Viewing Single Trivia
▲
1
▼
In an interview with the game's designer and writer Yuji Horii published in the 1987 GSLA, he discussed the memory limitations that his team faced during the development of the Famicom version of Dragon Quest II, leading them to remove some elements from the final game, including:
• Large, kamishibai-esque pictures meant for cutscenes. Horii noted that one of these images was quietly preserved in the story section of the Dragon Quest II instruction manual, appearing in black and white instead of color.
• An expanded scenario involving a full-size image of Rhone’s landscape, visible from the top of a lighthouse. This image would have featured a single sparkling point of light in the sea, marking the location of the sunken treasure required to get the Echo Flute. However, due to memory constraints, the image had to be cut, and the scenario was subsequently changed.
• A more humorous idea they had to abandon was the "Abunai Mizugi" (Scandalous Swimsuit). This piece of armor, intended to be as strong as the Mink Coat and extremely expensive, would have caused the Princess of Moonbrooke's character sprite to change to reflect her wearing it. While it was cut from the Famicom version of the game, it was included as equippable armor for the Princess in the MSX version. It was slightly modified from the original idea, where every enemy has a 1/8th chance to be stunned by her beauty while she wears it.
• Large, kamishibai-esque pictures meant for cutscenes. Horii noted that one of these images was quietly preserved in the story section of the Dragon Quest II instruction manual, appearing in black and white instead of color.
• An expanded scenario involving a full-size image of Rhone’s landscape, visible from the top of a lighthouse. This image would have featured a single sparkling point of light in the sea, marking the location of the sunken treasure required to get the Echo Flute. However, due to memory constraints, the image had to be cut, and the scenario was subsequently changed.
• A more humorous idea they had to abandon was the "Abunai Mizugi" (Scandalous Swimsuit). This piece of armor, intended to be as strong as the Mink Coat and extremely expensive, would have caused the Princess of Moonbrooke's character sprite to change to reflect her wearing it. While it was cut from the Famicom version of the game, it was included as equippable armor for the Princess in the MSX version. It was slightly modified from the original idea, where every enemy has a 1/8th chance to be stunned by her beauty while she wears it.
Yuji Horii 1987 GSLA interview:
https://shmuplations.com/dragonquestii/
Dragon Quest II (MSX) - Abunai Mizigi:
http://www.youtube.com/watch?v=cjlSMGVEXJA
https://shmuplations.com/dragonquestii/
Dragon Quest II (MSX) - Abunai Mizigi:
http://www.youtube.com/watch?v=cjlSMGVEXJA
Comments (0)
You must be logged in to post comments.
Related Games
Dragon Warrior
Dragon Quest VIII: Journey of the Cursed King
Dragon Warrior III
Dragon Warrior III
Dragon Warrior Monsters
Dragon Warrior VII
Dragon Warrior IV
Dragon Quest Heroes: Rocket Slime
Fortune Street
Mario Sports Mix
Pokémon Mystery Dungeon: Explorers of Sky
Chrono Trigger
Chrono Trigger
Valkyrie Profile
ActRaiser 2
Xevious
Grandia II
Zero Escape: Virtue's Last Reward
Pokémon Mystery Dungeon: Blue Rescue Team
ActRaiser
3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate!
Brain Lord
Dragon Ball Online
Pac-Land
Pokémon Mystery Dungeon: Red Rescue Team
Tobal No. 1
Pokémon Mystery Dungeon: Explorers of Time
Nine Hours, Nine Persons, Nine Doors
Pokémon Mystery Dungeon: Explorers of Darkness
428: Shibuya Scramble
Star Ocean: Till the End of Time
Star Ocean: Blue Sphere
Terranigma
The Krion Conquest
Castlevania III: Dracula's Curse
Hogan's Alley
The Great Giana Sisters
Mappy
Klax
Captain America and the Avengers
Crystalis
Who Framed Roger Rabbit
Dirty Harry
Dr. Jekyll and Mr. Hyde
Spider-Man: Return of the Sinister Six
Teenage Mutant Ninja Turtles II: The Arcade Game
Pac-Land
Urusei Yatsura: Lum no Wedding Bell
Titenic
Wild Gunman