the final game.
Earthworm Jim 3D
1
Evil the Cat was slated to appear as the boss of the "Fear" level world but was cut and replaced with Professor Monkey-For-A-Head. Despite this, his image appears on records in "Boogie Nights of the Living Dead" and is even advertised on a few of the game boxes. Additionally, Evil Jim, Earthworm Jim's evil twin from the TV series, was also reportedly a part of the game before being cut.
Mega Man Soccer
1
There is actually an ending for the game, but it is only available via a cheating device.
ClayFighter 63 1/3
1
Attachment There was originally going to be one more character which went by the name 'Hobo Cop' (a pun on the movie RoboCop) who was decorated with pots and trash can lids. For one reason or another, the character was dropped.
Sonic Mega Collection
1
There are unused movie files in the game. The names of the files are: sample.sfd, loopbgv.sfd and smpinter.sfd. These were made to show off CRI's Sofdec video compression capabilities and are not related to the Sonic series.
Ultimate Mortal Kombat 3
1
By using a Game Genie on the Genesis, the player can use Chameleon. He is clearly unfinished as he has no combos, special moves, or fatalities, uses Scorpion's sprites (with the sprite changing to Rain's when a decapitation fatality was performed on him), and the announcer does not say his name. This hints that he was planned to be put in the game before he was debuted in Mortal Kombat Trilogy.
Grand Theft Auto III
1
There are strings of unused text that say:
"Get outta here! You're perfectly healthy."
"Healthcare costs."
"I'll just fix you up."
"That will be $250."
This possibly suggests that hospitals at one point may've been enterable to get healed.
Jak II
1
Sandover Village can be accessed and explored though a glitch in the first cutscene. However, since the area was only meant to be used in said cutscene, the village does not have any characters and the levels Forbidden Jungle, Geyser Rock, Misty Island, Sentinel Beach, and Fire Canyon are inaccessible as there is nothing to call up for these areas.
The Legend of Zelda: Ocarina of Time
1
It was originally planned for the Great Fairy to be blue and white. The beta model can be found in the game's data.
Super Mario World
1
The game originally had a flying cage carried by four winged creatures. Mario would start already in the cage and with an autoscroll script, the cage would move along the level. Although the cage can be found in the code, the graphics for it are incomplete. The cage is likely left over from the 'SNES Test Program'.
Super Mario 64
1
Attachment There is an unused animated Yoshi egg texture in the game's data, suggesting that Yoshi was going to play a bigger role in the game, similar to Super Mario World.
The Legend of Zelda: Link's Awakening
1
Attachment There is a variant of Totaka's Song found in the game's coding. It is still unknown if the song is played anywhere in the actual game.
Grand Theft Auto: Vice City
1
During early development, there were once bus shelters around the city. The model still exists in the game's code.
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