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The King of Fighters: Maximum Impact
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Attachment According to the character designer, Tatsuhiko "Falcoon" Kanaoka, both Meira brothers were initially conceptualized to be the KOF counterparts to the Bogard brothers, given the game's setting, Southtown, is the same in Fatal Fury. Several of the brothers' prototype designs were assigned to other characters' alternate outfits; in this case, Alba's prototype design became Rock's alternate outfit, and Soiree's prototype design became Maxima's alternate outfit.
Dead or Alive Xtreme 3: Fortune
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The playable characters in the base game were decided via an online poll featuring all of the female (Team Ninja) characters from Dead or Alive 5. The top 9 characters were added to the final roster. However, the recurring lead characters Tina and Lisa were not among the winning casts.
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Dead or Alive 5
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According to the game's artist, Yutaka Saito, Mila was created with the theme of "a girl who would appear in a sports anime or TV drama".

So we looked at lots of material of female athletes, and there was one that was very attractive/interesting to us. It was a blonde model who was profusely sweating while properly boxing, there were two pictures where afterward she took off her gloves, dangled them over her shoulder and smiled like "See you again tomorrow". When I saw them I thought "That's it!". Maybe you'd call it on/off? [referring to being on: training earnestly and off: smiling afterwards] When in the gym or the ring, it's all about winning, about becoming stronger. But once she leaves the ring, she returns to being a cute girl. This duality is what really enamored me. I think that Mira is a character who has that duality.
Dead or Alive 5
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Critical Bursts were not originally going to be featured in the game. The staff did not see them as a priority at the time and did not add them to the demo. However, the game's director, Yohei Shinbori, thought they were an interesting idea and added the mechanic into the game's E3 playable build. After receiving positive feedback, an improved version of Critical Bursts became part of the final product.
Dead or Alive 5
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Originally in the game's demo, Power Blows could be executed multiple times in a match. Since it was too easy to hit the opponent with Power Blows, they were limited to once per round in the final game.
Landstalker: The Treasures of King Nole
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According to a 1993 interview with the game's programmer Kan Naitou published in the 5/93 issue of Famicon Tsuushin, he stated that the game took a lot of inspiration from George Lucas and Steven Spielberg’s movies. He also stated that a single action in the game took 7 frames of animation, an idea which came from Disney's animated movies.
Metroid Fusion
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According to a 2003 interview with the game's director/writer Yoshio Sakamoto published in GSLA, he stated that after Super Metroid on the Super Famicom, they couldn't use the underpowered Game Boy Color for a new Metroid game. When the Game Boy Advance was released, a console whose specs surpassed the Super Famicom, the team from the mobile games division really wanted to work with it.
Yakuza 0
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Attachment In the Chinese version of Yakuza 0, Lao Gui has a different appearance modeled after and voiced by Hong Kong actor Sam Lee.
Real Bout Fatal Fury
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In a 1995 developer interview featured in the game's guidebook, the game's staff were asked what their concept for the development of this game was. They responded:

"A new Fatal Fury, one that both beginners and experienced players could enjoy, punched up with loads of snazzy visual effects. That was our image, but of course, the way newcomers and veteran players enjoy a FTG is dramatically different, right? Newcomers play relatively casually, and want to be able to perform lots of different special moves; meanwhile, veterans are more interested in precise timing and big combos. We tried to appeal to both, but above all, to make it the kind of game that jumps out at you visually."

"This may be too subtle to notice on first glance, but did you see how most of the stage backgrounds are done in darker colors? We did that so the flashy HIT marks and player graphics would stand out all the more. We asked ourselves, what do players really want to see in a FTG game today? And what you see in Real Bout Fatal Fury is the answer we came up with."

"I think you can say this about any game, but if it looks good, it will look fun to players. With that principle as our basis, we endeavored to make a game that truly anyone could enjoy."
King Colossus
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According to a 1992 interview with the game's director/original story writer Makoto Ogino published in BEEP Megadrive magazine, he stated that while playing The Legend of Zelda, he held a strange fascination for it and loved the game, despite not caring for other games before then, and always wondered why there wasn't a game like it that came out since. He claimed that "it's good when games have a simple system like Zelda. It's got a lot of depth. I want King Colossus to be like that too."
Baraduke
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According to a 2007 interview with the game's planner/graphic designer Yukio Takahashi published in the book Game Shokunin, the interviewer commented that the ending scene where the main character removes their helmet to find out that she’s actually a woman was the first game to make such a surprise twist. He responded:

"This was influenced by the anime Nausicaa of the Valley of the Wind. Actually, a bunch of things were influenced by Nausicaa: the protagonist you just mentioned, the side-profile perspective of the paccets, and the Blue Worm boss… Also, as I mentioned, because people during the development were so enthusiastic about slaughtering all the paccets they could, as a contrast to all that cruelty I wanted at least in the final scene to have something cute and adorable, so I drew those ending images."
Street Fighter V
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Attachment In the 1.04 update, Cammy's leotard costume removed her nipples from her 3D model.
Far Cry 6
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Attachment In the mission 'The Seeds of Love', if the player interacts with the Moon Flower by sniffing it, it will cause the character to have hallucinations featuring a dancing woman in a white dress, who quotes several lines spoken by Joseph Seed and the Heralds, the antagonists of Far Cry 5. Back at the start of the mission near a jar of the Moon Flower seeds in question is a handwritten note signed by The Heralds, reading:

"Thank ya for ya business!

Contained in this simple packet is our heritage Moon Flower (Datura stramonium) seeds.
We have FAITH that when you plant these seeds in your little patch of earth you will become entwined with our family.

If ya ever find yourself in our part of Montana, come say "hello."

With love,
The Seed Family"
Resident Evil 4 VR
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Animal Crossing: City Folk
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During normal gameplay, Phineas is only able to show up in the city from 9 AM to 7 PM. However, the game contains unique versions of his music box theme for the night, late night, and early morning variations of the city's background music. These can only be legitimately heard by staying in the city plaza during the turnover to 7 PM and remaining there indefinitely. Because the game world reloads itself at the start of each new day at 6 AM, Phineas will eventually be forced to leave at that time, preventing the player from hearing his music box cycle back to the daytime variant.
Kirby's Dream Land 3
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Attachment In the Japanese version, the title screen for the Boss Butch minigame adds in a "Nintendo 16" logo parodying that of the Nintendo 64, which had been out for almost two years by the time the game came out in Japan. The logo riffs on the Super Famicom's nature as a 16-bit console.
Kirby's Dream Land 3
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Attachment The game's "Boss Butch" mode has a hidden screen that can only be seen if the player completes the mode without taking any damage and holds down the X, L, and R buttons just before the fade to black. The ending cutscene and credits will be replaced with an illustration of Kirby standing atop the defeated bosses with "PERFECT!" written above.
Wario Land II
subdirectory_arrow_right Wario Land II (Game)
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Attachment In the original Game Boy release, the levels "Turn Off the Giant Faucet!" and "Escape from the Tea Cup!" contain a unique fish enemy that grabs Wario and pins him to a wall until he escapes. For unknown reasons, the Game Boy Color release replaces this enemy with a standard sawfish; however, full-color graphics for it are still present in the game's code.
Puyo Puyo 2
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In an interview with the game's director and planner Kengo Morita, which was published in the All About Puyo Puyo Tsu guidebook in 1995, he was asked why the Mega Drive version didn't have the endless mode (“Tokoton Puyo”)? He stated that he was so busy focusing on the main game that he forgotten about it because from the developers' perspective, they always thought that endless mode was more of a side-dish. He also stated despite complaints about the lack of manzai demos in user surveys during development, they were left out due to time constraints.
Super Mario Odyssey
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Attachment The game's official art book, The Art of Super Mario Odyssey, includes concept sketches for a never-realized scenario where Bowser uses his own version of the Capture ability to possess Princess Peach, who would adopt Bowser's physical characteristics.

The concept art attracted attention online following the book's publication, as it coincidentally predated the creation of Bowsette, a viral fanmade design for Bowser wearing the Super Crown power-up from the Nintendo Switch port of New Super Mario Bros. U. Like the concept art, the Bowsette design mixes together attributes from both Peach and Bowser. The original comic depicting Bowsette was itself a parody of Super Mario Odyssey's ending, Spoiler:depicting Mario going out on a date with the Super Crown-wearing Bowser following Peach's rejection of the two.
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