Viewing Single Trivia
▲
1
▼
According to a 2003 interview with the game's producer Hideo Kojima published in the 4/03 issue of Nintendo Dream magazine, he was asked how the game's development started? He responded:
"I’ve been saying for a long time now that I want to make something weird. I had an idea, for example, for a CD game where if the player dies, the disc itself actually breaks. I want to make something *that* weird. Of course it sounds like a commercial disaster waiting to happen, right? Plus I had the Metal Gear series to contend with, which always got prioritized over other projects. But in my head all these game ideas have been piling up, being warehoused for future use, and one of them was a hazy idea for a game that used the sun somehow. Then the GBA came out, and it was more powerful than the Super Famicom. Wow—handheld hardware is starting to get really good, I thought."
"For a game that uses the sun, I knew a sensor would be the best choice. But I had absolutely no idea how to make that happen. As it happened, a little before that Konami had been designing some portable, handheld medical devices equipped with a variety of sensors. And so when that got released on the market, my previously vague concept of “catching the rays of the sun” came into clearer focus—if we attach this sensor to a GBA cart, it could work! That was the official start of everything. It was right around the end of the Metal Gear Solid 2 development.
"Originally, I thought we’d make a different type of game. It wasn’t going to be a sequel to Ghost Babel or anything, but I actually wanted to use the “hiding” (stealth) concept in Metal Gear 2 to create an entirely different kind of “escape game.” It would have begun with you being caught and imprisoned by the enemy… I thought a game like that could work really well on a portable system, but after a lot of planning, it turned out we just couldn’t work it into something satisfying. At that point, although it was quite a risk, we decided to challenge ourselves with an entirely new game."
"For a game that uses the sun, I knew a sensor would be the best choice. But I had absolutely no idea how to make that happen. As it happened, a little before that Konami had been designing some portable, handheld medical devices equipped with a variety of sensors. And so when that got released on the market, my previously vague concept of “catching the rays of the sun” came into clearer focus—if we attach this sensor to a GBA cart, it could work! That was the official start of everything. It was right around the end of the Metal Gear Solid 2 development.
"Originally, I thought we’d make a different type of game. It wasn’t going to be a sequel to Ghost Babel or anything, but I actually wanted to use the “hiding” (stealth) concept in Metal Gear 2 to create an entirely different kind of “escape game.” It would have begun with you being caught and imprisoned by the enemy… I thought a game like that could work really well on a portable system, but after a lot of planning, it turned out we just couldn’t work it into something satisfying. At that point, although it was quite a risk, we decided to challenge ourselves with an entirely new game."
Comments (0)
You must be logged in to post comments.
Related Games
Boktai 2: Solar Boy Django
Lunar Knights
Dance Dance Revolution Solo 2000
Tornado Outbreak
Teenage Mutant Ninja Turtles
Castlevania: Lords of Shadow 2
Elebits
The Adventures of Batman & Robin
Yu-Gi-Oh! The Duelists of the Roses
Dance Dance Revolution
Bomberman: Act Zero
Metal Gear Solid: Digital Graphic Novel
Metal Gear Solid Delta: Snake Eater
Scribblenauts
Frogger Beyond
Silent Hill: The Arcade
Sexy Parodius
Bomberman Hero
Dance Dance Revolution X3 VS 2ndMix
Asterix (Arcade)
Metal Gear Solid: The Legacy Collection
BeatStream
Castlevania: Harmony of Dissonance
Teenage Mutant Ninja Turtles II: The Arcade Game
Yu-Gi-Oh! 5D's Decade Duels
Silent Hill: Book of Memories
Teenage Mutant Ninja Turtles: Tournament Fighters
Castlevania: Portrait of Ruin
Silent Hill: Origins
Crash Bandicoot Purple: Ripto's Rampage
Sunset Riders
Mystical Ninja Starring Goemon
Silent Hill: The Short Message
No More Heroes: Heroes' Paradise
Beatmania IIDX 4th style
Castlevania: Rondo of Blood
Silent Hill 4: The Room
Castlevania: Symphony of the Night
Crash Bandicoot: The Wrath of Cortex
Yu-Gi-Oh! Monster Capsule: Breed and Battle
Suikoden
Castlevania
Metal Gear 2: Solid Snake
Suikoden IV
Dance Dance Revolution Mario Mix
Silent Hill HD Collection
Dance Dance Revolution Universe 3
Dance Dance Revolution ExtraMix
Castlevania: Resurrection
The Thing