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Fatal Fury 3: Road to the Final Victory
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In a 1995 interview with the SNK team published in Neo Geo Freak Magazine, they were asked about why several older characters had their previous special moves (i.e. Terry Bogard's Rising Tackle Joe Higashi's Bakuretsuken) removed in exchanged for new moves. The SNK team responded:

"We took out Terry’s Rising Tackle because we wanted to add a new move for him, Power Dunk. Rising Tackle resembled Power Dunk a little too closely, and it would have diluted Power Dunk’s impact as a new move. For Joe’s Bakuretsuken, we cut it because wanted to put a stronger emphasis on his short-range rush attacks and combos."
Race With Ryan
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Dead or Alive 2 Ultimate
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Attachment All the female characters in Dead or Alive 2 Ultimate have costumes based on the outfits for the promotional models for Koei Tecmo & Xbox's joint-presentation at Tokyo Game Show 2003.
Metal Gear Solid
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According to a 1998 The Playstation magazine interview with director/producer/writer Hideo Kojima & designer/artist Yoji Shinkawa, Kojima originally had no intentions of adding the cyborg ninja character design for Gray Fox to the game, but Shinkawa drew that idea "because it's cool". At first, Shinkawa thought Gray Fox should have looked like a normal enemy soldier. He had several different patterns in mind, and thought to try drawing a cyborg-ish and ninja-looking guy, of which that design came out as a result.

Despite Shinkawa wanting his design to become the main character in his own game, it didn't. Raiden, however, became a cyborg ninja in Metal Gear Solid 4: Guns of the Patriots, and later became the main character of his own game in Metal Gear Rising: Revengeance.
Dead or Alive 3
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Jann Lee's ending contains references to two Bruce Lee films. The first reference, in the scene where one of the club customers stubs his cigar out on the table, is similar to a scene from the 1972 film Way of the Dragon. The second reference, when one fighter attacks Jann Lee with a nunchaku only to have him take it from him and demonstrate far greater skill with the weapon, this is similar to the dungeon scene from the 1973 film Enter the Dragon.
Fatal Fury 3: Road to the Final Victory
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Attachment According to a 1995 SNK team interview in Neo Geo Freak Magazine, Sokaku Mochizuki was originally going to be a young karate practitioner, but the team wanted a character with more oomph and impact, so they decided to make him similar to a komusou (mendicant) monk, and intentionally designed the character's personality to be markedly darker compared to the rest of the game's upbeat and positive roster.
Spore
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When trading with any empire, the theme song from the 1983 game M.U.L.E., an influential multiplayer game published in North America by EA, can sometimes be heard in the background. A song also called "M.U.L.E." can be found in the song library for use in adventures.
The King of Fighters '95
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The PlayStation port of the game has extra features that were not in the original Japanese version, such a level select and an improved English translation, which was one of the biggest issues from the Neo Geo version. The port also fixed areas of slowdown, the lower-quality graphics from previous versions, and missing frames of animation.
Trespasser
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In Episode 172 of the webseries "The Angry Video Game Nerd" in which the Nerd reviewed Jurassic Park: Trespasser, James Rolfe conducted an interview with the game's executive producer Seamus Blackley about the game's development. He asked him why they used the heart tattoo on Anne's chest as a health bar, and shouting out the usage of ammo, rather than using a regular heads-up display. He responded:

"The idea was that you would feel that it was your adventure, and part of that was not having a bunch of technology in your face. And we were struggling with the idea of a totally natural interface, having everything in the game literally be in the game world in the context of the game world. The tattoo was one of the first ideas we had about a health meter, we were thinking of putting it on the arm and it happened to be on a tattoo on the chest when we ran out of time, and so that's what stuck and that's just how stupid things are."
Quake
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The Nailgun is the only weapon in the game that is effectively useless against Zombies even if the player has Quad Damage, because the Nails do such little damage against them that even when increased fourfold, it still cannot reach the 60 damage required to gib them.
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Dead or Alive 2
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Tina's hair color was changed from brunette in Dead or Alive to blonde in Dead or Alive 2.
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Metal Gear Solid
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In the English localization of the game, when Ocelot and Liquid Snake discuss their demands to the president, Ocelot states their demands as including "1 billion dollars" for both the original PlayStation/PC release and the GameCube remake. In the original Japanese release of the PlayStation/PC version, he states it as "50 million dollars". However, for the Japanese release of the GameCube remake, there is no dub of the game's voice lines in Japanese, while the subtitles translated to Japanese still say "1 billion dollars". Whether or not "1 billion dollars" or "50 million dollars" is a mistake in the game's script or was changed for future releases of the game is unknown.
Halo 2
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In the eighth campaign level Delta Halo, two Kig-Yar Minor enemies wielding Plasma Rifles can be found at the end of the tank section of the level. This is the only instance in the game where enemy Kig-Yar Minors use Plasma Rifles.
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person MehDeletingLater calendar_month September 22, 2021
The King of Fighters '95
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Geese Howard from Fatal Fury was originally meant to appear as a playable character, but the developers abandoned this plan, citing "various considerations at the time" in retrospect as the reason for his exclusion. Geese would eventually appear as a playable character in The King of Fighters '96.
Final Fantasy Tactics
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In a 1997 interview with the game's director Yasumi Matsuno, found within the Famicon Tsuushin magazine, he was asked if his "grand, dramatic" music would be in the game. He responded:

"Actually, in the beginning the idea for the music was more in-line with Sakaguchi’s tastes: exciting, energetic, and upbeat music. But owing to the direction we decided to take with the game—or my personality—we changed it. If FFT had mainly involved Humans vs. Monsters battles, then I think exciting, upbeat music would have been very appropriate, but in this strategy game your opponents are other human beings, and that kind of bright, upbeat music wasn’t working. There’s also the fact that Final Fantasy Tactics takes place in a hard, serious world. So I think it’s only natural for the songs to be similar."
Mega Man X
subdirectory_arrow_right Mega Man X8 (Game)
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Attachment Contrary to popular belief that Vile's character design was inspired by bounty hunter Boba Fett from the Star Wars franchise, and that his Japanese name VAVA (ヴァヴァ) was changed to Vile for the international release out of fear of a lawsuit from Lucasfilm (due to the letters "B" and "V" sometimes being used interchangeably in Japanese causing the name to appear too similar to "Boba"), Capcom character designer TOM-PON stated in a 2012 interview that VAVA's design was actually inspired by the character Bubba Zanetti (ババ・ザネッティ, transliterated as Baba Zanetti) from the 1979 film "Mad Max". Coincidentally, as VAVA is renamed Vile outside Japan, this would also result in Dr. Weil's name being transliterated as such from Dr. Vile in order to avoid confusion with him.

In Mega Man X8, Vile's primary color scheme was intentionally changed from purple to green, which more closely resembles Boba Fett, and may be a reference to their similarities.
person MehDeletingLater calendar_month September 21, 2021
Part 19 of a Capcom USA interview with TOM-PON:
https://www.youtube.com/watch?v=uVEfMIIGh6o

Mega Man X8 Vile color scheme:
https://www.youtube.com/watch?v=C13NnSgZosw
The King of Fighters 2003
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Duo Lon's overall look was based on the title character from the anime adaption of the Japanese novel series Vampire Hunter D.
Alisia Dragoon
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Attachment In a 1992 developer interview for BEEP Mega Drive magazine, an early screenshot showed that the game was originally going to have a password system and 4 additional Option Monsters, but these were cut from the final game for unknown reasons.
Ken Griffey Jr.'s Winning Run
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When a player is up to bat, sitting and pressing no buttons on the controller for around 40 seconds will cause the umpire to turn around and break the fourth wall by knocking on the screen twice and yelling "Play the game, kid!".
Dead or Alive 2
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Attachment The code of an early version of Dead or Alive 2 lists Genra and Raidou as being part of the roster, suggesting that they were going to be in the game early on in its development.
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