Franchise: Metroid
Ultimate NES Remix
Metroid II: Return of Samus DX
Super Smash Bros. Ultimate
Nintendo Land
Metroid
Super Smash Bros.
Metroid Prime: Federation Force
Super Smash Bros. for Wii U
Super Smash Bros. Melee
Metroid Prime: Trilogy
Metroid Dread
Super Smash Bros. Brawl
Metroid Prime Hunters
Metroid II: Return of Samus
New Play Control! Metroid Prime 2: Dark Echoes
Nintendo World Championships: NES Edition
New Play Control! Metroid Prime
Metroid Prime 3: Corruption
Metroid Prime
Metroid Dread
Metroid Prime 2: Echoes
Metroid Fusion
Super Metroid
NES Remix 2
Metroid: Zero Mission
Super Smash Bros. for Nintendo 3DS
Metroid: Other M
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The Varia Suit upgrade is actually a mistranslation from Japanese. It was supposed to be "Barrier" Suit, but since Barrier is written roughly as Baria (バリア) in Japanese, the translators mistakenly wrote it as Varia instead, and the name stuck.
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There were plans to make a Metriod game for the Nintendo 64, however the series co-creator, Yoshio Sakamoto, said that he was unable to find a way to control Samus, and when he gave an unknown company the right to make the game, they turned it down thinking it wouldn't live up to Super Metroid.
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According to some concept art posted online, Next Level Games were working on a prototype game for the Metroid series but abandoned the idea when they were put to work on Luigi's Mansion: Dark Moon.
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Samus' Morph Ball exists only because Nintendo's programmers couldn't animate Samus getting on all fours and crawling through tight spots.
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In an interview, Metroid character designer Hiroji Kiyotake said that the name "Metroid" came from combining the words "android" and "metro subway."
"There was one more staff member, and the two of us decided on it. We attached 'android' to the "metro subway" and that's how we got 'Metroid'."