Viewing Single Trivia
▲
1
▼
According to director Jason Rubin, Crash Bandicoot utilized a system of dynamic difficulty, making various tweaks based on how well or how poorly the player was doing. Many of these tweaks were made to facilitate more inexperienced players, such as providing more lives and Wumpa Fruit to players running low on lives, giving Aku-Aku Masks after losing 5 lives, and slowing down boulders with each lost life.
Comments (0)
You must be logged in to post comments.
Related Games
Crash Boom Bang!
Crash Bandicoot 2: Cortex Strikes Back
Crash Team Racing
Crash Bash
Crash Team Rumble
Crash Bandicoot: The Wrath of Cortex
Crash Bandicoot 4: It's About Time
Crash Bandicoot: The Huge Adventure
Crash Bandicoot: Warped
Crash Twinsanity
Crash Landed
Crash Tag Team Racing
Crash Bandicoot
Crash Team Racing Nitro-Fueled
Crash Tag Team Racing
Crash Bandicoot N. Sane Trilogy
Crash Bandicoot: On the Run!
Crash Nitro Kart
Crash Nitro Kart
Crash Bandicoot
Crash Bandicoot 2: N-Tranced
Crash Bandicoot Purple: Ripto's Rampage
Spyro Orange: The Cortex Conspiracy
Mister Mosquito
LittleBigPlanet
Journey
The Walking Dead
Spyro 2: Season of Flame
Infamous: Second Son
Uncharted: Drake's Fortune
Pac-Man World
Dark Cloud 2
Until Dawn
Ape Escape 2
Sly 2: Band of Thieves
Spyro: Season of Ice
Spyro: Attack of the Rhynocs
Intelligent Qube
Xenosaga Episode II: Jenseits von Gut und Böse
Todd McFarlane's Spawn: The Video Game
Aconcagua
God of War
PlayStation Move Ape Escape
Final Fantasy XI Online
Uncharted 4: A Thief's End
Jumping Flash!
Infamous 2
Spyro: Year of the Dragon
King's Field
Tomba!