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Samurai Shodown
1
Gen-An's character was inspired by Johnny Depp's titular character from the Tim Burton film Edward Scissorhands. When asked why Gen-An became a green, hunchbacked character instead of more resembling Depp, series creator Yasushi Adachi replied: "I think you’ll agree with me on this, but Genan is more handsome than Johnny Depp. [Laughs]"
Samurai Shodown
1
According to Yasushi Adachi, the original idea for the game was a side-scrolling action game with various monsters. When considering what would appeal to a global audience while creating the concept for a monster game, he "ultimately felt that a fighting game with ninjas and samurais, which represented distinctly Japanese characters, would do better than just monsters", and changed the concept accordingly. Gen-An Shiranui is the only surviving character from the initial concept.
Samurai Shodown II
1
Attachment In the Devil's Island - Dinner battle stage, there is a large cauldron in the background being tended to by two creatures that resemble Gen-An Shiranui as they appear to be boiling three human heads and a Xenomorph from the Alien franchise in a vat of blood.
Samurai Shodown II
1
Ryuhaku Todoh from Art of Fighting makes a cameo appearance in Gen-An's ending as one of his opponents.
Samurai Shodown
1
Mai Shiranui from Fatal Fury makes a cameo appearance in Gen-An's ending as his final opponent Spoiler:to which Gen-An immediately dies from one blow.
Samurai Shodown
1
Haohmaru and Ukyo are based on historical figures Musashi Miyamoto and Kojiro Sasaki from Sengoku era Japan, respectively. Nicotine is likely based on the Buddhist monk Takuan from the same era.
Crusader: No Regret
1
Entering "Jassica16" and then pressing F10, the command used to enable cheat codes in Crusader: No Remorse, will initially display a message indicating that cheats have been enabled, until a few seconds later when another message appears stating "Of course we changed the cheats... duh." and a voice clip of the game's antagonist Chairman Draygan plays. The Silencer is then transported to a hidden room where he is surrounded by a wave of powerful mechs while the game's Christmas medley, which normally plays when the system's clock is set to December 25th, plays in the background. Defeating all of the enemies in the room will cause the player to lose control of the Silencer as he quickly turns towards the camera while the last enemy dies, before exploding himself and shutting down the game.
The Witcher 2: Assassins of Kings
1
Attachment During the Assault on the castle in the game's Prologue, a dead body can be found near the large iron gates to the castle. The body is wearing a white, hooded cloak tied with red and brown garments and it appears that the cause of death was falling from a great height into a cart of hay. Geralt comments upon finding the corpse: "Hmm... Guess they'll never learn.", and then receives one point in the Assassination Attribute. This is a reference to the first Assassin's Creed game and its protagonist, Altaïr.
Super Paper Mario
1
In Chapter 2-3: Breaking the Bank, it is possible to work off your debt of one million Rubees without finding Slim and stealing the needed currency from the mansion's vault. Although there are no differences in the stage's ending if you do this, working off the debt acts as a lengthy sequence break as traveling back to the vault after working and paying off the full debt will reveal that the counter on the vault door now displays 0, and the vault can be opened freely without entering the password to reveal that it is empty.

On the other hand, manually working to collect over 9,999,999 Rubees will result in the Rubees counter in the HUD overflowing and appearing to start back at 0 due to it only displaying seven digits, but in reality the game does register the collection of more than ten million Rubees and allows you to complete the level.
No More Heroes III
1
The scene that comes after Spoiler:the Destroyman fight is a parody of the training scene from the film "Rocky III".
No More Heroes III
1
Attachment In the Rank 3 fight with Sonic Juice, the RPG Travis talks about hating is most likely Final Fantasy VII.

•The song before the fight is very similar Final Fantasy's "Prologue" theme, while the battle music seems to be a parody of Final Fantasy's battle music.
•The game is mentioned as being beloved by "everyone and their mom."
•Travis mentions he wouldn't play it even if they remade it.
•The style and layouts the menus match Final Fantasy.
•Ifrit, Bahamut, and Knights of the Round are all referenced in the Summons.
No More Heroes III
1
Attachment Goichi Suda has stated in an interview that they had originally developed the entire map as a playable area, but due to processing issues they had to close off large areas of it. He would state that if they ever released DLC for the game, he would like to add these areas back to the game.
No More Heroes III
1
Attachment Director Goichi Suda has stated in an interview that they had originally planned to have 7 playable characters in the game early in development. This would have included Travis Touchdown, Shinobu Jacobs, Bad Girl, Native Dancer, Notorious, Kamui Uehara, and Midori Midorikawa.

Only Travis Touchdown was playable in the final release. Suda stated that if they were to ever release DLC for the game, Shinobu would be his first pick as a playable character.
No More Heroes III
1
Attachment The final battle between Travis Touchdown and Spoiler:Damon Riccitiello is a parody of the Super Smash Bros. series.

Director Goichi Suda stated in an interview that the idea for the fight being a "total rip-off" of Super Smash Bros. was originally a joke. However once they actually developing it, he felt this may end up becoming a problem because it felt "really, really close to the actual game" and had decided to change the idea. However, representatives from Nintendo and even Masahiro Sakurai himself liked the idea and told him to keep it in the game.
Super Smash Bros. Ultimate
1
Minecraft World's soundtrack was taken directly from two other spin-offs within its series, Minecraft Earth and Minecraft Dungeons. The game's director Masahiro Sakurai stated in a Nintendo Direct that adding in the original music from the game would have been impossible due to the music's ambience not being suitable for the game, jokingly stating that it would "make players relax."
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The King of Fighters '99: Millennium Battle
1
The original Kyo was redesigned for the game, but some designers wanted his iconic school uniform. When they were nearing the end of their production schedule, staff members were indecisive upon which uniform the Kyo clone should wear (KOF '94 or KOF '95). When the project head said to just make two clones instead, the game’s staff objected due to time constraints. In response, the project head then drew designs for Kyo-1 and Kyo-2 on the spot to resolve the issue.
The King of Fighters '99: Millennium Battle
1
Kyo and Iori were originally not planned to be in the game so that the story could focus on the newer characters. However, it was ultimately concluded that the characters were popular enough that they couldn’t just leave them in limbo, so they got a reprieve as well as a redesign.
Street Fighter II
1
In a 1991 interview with the game's planner Akira Nishitani published in vol. 62 of Gamest magazine, he confirmed that in Taiwan, a special version of Street Fighter II was manufactured with only three buttons on a custom control panel. He claimed that the Taiwanese "don't mind if there's fewer buttons, as long as the game is playable." By pressing certain button combinations, such as two buttons at the same time, you can perform different attacks, but due to the limited controls, some moves cannot be performed at all.

Nishitani added that the game is popular in Taiwan as well: "They seem to prefer Street Fighter I/II and Tenchi o Kurau (Dynasty Wars) to Final Fight. It makes sense, being the home of kung fu and all."
The King of Fighters 2003
1
The theme for the Sky Noah stage is Chopin's "Revolutionary Etude Op.10 No.12." The inclusion of this song on the Neo Geo system required a huge amount of memory which overwhelmed the voice data of other characters.
The King of Fighters 2000
1
Vanessa was originally planned to appear as a playable character rather than a striker character in The King of Fighters '99, but was cut from the roster due to time constraints.
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