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It is often said that Mega Man was once used as Capcom's mascot in the 1980s, in a similar way to how Nintendo and Sega use Mario and Sonic respectively. Like many other statements of platforming characters being used as corporate mascots, this is untrue, as Mega Man has never been used to promote the wider Capcom brand of software outside of his own games or crossovers in which he appears. However, Capcom did have a mascot in the 1980s: the titular hero of Captain Commando - many earlier NES Capcom games were branded as part of the "Captain Commando Challenge Series", including licensed titles such as DuckTales, with game manuals having signed messages "written" by Captain Commando. Despite this, Captain Commando was never released on the NES.
Capcom's former community manager Seth Killian addressed Capcom's current lack of a mascot and Mega Man's use as an unofficial mascot on the Capcom-Unity forums in 2009:
Capcom's former community manager Seth Killian addressed Capcom's current lack of a mascot and Mega Man's use as an unofficial mascot on the Capcom-Unity forums in 2009:
"...we don't have an "official" mascot. We have a logo, that’s it.
As far as unofficial mascots go, however, yes, MM would definitely be that. I have actually heard someone discuss this, and I think the reasoning was something akin to Mega Man best embodying the spirit of the company.
So apparently in addition to making great games, Capcom is also here to save the planet from overthrow by evil robot masters (and according to recorded history so far, I'd say we're doing pretty well–2009 and still no overthrows)."
As far as unofficial mascots go, however, yes, MM would definitely be that. I have actually heard someone discuss this, and I think the reasoning was something akin to Mega Man best embodying the spirit of the company.
So apparently in addition to making great games, Capcom is also here to save the planet from overthrow by evil robot masters (and according to recorded history so far, I'd say we're doing pretty well–2009 and still no overthrows)."
Example of a Challenge Series manual:
https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Duck-Tales-Game-Manual.pdf
Example of a Challenge Series box:
https://imgur.com/AktT0EB
Seth Killian on Capcom's mascot:
https://nintendoeverything.com/?p=22493
https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Duck-Tales-Game-Manual.pdf
Example of a Challenge Series box:
https://imgur.com/AktT0EB
Seth Killian on Capcom's mascot:
https://nintendoeverything.com/?p=22493
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In the arcade version, there are armed enemies which drop fire arms when they die, which can later be used by the player. These enemies along with the usable weapons were removed from the SNES version.
Movie-Censorship's article:
https://www.movie-censorship.com/report.php?ID=799531
Arcade version footage:
https://youtu.be/ta2UnwzcPLg?t=192
SNES version footage:
https://youtu.be/0X5NMvr9b7U?t=127
https://www.movie-censorship.com/report.php?ID=799531
Arcade version footage:
https://youtu.be/ta2UnwzcPLg?t=192
SNES version footage:
https://youtu.be/0X5NMvr9b7U?t=127
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Some of the enemies in the game have Ride Armors which the player can also control. This feature wasn't available in the SNES version, with the Ride Armors being completely removed.
Movie-Censorship's article:
https://www.movie-censorship.com/report.php?ID=799531
Gameplay footage of the arcade version (Ride Armors):
https://youtu.be/ta2UnwzcPLg?t=162
https://youtu.be/ta2UnwzcPLg?t=703
Gameplay footage of the SNES version (no Ride Armor):
https://youtu.be/0X5NMvr9b7U
https://youtu.be/0X5NMvr9b7U?t=712
https://www.movie-censorship.com/report.php?ID=799531
Gameplay footage of the arcade version (Ride Armors):
https://youtu.be/ta2UnwzcPLg?t=162
https://youtu.be/ta2UnwzcPLg?t=703
Gameplay footage of the SNES version (no Ride Armor):
https://youtu.be/0X5NMvr9b7U
https://youtu.be/0X5NMvr9b7U?t=712
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Some of the characters have different names across regions.
•The playable characters Sho, Jennety, and Hoover were renamed to Ginzu the Ninja, Mack the Knife, and Baby Head respectively.
•The 7th stage boss Blood was changed to Boots. This change was exclusive to the SNES version.
•The final boss Genocide was changed to Scumocide.
•The playable characters Sho, Jennety, and Hoover were renamed to Ginzu the Ninja, Mack the Knife, and Baby Head respectively.
•The 7th stage boss Blood was changed to Boots. This change was exclusive to the SNES version.
•The final boss Genocide was changed to Scumocide.
The Cutting Room Floor article:
https://tcrf.net/Captain_Commando_(SNES)
Playable characters:
https://youtu.be/FDF4qDoodZw?t=339
https://youtu.be/Twe-mFVhm_c?t=31
7th boss:
https://youtu.be/ta2UnwzcPLg?t=1527
https://youtu.be/0X5NMvr9b7U?t=1514
Final boss:
https://youtu.be/FDF4qDoodZw?t=2501
https://youtu.be/ta2UnwzcPLg?t=2050
https://tcrf.net/Captain_Commando_(SNES)
Playable characters:
https://youtu.be/FDF4qDoodZw?t=339
https://youtu.be/Twe-mFVhm_c?t=31
7th boss:
https://youtu.be/ta2UnwzcPLg?t=1527
https://youtu.be/0X5NMvr9b7U?t=1514
Final boss:
https://youtu.be/FDF4qDoodZw?t=2501
https://youtu.be/ta2UnwzcPLg?t=2050
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