▲
1
▼
Despite incorporating several elements common in a live-service game (i.e. an in-game store, a battle pass, seasonal events, and premium currency), Skull and Bones was given a price tag of $70. Yves Guillemot, the CEO of Ubisoft, justified this during an investors call before the game's release, stating:
It's worth noting, however, that the game cost $200 million due to its decade-long development, with Ubisoft admitting that they did not think they would be able to break even due to its poor launch. Knowing this, it can be inferred that Ubisoft insisted on referring to Skull and Bones as a "quadruple-A" title not because of the scope of the project, but for how abnormally long it took to produce and raised the price to recoup costs, because this was not the first or only game they called a AAAA title in the past. It was discovered as far back as 2020 on the LinkedIn pages of several Ubisoft employees that they referred to Skull and Bones, the also long-delayed Beyond Good & Evil 2, and later Avatar: Frontiers of Pandora, all games with development times lasting at least six years, as AAAA titles in their work experience.
"It's a very big game and we feel that people will really see how vast and complete that game is. So it's a really full triple-A, quadruple-A game that will deliver in the long run."
It's worth noting, however, that the game cost $200 million due to its decade-long development, with Ubisoft admitting that they did not think they would be able to break even due to its poor launch. Knowing this, it can be inferred that Ubisoft insisted on referring to Skull and Bones as a "quadruple-A" title not because of the scope of the project, but for how abnormally long it took to produce and raised the price to recoup costs, because this was not the first or only game they called a AAAA title in the past. It was discovered as far back as 2020 on the LinkedIn pages of several Ubisoft employees that they referred to Skull and Bones, the also long-delayed Beyond Good & Evil 2, and later Avatar: Frontiers of Pandora, all games with development times lasting at least six years, as AAAA titles in their work experience.
Quote source:
https://www.pcgamer.com/ubisoft-ceo-defends-skull-and-bones-dollar60-price-tag-says-its-a-quadruple-a-game/
Game budget:
https://insider-gaming.com/skull-and-bones-players-total/
2020 LinkedIn page mentions:
https://screenrant.com/ubisoft-beyond-good-evil-skull-bones-aaaa-games/
2022 Avatar: Frontiers of Pandora AAAA game label:
https://tech4gamers.com/avatar-frontiers-of-pandora/
https://www.pcgamer.com/ubisoft-ceo-defends-skull-and-bones-dollar60-price-tag-says-its-a-quadruple-a-game/
Game budget:
https://insider-gaming.com/skull-and-bones-players-total/
2020 LinkedIn page mentions:
https://screenrant.com/ubisoft-beyond-good-evil-skull-bones-aaaa-games/
2022 Avatar: Frontiers of Pandora AAAA game label:
https://tech4gamers.com/avatar-frontiers-of-pandora/
Related Games
Hooters Road Trip
Tonic Trouble
Rayman Origins
Watch Dogs: Legion
Hype: The Time Quest
Assassin's Creed IV Black Flag
Just Dance 2015
Rayman 3D
VIP
VIP
My Stop Smoking Coach with Allen Carr
Far Cry 5
Assassin's Creed Unity
Valiant Hearts: The Great War
Far Cry 6
Far Cry 3
Pinball Challenge Deluxe
Assassin's Creed Shadows
Prince of Persia: Warrior Within
Watch Dogs
The Dukes of Hazzard: Return of the General Lee
Tom Clancy's Rainbow Six: Vegas
Prince of Persia: The Two Thrones
Tom Clancy's The Division 2
Rayman Raving Rabbids 2
Tom Clancy's Rainbow Six Siege
No More Heroes
Prince of Persia
Beyond Good & Evil 2
Assassin's Creed Origins
Rayman 2: The Great Escape
Watch Dogs 2
Mario + Rabbids Kingdom Battle
Beyond Good & Evil
Just Dance 2023 Edition
Just Dance 3
VIP
Rayman 2: The Great Escape
Far Cry 3: Blood Dragon
Assassin's Creed
Rayman
Assassin's Creed Syndicate
Assassin's Creed III
Tom Clancy's Ghost Recon: Future Soldier
Assassin's Creed Valhalla
Scott Pilgrim vs. the World: The Game
Assassin's Creed II
Tom Clancy's Splinter Cell
Just Dance 2014
Prince of Persia: The Forgotten Sands