Viewing Single Trivia
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
▲
1
▼
According to Masahiro Sakurai, in the November 2014 issue of GameInformer, the reason why Super Smash Bros. was released on two different consoles was because he was a “freelance game designer,” and that having a unique version of the game makes it fun.
"The first reason is that I think both portables and home consoles have their own traits that make them fun. I've gone into that in previous interviews, so I'll omit the details here.
One big reason for this approach is because I'm a freelance game designer ... I'm always going to be the center of any Smash Bros. project, but since I don't have my own personal studio, the staff changes in and out with each project. Changing development studios like this also means that you can't build out from the know-how and in-house assets you've accumulated over time.
As a development environment, it's different from a publisher that can work on fighting games, shooters, and open-world titles all at once. For us, even if things look the same, it's all completely different, completely built from scratch. If we started with a console project then moved on to the portable platform, once one team finished up their work, we'd have to wait and hand everything over to another team."
"The first reason is that I think both portables and home consoles have their own traits that make them fun. I've gone into that in previous interviews, so I'll omit the details here.
One big reason for this approach is because I'm a freelance game designer ... I'm always going to be the center of any Smash Bros. project, but since I don't have my own personal studio, the staff changes in and out with each project. Changing development studios like this also means that you can't build out from the know-how and in-house assets you've accumulated over time.
As a development environment, it's different from a publisher that can work on fighting games, shooters, and open-world titles all at once. For us, even if things look the same, it's all completely different, completely built from scratch. If we started with a console project then moved on to the portable platform, once one team finished up their work, we'd have to wait and hand everything over to another team."
Comments (0)
You must be logged in to post comments.
Related Games
Super Smash Bros. for Wii U
Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Ultimate
Super Smash Bros. Brawl
Punch-Out!!
Sonic Rivals 2
Super Mario All-Stars + Super Mario World
Yoshi's New Island
Fire Emblem: Radiant Dawn
Metroid: Other M
Game & Watch Gallery 3
Tails' Skypatrol
New Trivia!
Super Mario Advance
Kirby & the Amazing Mirror
Mario Party DS
Kirby Star Allies
Super Mario 3D World + Bowser's Fury
Star Fox Command
Donkey Kong Circus
Super Mario Galaxy
Sonic the Hedgehog 4: Episode I
Mega Man 10
Paper Mario
Rockman EXE WS
Mario vs. Donkey Kong: Mini-Land Mayhem!
Game & Watch Gallery
Mario Party: Fushigi no Challenge World
Sonic the Hedgehog: Triple Trouble
Donkey Kong no Ongaku Asobi
Mario Tennis: Power Tour
Sonic Blast
The Legend of Zelda: Ocarina of Time
Pokémon Sapphire Version
Mario Golf
Sonic Classic Collection
Sonic DS
Mario Power Tennis
Sega Heroes
Pokémon Sword
Super Paper Mario
Mega Man 9
Pokémon Ultra Sun
Mario Party 5
Pokémon White Version 2
Pac-Land
Sonic Generations
The Legend of Zelda: The Minish Cap
Mario + Rabbids Sparks of Hope
Animal Crossing: City Folk