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![Attachment](/media/thumbs/4/7260.gif)
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In a 1991 commentary with the game's composer Nobuo Uematsu published in the FFIV Minimum Album Liner Notes, he stated that the unreleased track "The Sea of Silence" was planned for the Moon overworld map, but the scenery didn't exactly match so it got scrapped, much to Uematsu's dismay as he was fond of the song.
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In a 1991 commentary with the game's composer Nobuo Uematsu published in the FFIV Minimum Album Liner Notes, he stated that in early plans for the game, the team wanted to use the unreleased track "Rosa o Sukue! (Save Rosa!)" aka "Restless Moments" for a scene where you had to save Rosa within a time limit or a game over would occur; this scene would appear in the final game in the Tower of Zot without this song.
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In a 1991 commentary with the game's composer Nobuo Uematsu published in the FFIV Minimum Album Liner Notes, he stated that the unreleased track "The Origin" was the first song he composed for the game, and described the song as setting the tone for the rest of the pieces that came after. He also stated that it was originally intended to be the opening introduction theme, but "Red Wings" was chosen instead.
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Final Fantasy IV contains several prominent references to the Old Testament, such as the Tower of Babel.
Kain's name comes from the biblical tale of Cain and Abel, in which Cain becomes jealous of Abel and kills him. This parallels the multiple times that Kain betrays Cecil and attempts to kill him. Kain's ultimate weapon is Abel's Lance, alluding to the reference.
Kain's name comes from the biblical tale of Cain and Abel, in which Cain becomes jealous of Abel and kills him. This parallels the multiple times that Kain betrays Cecil and attempts to kill him. Kain's ultimate weapon is Abel's Lance, alluding to the reference.
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The spells Protect (Armor), Shell, and Dispel were all cut from both the Easy Type and Final Fantasy 2 releases. Protect and Shell are still used by the Zemus Mind enemy, but the white magic icon was removed from their names, masking the fact that they were originally available to the player.
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In the original SNES English release, the Cockatrice/Cocktric summon is dummied out of the game for reasons unknown. Its name, like many other dummied out items within the game, is "Dummy" in both the summon spell and the item it was learned from.
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In the original Japanese release, the Cave Magnes/Magnetic Cavern/Lodestone Cavern/Cave of Power is darker. In the Easy Type and English releases, the cave was brightened up quite a bit.
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Nearly all of the items that could invoke magic spells were made inaccessible in the western release titled Final Fantasy II, as well as the subsequent Japan-only Easy Type release. Still retained were the FireBomb/Red Fang and the Lit-Bolt/Blue Fang, which are shown in the opening demonstration battles. The Lit-Bolt/Blue Fang item cannot be found in the game itself, however. Additionally, all of the items intended to cure a single status effect were also been made inaccessible, replaced by the Heal/Heal-All Potion, which was made cheaper in stores. Many treasure chests, shop inventories, and monster drops were modified to remove these dummied items.
subdirectory_arrow_right Final Fantasy Chronicles (Game)
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In all of the SNES versions of Final Fantasy IV, it is sometimes possible to open the menu while walking between tiles on the world map. If a Tent or Cabin is then used from the menu, it triggers the "sliding glitch." The map's collision will be shifted one tile away from the direction the player was walking. This by itself is cosmetic, however saving and reloading the game will reset the collision to match the graphics. This means the bug can be used to bypass certain map triggers or other impassible areas. This was fixed in the PlayStation version - it is no longer possible to open the menu when moving.
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![Attachment](/media/attachments/3/5031.gif)
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There is an unused 2-handed Ragnarok/Crystal in the item list within the game's data. It does not have a sword icon, but is named "None" (or "Spare" in the original Japanese version). If force-equipped to a character with a cheating device, its weapon graphic is the same as the Ragnarok sword and its attack and sound effect are also the same. It also has the same Holy attribute with an attack power of 200, the same attack power as the single-handed Ragnarok. The only difference is that it cannot be equipped by anyone. This sword is by no means obtainable in any version of the game, and it is found in all versions of Final Fantasy IV, including Final Fantasy IV: The After Years.
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Golbez's HP in his and FuSoYa's battle against Zemus at the end of Final Fantasy IV (2,943) can alternatively be read in Japanese as 憎しみ, nikushimi, which means "hatred", while his starting HP in The After Years (2,971) can be read as 償い, tsugunai, meaning "atonement".
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The CaveToad/GiganToad was renamed to 'Frogger' in the Easytype version of Final Fantasy IV, which was exclusive to Japan. It is a reference to the popular arcade game.
subdirectory_arrow_right Final Fantasy IV (Game)
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According to executive producer Takashi Tokita (scenario writer of the original release), 3/4 of the original script had been cut from the Super Nintendo release due to hardware limitations, but some of this lost material was reworked into the DS remake.
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In the Japanese release, Edward and Golbez are named Gilbert and Golbeza. This was changed when being brought over to the US due to playable characters only being able to have 6 letters in their name.
subdirectory_arrow_right Final Fantasy IV: The Complete Collection (Game), Final Fantasy IV Advance (Game)
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