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Psychic Force
1
Originally, there were going to be different kinds of weapons in each stage that the player can pick up, but for unknown reasons, this idea was dropped
Portal 2
1
There are unused lines for Cave Johnson found within the games '.nut' files. The lines would've been used for a scene where the player finds an AI cube with Cave Johnson's conscious programmed inside it. He would meet GLaDOS and reveal that she indeed used to be Caroline and that he "volunteered" her to be a test subject to see if his conscious could be loaded into a machine. He would then continuously ask the player to kill him.
Virtua Fighter 3
1
On Sarah's Subway stage, it's possible to get hit by the moving train in the background. In order to do this the player must quickly turn around at the start of the match and run towards the train. If done correctly, the train will hit them and their health will be reduced to a single point. This cannot be done unintentionally and is the only known instance of a stage hazard appearing in the Virtua Fighter series.
Mortal Kombat X
1
Predator's Brutality winpose has him cloaking and walking off into the background. When performed on the narrow bridge-like Kove, Krossroads or the Pit X stages, however, when Predator walks into the background, his spaceship can be seen briefly decloaking and flying into the sky. This is because the Predator would otherwise be walking and logically falling off of the stages.
Collection: Splatterhouse
1
The game's programmer Itou, stated that ideas for the Splatterhouse series came from the first 2 Evil Dead films.
Assassin's Creed Odyssey
1
At the top of an island in Pandora's Cove in Malis, there is a small circle of rocks referencing puzzles to find hidden Koroks found in The Legend of Zelda: Breath of the Wild.
Company: Rare
1
Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
Company: Nintendo
1
According to Shigeru Miyamoto in a Keynote speech at the 2018 Computer Entertainment Developers Conference, the reason he and Nintendo never created an MMORPG game (and probably never will) is because he personally finds it boring and tiring to have to handle a game that needs constant updates and attention for an extremely large amount of time and would thus rather create a great number of unique games constantly over the same timespan.
Super Smash Bros. Ultimate
1
The voice clip used for when Snake plants a C4 is a clip that originally went unused in Super Smash Bros. Brawl.

It was thought to have originally served the same purpose as it does in Ultimate.
Super Smash Bros. Brawl
1
A voice line of Snake saying "There!" can be found in the game's files.

While it remains unused in this game, it would later be used for when Snake plants a C4 in Super Smash Bros. Ultimate.
Mario Kart: Double Dash!!
1
Attachment By datamining a demo build of the game, an image of Donkey Kong Jr. can be found, suggesting that he may have been planned to appear in the game instead of Diddy Kong. Interestingly, Diddy Kong's internal filename in the final version is listed as "dk_jr," suggesting that Diddy's appearance may have been a later addition.
Jak II
1
During development, early ideas for new eco powers revolved around time manipulation. Although unused in the final version of the game, these eco powers are present in a preview build - Jak would've been able to manipulate time by accelerating it (increasing his movement and firing speed), decelerating it (slowing enemies down), or stopping it altogether.
The Legend of Zelda: Breath of the Wild
1
In The Legend of Zelda: Breath of the Wild - Making of a Champion art book, an excerpt states Link's hometown is likely Hateno Village. An image in the book also seems to imply that the house for sale was Link's old house.
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The Legend of Zelda: Link's Awakening
1
According to Eiji Aonuma, the "tilt-shift" effect was inspired by the original Game Boy version's "vast but small" world on the console's 66 mm screen.

"When I played the original Game Boy version, it was a small screen, and it felt like a small world, but very vast. And so, it kind of had this tilt shift perspective; so that's why I thought this diorama-like art style would be perfect for this."
The Legend of Zelda: Breath of the Wild
1
In the book The Legend of Zelda: Breath of the Wild - Creating a Champion, concept art of Link's family is omitted from the English version and is found in Master Works, the same book in Japan. Concept art shows Link's father, a knight mentioned in game, and his sister.
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Franchise: Dragon Ball
1
Webfoot Technologies managed to get the licence for Dragon Ball games purely by their CEO being at the right place at the right time.

The first Legacy of Goku title had the same development time as its two sequels, but the game's quality is noticeably lacking compared to its sequels. This is because the only people on the development team were a handful of programmers and an intern. The rest of the team that worked on the entire trilogy weren't actually hired until halfway through development of the original Legacy of Goku. A lot of their time after being hired was spent cleaning up and fixing what they could before release.

Everything made for the games, content not from the manga or anime, all came from Webfoot Technologies. Though the design doc had to be approved by Atari (publisher), Toei (licensor), and Nintendo. Everything they did required approval from all of them.

The team originally gave the games different names as well, with the second and third games being titled "Legacy of Goku 2: Future Shock" and Legacy of Goku 3: Buu's Fury" instead of Dragon Ball Z: Legacy of Goku 2 and Dragon Ball Z: Buu's Fury.
Sonic the Hedgehog
1
During a cutscene where Sonic, Tails and Knuckles walk through a ruined hallway in the future, Knuckles' model can be seen collapsing into a ragdoll slightly off screen.
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Tales of Berseria
2
In the Windows PC version, there exists several maps within the game's files that go unused. When loaded in game, none of the area's warps can be used and the player cannot interact with anything. The menu also lists an unused mini game title called "TEIKOI Game". It is unclear what type of game this would have been as when loaded into the game the map is nothing but a blank screen.
Tekken 7
1
According to series producer Katsuhiro Harada, Morrigan Aensland from Darkstalkers was considered as a guest character for the game, but the idea was dropped after realizing making the character could take a lot of time.
Mario Kart Wii
1
Attachment Donkey Kong’s mouth texture is placed on the outermost toes of his feet. This may have been just a mapping error.
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