▲
1
▼
In an 2000 interview with the game's composer Atsuhiro Motoyama published in the Great Mahō Daisakusen OST liner notes, he stated he had a great deal of personal affection for the first game in the Mahō Daisakusen series since he wrote the music for it. Before he started to compose Dimahoo, he chose to go back and listen to the old songs from Sorcer Striker for reference.
In Sorcer Striker, he stated that the approach he took to the songs was "melodious and colorful", but for Dimahoo he decided to try something else, not over-emphasizing the melodies and instead attempting to evoke a sense of atmosphere. In his mind, by contrasting these two approaches he was trying to explore the theme of what background music is supposed to be:
He also stated that he was not only plagued with technical difficulties with his sound equipment, but his air conditioner also broke. This made his working experience worse for a few days as Motoyama was "extremely sensitive to the heat":
He also thanked composer Manabu Namiki for assisting him with assembling the game's music data, saying he was "very indebted" to him. The way Namiki handled the music data for Dimahoo was different compared to the way he normally did it. Although he endeavored to keep his original data clean and simple to understand, it ended up being "idiosyncratic and confusing", and Namiki ended up spending many extra overtime hours dealing with it. So, he expressed his gratitude towards him by thanking him for cleaning all that up.
In Sorcer Striker, he stated that the approach he took to the songs was "melodious and colorful", but for Dimahoo he decided to try something else, not over-emphasizing the melodies and instead attempting to evoke a sense of atmosphere. In his mind, by contrasting these two approaches he was trying to explore the theme of what background music is supposed to be:
"When a video game composer writes melodic, busy pieces with tons of notes, and lots of progressive, complex chord structures, those songs make a good impression on the listener as songs, and they can also be quite effective in making the stages seem more exciting… but if you make a single misstep in this approach, it's very easy for the BGM to stand out too much (of course, if you can pull it off, the results can be spectacular). For Dimahoo I tried to do "both" (melody and atmosphere)… but how do you think it turned out?"
He also stated that he was not only plagued with technical difficulties with his sound equipment, but his air conditioner also broke. This made his working experience worse for a few days as Motoyama was "extremely sensitive to the heat":
"The sun would gradually heat the room up by midday, and on top of that, there was heat from the three computers and a rack full of music modules… I wasn't going to get through this with some dinky little table fan! The repair guy couldn't come for three days, and during that time I filled a bucket with ice water and put my feet inside while I worked (yes, I really did this). Damn! Now I can't use the damper pedal on my keyboard!"
He also thanked composer Manabu Namiki for assisting him with assembling the game's music data, saying he was "very indebted" to him. The way Namiki handled the music data for Dimahoo was different compared to the way he normally did it. Although he endeavored to keep his original data clean and simple to understand, it ended up being "idiosyncratic and confusing", and Namiki ended up spending many extra overtime hours dealing with it. So, he expressed his gratitude towards him by thanking him for cleaning all that up.
Related Games
Kingdom Grand Prix
Flock!
Resident Evil: Dead Aim
Resident Evil: Operation Raccoon City
Mega Man Legacy Collection
Resident Evil Zero
Strider
Ultra Street Fighter II: The Final Challengers
Mega Man Battle Network 6: Cybeast Gregar
Mega Man X2
Resident Evil: The Darkside Chronicles
Call of Duty: Finest Hour
Asura's Wrath
Viewtiful Joe
Mega Man: The Power Battle
Haunting Ground
Street Fighter II: The World Warrior
Dino Crisis 3
The Punisher
Marvel vs. Capcom: Clash of Super Heroes
Harvey Birdman: Attorney at Law
JoJo's Bizarre Adventure: Heritage for the Future
Naruto: Clash of Ninja 2
Final Fight One
Mega Man Battle Network 4: Blue Moon
Mega Man Battle Network 5: Team Protoman
Mega Man 10
Mega Man Battle Network 2
Son Son
Star Gladiator Episode I: Final Crusade
Mega Man Battle Network 4.5: Real Operation
Mega Man Star Force 2: Zerker x Saurian
Marvel Super Heroes vs. Street Fighter
Mega Man Soccer
Phoenix Wright: Ace Attorney - Justice for All
Devil Kings
Final Fight: Streetwise
Street Fighter II: Champion Edition
Street Fighter V
Viewtiful Joe: Double Trouble!
Zack & Wiki: Quest for Barbaros' Treasure
Shadow of Rome
Ōkamiden
Mega Man Powered Up
Mega Man ZX
Mega Man Star Force: Dragon
Dungeons & Dragons: Tower of Doom
SNK vs. Capcom: The Match of the Millennium
Mega Man 2: The Power Fighters
Magic Sword: Heroic Fantasy