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Game & Wario
1
The game was initially planned to be preinstalled game on the Wii U as a demonstration for what types of play the GamePad could facilitate.
Dragon Ball: Raging Blast 2
1
During Teen Gohan's special interaction with Pikkon, Gohan will say "I'm ready. You're so much like Piccolo." although the subtitles say "P-Please!" rather than what's said which is "I'm ready."
Super Mario 3D Land
1
According to Kenta Motokura, the Tanooki-tailed Bowser is actually a Goomba using a Super Leaf. This was done as an homage to the original Super Mario Bros. game.
Platform: PlayStation 4
1
Attachment The sticker on the back of the console which states "Warranty void if removed." is actually illegal. According to the Federal Trade Commission (FTC), the sticker violates the 1975 Magnuson-Moss Warranty Act which states that any manufacturer that charges more than $5 for their product cannot put repair restrictions on a device that it offers a warranty for. On April 9th, 2018, the FTC sent a letter to Sony, as well as Nintendo, Microsoft and Apple, who place similar stickers on their consoles and devices, giving them a 30 day warning to change their official warranty policies or face legal action.
Hong Kong 97
1
According to an interview published by the South China Morning Post, Yoshihisa "Kowloon" Kurosawa stated that the game came to be because he wanted to make the worst game possible as a mockery to the game industry at the time, being completely dominated by Nintendo and Sega. Since Kurosawa wasn't proficient in his programming skills, he had an anonymous Enix employee help him out, with the game being made in two days.

After completion, Kurosawa made some merchandise through articles written under pseudonyms for underground gaming magazines, and set up a mail-order service to sell the game.
Scooby-Doo and the Cyber Chase
1
Within the PS1 version of the game lies 4 test graphics. These are merely pictures of the main characters with either "TEST 1", "test 2", "test 3" or "test 4".
Mario Party 10
1
When asked in an interview with NintendoLife why they changed the format to include the car in this game, as well as in its predecessor, Shuichiro Nishiya explained that it was done to keep the players engaged:

"In past installments, everyone would move separately through the board. As a result, the actions of the other players often didn't affect you. You could just look at the TV screen when it was your turn and during the minigames. In Mario Party 10 though, players move together in a car, so each player's action will affect the others meaning you'll need to keep an eye on the TV screen. This way, everyone's constantly involved, and we keep the flow of the game at a good pace."
Dragon Warrior VII
1
The game was planned to be released on the 64DD, but this version was cancelled. This may have been a result of the due poor sales of the add-on in Japan, and the fact that the 64DD never left the region.
.Hack//Infection
2
The developers looked at a number of MMORPGs such as Phantasy Star Online, Ultima Online, and Final Fantasy XI for inspiration. The prior works of character designer Yoshiyuki Sadamoto (Neon Genesis Evangelion) and scenario writer Kazunori Itō (Ghost in the Shell) were also an influence.
X-Men: Wolverine's Rage
1
Within this game is unused text that refers to Windows items. These include referring to a floppy disc, and references to Windows programming, like "Software/Microsoft/Windows/CurrentVersion".
Scooby-Doo and the Cyber Chase
1
Attachment Within the PS1 version of this game is an unused graphic which was used at the end of the PS1 demo version.
X2: Wolverine's Revenge
1
Within the GBA version of this game are placeholder texts for a title screen and a test boss. Both hold the name Martin Schioeler in them.
The Legend of Zelda
1
In a developer interview, Shigeru Miyamoto stated that the game was meant to inspire the sense of adventure that Indiana Jones and adventure movies, which were popular at the time, inspired in their viewers.
A Hat in Time
1
Jonas Kaerlev was concerned about bringing the game to Kickstarter, because he thought people would associate it with Donkey Kong 64, rather than other titles of the genre.

"It did worry us before we launched the Kickstarter. But we thought if we emphasized enough that we were trying to make something less like Donkey Kong 64 and more like Banjo-Kazooie or Mario 64, we thought it would be much more well-received."

Jonas also stated the lack of collect-a-thon platformers was partially because of Rare's Donkey Kong 64 game.

"I don't want to blame it all on Donkey Kong 64, but it's partially at fault. Donkey Kong 64 did a lot of things wrong, in that it was very tedious to collect everything in order to move on. A lot of people don't want that. They want to be able to breeze through the game if they so desire, but there are also people who want to collect everything, and get stronger and better."
Super Smash Bros. for Nintendo 3DS
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
1
Xander Mobus, the game's announcer, has stated that he had difficulty pronouncing Jigglypuff's Japanese name, Purin.
New Super Mario Bros. U
1
The game was developed long before the Wii U even started development. In an Iwata Asks interview, Masataka Takemoto stated that the team used materials from New Super Mario Bros. Wii. By the time the Wii U GamePad was announced, he considered having four-player cooperative play with an extra player using said GamePad to add blocks.
Nintendo Labo: Toy-Con 01 - Variety Kit
1
The idea for the game came from the fact that lead designer and director Tsubasa Sakaguchi wanted to make an interface that is interactive and something that is easy to grasp on. He initially planned for one player to use both Joy-Con controllers. However, the idea was later shot down because he thought it was too similar to using Wii Remote and Nunchuk. Sakaguchi almost considered having two players use one set of the controllers, but later scrapped it because it was too similar to the Famicom.
Super Smash Bros. for Nintendo 3DS
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
1
In the sound test section, there are unused audio clips for both versions of Corrin screaming when taking a high-knockback hit.
Collection: Tomba!
1
The reason why the title name "Tomba!" was changed to "Tombi!" in the European version, was because in Italy tomba means tomb (as in tombstone).
Super Smash Bros. for Nintendo 3DS
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
1
In the Sound Test is one of Rosalina's voice clips from Mario Kart 7. This could've been used for her generic attacks, but it is unused.
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