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Super Smash Bros. for Nintendo 3DS
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
1
In the Sound Test is Wario's groggy moan which was used in Super Smash Bros. Brawl when his Final Smash ends. Despite this, the audio is otherwise unused in this entry.
Call of Duty: Modern Warfare 2
1
Attachment In the "Favela" level, some players complained about the Arabic script on the picture frame that is written "Allah is beautiful and He loves beauty" in the bathroom.

The map was removed from the game on the 6th October 2012. It was put back into rotation on the PS3 version on the 23rd of October after an update which replaced the frame borders, and on December 10, 2012 for the Xbox 360 version.
Jak and Daxter: The Precursor Legacy
1
In the Japanese version, when Jak and Daxter falls into the Dark Eco, it utilizes 2 audio files, but in the other versions, it utilizes 3, ultimately making the sound effect different in Japan exclusively.
Demon's Score
1
Pre-release images of the game show Eligos wearing a different but similar outfit from what was is seen in the final game.
Mario Party
1
Attachment In the Japanese release, the background in the mini-game Face Lift reads "Super Koopa 64" as opposed to "Super Bowser 64" as seen in the international releases, going by how Bowser is named Koopa in Japan.
Super Smash Bros. for Nintendo 3DS
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
1
In the game's files is a very brief beep sound. This same audio clip is also in the files in Kid Icarus: Uprising.
Super Smash Bros. for Nintendo 3DS
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
1
In the 3DS version's files is the Forest Stage theme from "Kirby Air Ride." This song would later be used for the Dream Land (64) stage on Wii U.
Super Smash Bros. for Nintendo 3DS
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
1
In an interview with Nintendo Dream, Masahiro Sakurai stated that the reason why Ness and Lucas's final smashes, PK Starstorm, function differently from their Brawl counterparts was due to limitations in the 3DS hardware.
The Bugs Bunny Hare-Brained Adventure
1
By going to the upper-left corner of Room 52 in older versions of Room 9 and pressing "~" and "\", hidden text can be accessed. This reads: "Bugs Bunny *EPIC* Adventure! Programmed by Keith and Mike @RSP
a *THWACK Production.....but of COURSE! :)"
Taz Express
1
It is possible, via the use of hacking devices, to access a test map for this game. However, it is simply a green square with 2 crates, a spinning pad, and another collectible that appears to be glitched.
Taz Express
1
Within the game are some humorous error messages. These involve comments such as "Taz's height worries me!" and "Camera stack is full. Ask Jan to make it bigger."
Super Mario World
1
Attachment In the Super Mario World & Yoshi's Island Developer Interview with Nintendo, Takashi Tezuka stated that Mario was originally going to ride a horse instead of Yoshi. However, it felt out of place for a "reptile" world, and was changed to look both like a crocodile and a turtle. A similar concept was almost given to Mario in Super Mario 64, but was later given to Link in Ocarina of Time as Epona.
Super Mario Kart
1
According to Nintendo, in a developer's interview, Donkey Kong Jr. was added because of both the 10th anniversary of his debut game, and that his shirt was easy to design.
God of War
2
While working at LucasArts, Director Cory Barlog was allowed to read the script for the canceled Star Wars live-action TV series. He was blown away by how much the story made him care about the series ongoing villain, Palpatine, and he used this as inspiration for Kratos's character in the story.
God of War
2
During early development, there was talk about having a different protagonist for the game, but it was decided to keep Kratos. Referencing the Nintendo character Mario and the Mario games, Director Cory Barlog said that just like Mario, "Kratos is intrinsically tied" to the God of War series.
Ratchet & Clank
1
Attachment There was a weapon that was supposed to be used in the game called the "Revolverator", but it was cut off from the game. According to game designer "Corey Stockton", when you find a colorless Revolverator in the "Insomniac Museum" from "Ratchet & Clank: Going Commando", he said:

"You may recognize this drill from Ratchet and Clank 1. It was held by a "large construction worker (The Miner from Hoven)" who gives you a lump of Raritanium. This was originally a weapon called the Revolverator. Ratchet would strike enemies with it and then spin them over his head with the drill bit. Unfortunately, this ended up leaving Ratchet open for attack, and also required a lot of resources to pull off, so it was cut."
Daffy Duck, P.I.: The Case of the Missing Letters
1
Within the game's data is an unused graphic, which contains a credit for the programmer Rob Brady.
Snoopy's Silly Sports Spectacular!
1
This game is known as "Donald Duck" in Japan, featuring Disney characters in place of the Peanuts characters. This is because Kemco's license for Disney characters only applied to Japan.
Bugs Bunny: Crazy Castle 3
1
The title screen is different in Japan. Instead of a blue background, there is a pink one, and the font used for the title of the game is different to the one used in the international version of the game.
Mortal Kombat: Shaolin Monks
1
Attachment When two players select Sub-Zero in versus mode, his player 2 outfit is recolored black, resembling Noob Saibot.
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