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Crisis Core: Final Fantasy VII
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Attachment Spoiler:The shoulders of the superboss Emerald Weapon from Final Fantasy VII can be seen frozen in stasis behind a large crystal from the top of a hill in the northern part of the Depths of Judgement, the first area in the game's final dungeon, the Banora Underground.
Dino Crisis
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According to a 1999 interview with the Capcom team published in the game's official Japanese guide book, the team stated that the code for the locker with the shotgun parts was written on the memo next to the dying researcher was out of necessity for how the game needed to flow after they experimented with her holding several different things in that scene. Originally, she was going to be clutching a memo with Kirk's employee ID number written in her blood, as a hint to the player about who killed her.
Tony Hawk's Pro Skater
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Attachment In the Nintendo 64 version of the game, two cheat codes can be activated on the pause menu that will each cause a picture of an unknown woman to appear in the top-right corner of the screen. Both pictures only get cleared from the screen upon returning to the main menu or changing levels, and inputting each code will cause one picture to overwrite the other:

•Holding L and pressing C-Left/C-Down/C-Right/C-Left/C-Down/C-Right will cause a monochrome picture of a blonde woman to appear.
•Holding L and pressing Down on the D-Pad/C-Left/C-Up will cause a color picture of a brunette woman to appear.
Tony Hawk's Pro Skater
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In the Nintendo 64 release of the game, there is a list of 2,170 names that when entered to save your high score will cause all menu text to be replaced with a string of gibberish unique to each name. Attempting to complete a Competition after doing this will likely cause the game to crash. The most popular example of this glitch is entering the name "TYR" which causes the menu text to instead display "RXJP Y HMB". The last two characters of names entered (including blank characters) that trigger this glitch act as a checksum of the preceding characters, suggesting that this glitch is a remnant of an early password system that was scrapped in favor of Controller Pak saves.
Klonoa: Door to Phantomile
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According to a 1997 The PlayStation magazine interview with the game's director Hideo Yoshizawa, he explained the story of how Klonoa's development began:

"The honest truth is that I simply wanted to make an action game. When I sat down to think seriously about how to do that, and I looked at the PlayStation market, there weren’t a lot of games that were playable for both children and adults at the same time. I wanted to make something that would fill that void."

"Also, there were a lot of Playstation games with 3D fields you could freely walk around in, and those games tended to be confusing; players often don’t know what they’re supposed to do. That’s why we decided to retain 2D controls, but with a 3D-ish feel."

"The idea for 3D backgrounds was there from the beginning, but I didn’t want it to be only for show—I wanted the 3D to have a purpose in the game. That’s where I got the idea for “information depth”. For example, in a 2D sidescroller you’ve got to keep moving forward (to the right) to see what’s next. But with a 3D screen, if we place something interesting deeper in the visual field, it prompts players to consider what’s there in the background, and explore whether it can be interacted with."

"Also, once we started playing around with camera angles, like tilting the camera upwards so players can get a clear view around them, it turned out to be really interesting. Some of these weirder camera angles have never been featured before in an action game, I think, so it was definitely something we were excited about doing."

"As I thought more about how to appeal to a wider demographic, I decided that the character shouldn’t be too serious, but should instead evoke gentle, nice feelings. That idea came, by the way, after soliciting the different developers at Namco for drawings of the character, in an informal in-house contest we held."
Deltarune
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Attachment During the fight against Spoiler:Spamton NEO in Chapter 2, a sped-up voice can be heard at the end of his battle theme, "BIG SHOT", muttering phrases such as "they've come for me" and "please pick up the phone" before laughing. On the official soundtrack album, however, this voice is absent; it is unknown whether this is a deliberate omission or an oversight.
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The King of Fighters '96
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Chizuru's design was based on the character, Yohko Shiraki, from the 1970 manga/anime series Tomorrow's Joe/Megalo Box.
The King of Fighters '95
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At one point in development, Eiji was planned to have a move that used his hair like poison needles. This idea was not implemented in the final game.
Xena: Warrior Princess
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Attachment In the level "The Labyrinth" found in the PlayStation version of the game, after opening the door to the boss room, heading straight down the corridor just to the right of the door will lead you to a fake wall. Behind this wall is a replica of an office within Universal Interactive, complete with a stack of crates of drinks that when hit will play a sound clip of liquid spilling out, several posters of Xena: Warrior Princess and the Universal logo adorning the office walls, and a cubicle marked by a director's clapperboard with the name "Rick" on it. Inside the cubicle is a long sheet of paper attached to a whiteboard with "XENA BUG LIST" written on it, and a personal computer which will play dial-up modem loading sound effects when struck.
Deltarune
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Attachment Ruddin's recruit bio ends with the line "Shine on you lazy diamond!" This plays off the title of the 1975 song "Shine On You Crazy Diamond" by British progressive rock band Pink Floyd.
Deltarune
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According to Toby Fox, Susie was originally inspired by Maya Fey from the Ace Attorney series, being a similar "small, friendly, sassy companion" without any major tension. However, she was eventually changed into a more acrid figure as development progressed.
Undertale
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The tracks "Bonetrousle" and "Heartache" were originally composed for an early idea for Deltarune (whose gestation predated that of Undertale) before being repurposed here. "Bonetrousle" was initially the main battle theme for Deltarune before being replaced with "Rude Buster", while "Heartache" was originally titled "Joker Battle", implying that it was initially the battle theme for Spoiler:Jevil before being replaced with "THE WORLD REVOLVING".
Deltarune
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According to creator and director Toby Fox, the idea for Deltarune originated in 2011, when he had a literal fever dream about witnessing the ending to a game that didn't exist; upon waking up, he became determined to make that game a reality.

Development originally started the following year, but was put on hold before designing even a single room before the project resumed after Undertale's release; two of the songs originally composed during that initial stage would later be reused in Undertale as "Bonetrousle" (previously the main battle theme before being replaced with "Rude Buster") and "Heartache" (previously titled "Joker Battle", apparently being Spoiler:Jevil's early battle theme before being replaced with "THE WORLD REVOLVING").
Madden NFL 09
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Attachment The original cover athlete is former Green Bay Packers quarterback Brett Favre. Five days before the game was released in North America, Favre had been traded to the New York Jets. Rather than recalling all copies, EA allowed fans to print out a brand new cover featuring Favre now in the New York Jets uniform.
Deltarune
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Attachment During the Spoiler:Spamton NEO fight in Chapter 2, the player can exploit a glitch that forces Spoiler:the yellow SOUL to fire multiple charged shots in quick succession with the Z and Enter keys, pressing one while holding down the other.

A subsequent patch chose not to remove the glitch, but rather introduce a penalizing Easter egg based on it, where Spoiler:firing six to ten charged shots with this exploit angers Spamton NEO and results in his attacks scaling up in damage with each successive use of the glitch.
Undertale
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Attachment The Japanese version of the game redubs Flowey's "That's a wonderful idea!" voice clip to a Japanese equivalent. In a DM sent on Twitter to VTuber Houshou Marine, Undertale creator Toby Fox confirmed that he voiced the Japanese line himself.
Deltarune
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Attachment The game's files contain an early version of the computer lab seen at the end of the game, with a calculator similar in design to Queen in place of a public laptop. As the Cyber World was formed from a Dark Fountain opened in the computer lab, this implies that Queen was originally meant to be themed around calculators rather than computers, as indicated by the red text that sometimes appears on her visor.
Deltarune
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Attachment Within the files for Chapter 2 is a fully-written recruit bio for Spoiler:Jevil, the hidden boss of Chapter 1; this cannot normally be accessed even if the player pacifies him in Chapter 1 and imports the resulting save file to Chapter 2.

Curiously, although recruiting enemies requires sparing or pacifying them, Spoiler:Jevil's bio mentions the Devilsknife item earned from defeating him violently, rather than the Jevilstail item earned from pacifying him.
The King of Fighters '98
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Because the addition of '94 Kyo Kusanagi in the previous game was well received by fans, Kyo's character from The King of Fighters '95 was added to the roster as another alternate version of Kyo.
Spyro: Year of the Dragon
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Attachment The mouse explorer character Tara featured in the Desert Ruins is a direct parody of Lara Croft from the Tomb Raider series, down to the two characters sharing an English accent and a very large bosom.
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