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Dead or Alive
1
Bayman's character and fighting style were based on real-life Russian sambo wrestler and former military officer, Volk Han.
The Last Blade
1
Shinnosuke Kagami was modeled after the characters Hiko Seijuro from Rurouni Kenshin, and Shinobu Sensui from Yu Yu Hakusho. The visual design was inspired by the former, and the overall character was based on the latter.
The Last Blade
1
Both Zanetsu and Shikyoh are based on the character, Udo Jin-e from Rurouni Kenshin. Zanetsu was inspired by the design, while Shikyoh was inspired by the character and personality.
The Last Blade
1
Lee Rekka is based on Jet-Li and his portrayal of real-life Qing Dynasty martial artist, Wong Fei Hung, from the 1991 film Once Upon a Time in China. His real name, Lee Cheng Long, is a reference to one of Jackie Chan's former stage names.
The Last Blade
1
Hyo Amano is modeled after the character Kumo, the protagonist from the 1973 manga series Haguregumo.
The Last Blade
1
The design of the game was created as a homage to Nobuhiro Watsuki's Rurouni Kenshin/Samurai X series, featuring characters and techniques based on the manga series. This choice was done out of appreciation for much for Watsuki taking inspiration from SNK's Samurai Shodown series.
The King of Fighters XII
1
There is character data for Vice, Hwa Jai, Takuma Sakazaki, a boss, Dark Ash, Mai Shiranui, King, Yuri Sakazaki, Classic Iori, Billy Kane, and 7 empty slots within the game's code. Making that a total of 17 characters planned for the final version, 10 that had made it to planning and 7 that never even made it to the data.
The Evil Within 2
1
Attachment When starting New Game Plus, the player can trigger an easter egg by searching for three zombies hiding under three different cars scattered around the map (for this secret to work, those zombies must not get killed, knocked out or become aware of your presence). All three zombies must gather behind the Safe House in the northern part of the map, and then they each must be killed with a melee attack (again ensuring that they do not notice you, otherwise you will have to hide again until they go back to attacking the building). After killing the zombies, a gigantic crow will appear nearby, which will reward the player with 60,000 Green Gel when killed.
Deltarune
1
Attachment In Chapter 2, if the player activates the Warp Door in Queen's mansion and uses it to revisit Cyber City, they will find one of the paths blocked off by an oversized toilet sprite. According to a tweet posted by Toby Fox during Chapter 2's development, the sprite was created at his request by the game's primary graphic designer Temmie Chang, only to end up absurdly large due to a miscommunication.

Furthermore, interacting with the toilet produces the message "(For some strange reason, a giant toilet-shaped toilet is blocking the way.)" This is a reference to the Iron Pencil statues in EarthBound, which produce the near-identical message "(For some weird reason, a pencil-shaped iron statue is blocking the path.)" when checked.
Final Fantasy X
1
According to a 2001 developer interview published in V-Jump magazine, the game's character designer Tetsuya Nomura stated the main character's name, Tiida (Tidus in the international release), was the Okinawan word for "sun". After Final Fantasy VIII, the team wanted to give their next main character a brighter and more cheerful personality. Kazushige Nojima gave Tiida his name, and Nomura thought he had a "bright" motif for the character in mind considering his name's meaning.
Deltarune
1
Attachment While Ralsei's manual in Chapter 1 is not readable in normal gameplay, unused graphics exist for it in the game's data. This readable version of the manual appears to have been taken out at an earlier point in development, as some of the information included is markedly different from actual gameplay. For instance, the manual describes unique action keys for each character during fighting (the final game uses Z universally), lists an overworld menu button for talking to party members, and describes TP as conserved between battles and restored at save points like HP (the final game converts leftover TP to Dark Dollars after battles).
Resident Evil 2
1
According to a 1998 The Playstation magazine interview with the game's director Hideki Kamiya & writer Noboru Sugimura, they were asked about the chief of police character Brian Irons. Kamiya stated that he was originally going to be a normal police chief. His chubby exterior was still the same, but he would be seen properly wearing his uniform, talked like a normal officer, etc.

Sugimura credited himself as the one who made his deviant personality. Once they changed the police station building from a modern-day one to an old art museum, someone on the development team commented that it would be strange if there were medals just lying around in that place. Then Sugimura said "Well, we'll just have to make the police chief a weirdo then!", and Irons was what he came up with. He then created the character's hidden room, the idea that Chief Irons had been given bribes from Umbrella, and gave him "an insane grin on his face". Those who first saw the idea did not think it was very realistic, but Sugimura replied that "reality depends on persuasion and belief, so as long everything was consistent, it would appear real".

Kamiya stated that he was initially against turning Irons into a weirdo and protested it, but as the game's development progressed, the staff grew to like the idea and began coming up with "ridiculous details" to complement the personality shift. One example he cited are the hallway's torches leading to Irons' hidden room. The person who made it told him, "The Chief uses those to light a fire when he has his rituals!".

After confirming that Brian Irons' name appeared as a signature on the player select screen ID card in the first Resident Evil game, Kamiya revealed that wanted to use an "-ian" sound for both the first name and surname when coming up with the name, and decided that "Brian Irons" worked perfectly. He didn't think it would be anything more than just a lighthearted signature.

Sugimura commented that he didn't know that, and that when Resident Evil 2's development started the police chief was actually named Gordon until someone pointed out he was already given the name Brian Irons and stuck with it to connect it to the first game.
Deltarune
1
Attachment Within the game's code is an unused attack for Spoiler:the first fight against Queen in Chapter 2 that summons bouncing trails of spade cards; this attack references the 1990 version of Windows Solitaire, which features a similar "bouncing cards" effect whenever the player wins.
Deltarune
1
Attachment In one room of Spoiler:the mansion basement in Chapter 2, the player has a rare chance of seeing a grinning face appear out of bounds at the far left before quickly fading away. The face's pink and yellow eyes match those of Spamton, who by this point Spoiler:has instructed Kris to retrieve the EmptyDisk from the basement.
Deltarune
1
Attachment During the spotlight puzzle segments in Queen's mansion, if the player moves the bird-shaped light onto Berdly and keeps it there for long enough, Berdly will claim that Kris is trying to taunt him, before claiming that they're only able to do so because "this isn't online." This is a reference to Super Smash Bros. Ultimate, which disables the use of taunts during Quickplay matches.
Deltarune
1
Attachment Chapter 2 contains an unused alternate set of battle sprites for Susie depicting her with her eyes exposed; while her eyes are visible on her overworld sprites, standard gameplay uses the same battle sprites for Susie as Chapter 1, which depict her with her bangs covering her eyes.
Franchise: Kingdom Hearts
1
Sora's Parents are only mentioned or appear very few times in the entire series despite what their son goes through. The first is in the cutscene "The Keyblade" during the first game where the storm of darkness hits Destiny Islands. Sora's mom can be heard shouting to her son to come down for dinner to no avail. Moments later, Riku tells Sora, when standing under the dark portal and tempting Sora to come with him, that they won't see their parents again if they willingly go. Another time is when Sora talks to Donald and Goofy about Namine's disappearance in Castle Oblivion in Kingdom Hearts: Chain of Memories and, influenced by a false memory, says that he thinks his parents knew about her disappearance. The last time is in Kingdom Hearts: Birth By Sleep Spoiler:when Terra visits Destiny Islands and talks to a very young Riku who mentions that his friend's (Sora's) dad took them out on his boat.
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Franchise: Kingdom Hearts
1
The games' real-time action platforming aspect (in contrast to the turn-based combat of previous Square RPGs) came from a desire by series creator Tetsuya Nomura and others at Square of wanting to make a game extremely similar to and as thrilling as Super Mario 64 after they played that game and were enamored by it. However in order to make the concept stand on its own two feet, they decided to use Disney properties (which made Nomura in particular even more excited and obsessed with the project) as they believed Disney was the only thing that could compete with Nintendo and Mario.
Kingdom Hearts
1
When coming up with a name for the game and eventual series, the developers were attracted to the name "Kingdom" because, to Nomura and his team, the game's iconic premise of the different Disney movies' stories being rendered as "Worlds" for the player to visit reminded them of Disney's theme parks, such as the Magic Kingdom and Disney's Animal Kingdom, which are segmented into different "lands" or areas for visitors to explore. However, Square had difficulty in securing the name "Kingdom" alone, so they decided to add the word "Hearts" to it because such entities played an important role in the lore of the game and series.
Franchise: Kingdom Hearts
1
As revealed in by an interview with a head of Disney Interactive Studios in 2017, the original characters of Kingdom Hearts, such as Sora, although created by Square Enix, are wholly and entirely owned by Disney and the company can do as they please with them.
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