Franchise: The Legend of Zelda
Hyrule Warriors
Link's Crossbow Training
Freshly-Picked Tingle's Rosy Rupeeland
Nintendo World Championships: NES Edition
The Legend of Zelda: Collector's Edition
The Legend of Zelda: The Wind Waker
The Legend of Zelda: Mystical Seed of Wisdom
Zelda: The Wand of Gamelon
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The Legend of Zelda
Ripened Tingle's Balloon Trip of Love
The Legend of Zelda: Majora's Mask 3D
SoulCalibur II
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Link's Awakening DX
The Legend of Zelda: Ocarina of Time
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NES Remix 2
The Legend of Zelda: Ocarina of Time 3D
The Legend of Zelda: Spirit Tracks
Hyrule Warriors: Age of Calamity
Super Smash Bros.
The Legend of Zelda: Oracle of Seasons
The Legend of Zelda: Skyward Sword
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Tears of the Kingdom
Nintendo Land
BS Zelda no Densetsu: Inishie no Sekiban
The Legend of Zelda: A Link to the Past
Hyrule Warriors: Legends
The Legend of Zelda: Link's Awakening
The Legend of Zelda: The Minish Cap
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Mario Kart 8
Zelda's Adventure
The Legend of Zelda: Oracle of Ages
Super Smash Bros. Melee
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Link: The Faces of Evil
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NES Remix
New Trivia!
Super Smash Bros. for Wii U
The Legend of Zelda: A Link Between Worlds
BS Zelda no Densetsu
The Legend of Zelda: A Link to the Past & Four Swords
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New Trivia!
Super Smash Bros. for Nintendo 3DS
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In a 1994 interview with the game's creator Shigeru Miyamoto, featured in the liner notes of "The Legend of Zelda: Sound and Drama" CD, he was asked what themes he was trying to convey through the series as a whole? He responded:
"An everyday boy gets drawn into a series of incredible events and grows to become a hero. Within that framework, I wanted to create a game where the player could experience the feeling of exploration as he travels about the world, becoming familiar with the history of the land and the natural world he inhabits. That is reflected in the title: “the legend of ____”"
"Adventure games and RPGs are games where you advance the story through dialogue alone, but we wanted players to actually experience the physical sensation of using a controller and moving the character through the world. We wanted dungeons to be explorable with a simple mapping system. These and similar ideas were what we wanted to experiment with in Zelda. These themes are carried forward in the SFC Zelda as well."
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