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Marvel Super Heroes vs. Street Fighter
1
Armored Spider-Man (a grey recolor of Spider-Man) was supposed to be the Symbiote Spider-Man from the Secret Wars storyline, but was cut as it was too difficult to redraw the pixels required to make the character different from the normal Spider-Man sprite.
Marvel Super Heroes vs. Street Fighter
1
The character of Norimaro, based on Japanese comedian Noritake 'Noritaro' Kinashi, was cut from the international releases of the game due to Marvel's objections over the character, as they didn't want some random underpowered gag character going against their heroes. Capcom managed to convince Marvel to keep him on the condition he only appears within the Japanese release of the game.
Marvel Super Heroes
1
Thor was not included in the game because Storm had similar abilites and was more popular at the time and because he was too powerful, which was seen as hard to adapt.
Marvel Super Heroes
2
Shuma-Gorath got in the game by the director of the game, after looking over the character files & picking the character with the most weird, eye-catching appearance — people were used to superhumans from X-Men, so they wanted someone unmistakably inhuman. When the director asked Marvel about adding Shuma-Gorath, they had no idea of the character's existence.
1
Although the GameCube Controller itself was well beloved by fans, head of Platinum Games (and former Capcom dev) Atsushi Inaba said it was actually quite frustrating to develop for for devs like him and he wasn't a big fan of it and it's layout and design.

"I didn’t play a lot of GameCube games myself, but on the development side of things you imagined that maybe when Miyamoto-san was designing his games, the large green A button was the one he wanted to get hit first so he made it big [...] When working on Viewtiful Joe, we made the A button the jump button but because it was an action game players wanted to punch and kick, so they would sometimes hit the A button expecting that. In development, you don’t want the player to pick up the controller with any kind of strange prejudices about which button is going to do what. It’s almost safer not to have too much imbalance with the buttons."

Inaba, however still praised the system's software and hardware, saying that it was very easy to develop games for the console itself.
2
In the GameCube 20th anniversary VGC interview, it was revealed that former Nintendo of America VP of marketing Perrin Kaplan thought that there was one aspect of the GameCube that he and NoA were not fond of and made them extremely nervous about the console's perception:

"We actually suggested that the purple was not the best [console color] to start with and [Japan] said, ‘no, we’re going to use that [...] Then we pushed for black and silver, because I think in the US nobody had ever really done the purple colour before. [...] It wasn’t that you couldn’t bring out hardware that was a different colour, it was just a very… ‘female’ looking colour. It just didn’t feel masculine, I think. I remember us being very nervous at E3 that we were going to get bad press purely based on the colour.”

Nintendo of Europe was not to easy on the color either with the company's veteran Shelly Peirce revealing that one person referred to it as a "Fischer-Price record player". However Pierce remained optimistic because he felt that what Nintendo was doing was uniquely different than the competition.
3
In an interview with VGC for The GameCubes's 20th anniversary, veteran Rare developer Martin Hollis revealed that not only was he among the first people to see "Project Dolphin", but also that he was possibly responsible for the GameCube's name and theme:

“I arrived in Kyoto, went into the big building, and Mr. Miyamoto and his team straight away took me to this empty meeting room and sat me down in front of a television [...] They switched it on, and Miyamoto told me to press the A button on the controller. I pressed it and the purple rolling cubes appeared on screen with the boot up music that we now know so well, revealing the GameCube name. [...] As the on-screen reveal happened, Mr. Miyamoto stared at my face intensely! That was my initiation, which was maybe because I’d actually suggested the name ‘Cube’ during my time at NTD. Months earlier I did a sheet of paper at Nintendo of America with a whole load of suggestions for names and one of them was ‘Star Cube’ or something like that.”

Nintendo did indeed trademark "Starcube" lending more legitimacy to Hollis' suspicion.
Rayman Origins
1
Exclusive to the PlayStation Vita version is a new collectible item called Relics that are gradually put together to unlock two mosaic cutscene rooms in the Snoring Tree. Each mosaic features origin stories for Rayman and Globox that contradict the originally planned origin story shown in the game's debut trailer. Rayman's origin story depicts him as Spoiler:originally having been bald and having a girlfriend with an afro, and showing the incident that gave him his hair. Globox's origin story depicts him as Spoiler:originally having red skin, and showing the incident that gave him his blue skin.
person MehDeletingLater calendar_month November 20, 2021
I am Fish
1
Toward the end of the third level the kitchen from I am Bread can be found and visited, complete with the same soundtrack playing, as a reference to the developer's previous game.
Phasmophobia
1
In the Campsite map's lobby area, if the player looks up when it is dark they can see a creepy figure with glowing yellow dot-like eyes staring down at them.
Phasmophobia
1
In the Campsite map, there are a few references to popular horror media:

•A stick figure can be found on a gate which is the same stick figure the three main characters frequently find in the woods in the found-footage horror film The Blair Witch Project.

•Going to the lake and pointing any other source of light toward the water will cause a hockey mask to surface. This is a clear homage to horror film villain Jason Voorhees from the campsite-set slasher franchise Friday the 13th.

•Also pointing a source of light toward any area in the woods may reveal the internet creepypasta character Slenderman, however he is quite hard to see unless the player looks closely.
Dead Rising 4
1
Attachment The Zero Exo Suit can be unlocked by beating the game, which strikingly resembles Zero from the Mega Man X series. Additionally, a giant Zero Mech can be found in Kiichiro Plaza.
Marvel's Guardians of the Galaxy
2
For the game's fictional hard rock band Star-Lord, Eidos Montreal's Senior Audio Director Steve Szczepkowski ended up singing the band's songs himself until a proper singer could be found. However, the game's creative director, after hearing the temp tracks and asking who sang them, was shocked and pleasantly surprised to learn it was Szczepkowski himself and the dev team ended up using the Szczepkowski vocals in the final release, much to his delight.
Deltarune
1
It's possible to close the pop-up windows that appear during a Poppup's attacks using the mouse, functioning identically to closing an actual computer window.
Dead Rising 4
1
The Jill Sandwich Exploration Trial found in Capcom Heroes, which requires Frank to eat a sandwich equipped with the Jill Valentine costume, is a reference to the infamous line said by Barry Burton in Resident Evil, in which he saves Jill from a trap and tells her that "you were almost a Jill Sandwich!"
Dead Rising 4
1
Located throughout the game are a few arcade cabinets that represent Capcom arcade games:

Final Fight
1942
Street Fighter
Ghosts 'n Goblins
•Rival Schools: United by Fate
Darkstalkers
Captain Commando
Dead Rising 4
1
There are locations that include merchandise and items from other Capcom games along with some carboard cutouts of Street Fighter characters upon entering them:

•Tetro's Comics & Collectibles located in Old Town

•SuperPunch Comics located in the Willamette Memorial Megaplex

•Ja-POP! located in Kiichiro Plaza

•The Prawp Family home located in West Ridge

•King Hiro Arcade located in Kiichiro Plaza
Dead Rising 4
1
There are posters that can be found only in Capcom Heroes that pay homage to several games developed by Capcom:

Dead Rising
Cadillacs and Dinosaurs
Street Fighter
Viewtiful Joe
Darkstalkers
Devil May Cry 4: Special Edition
Zack & Wiki: Quest for Barbaros' Treasure
Dino Crisis 3
Rival Schools: United by Fate
Okami
Lost Planet 3
Resident Evil VII: Biohazard
Phoenix Wright: Ace Attorney − Spirit of Justice
Super Puzzle Fighter II Turbo
Dead Rising 4
subdirectory_arrow_right Dead Rising 4: Frank's Big Package (Game)
1
The Capcom Heroes DLC (which was later re-released for free on the PS4 as Dead Rising 4: Frank's Big Package) is a playable game mode where Frank can play as characters that pay homage to other Capcom franchises. They can be unlocked as followed:

Classic Frank (Dead Rising)
Dante (Devil May Cry)
X (Mega Man X)
Ryu (Street Fighter)
Cammy (Street Fighter)
Viewtiful Joe (Viewtiful Joe)
Mecha-Zangief (Marvel Vs. Capcom)
M. Bison (Street Fighter)
Adam the Clown (Dead Rising)
Arthur (Ghosts 'n Goblins)
Bass (Mega Man)
Morrigan (Darkstalkers)
Sissel (Ghost Trick: Phantom Detective)
Zombie Frank (Frank Rising DLC)
Jill Valentine (Resident Evil 3)
Amaterasu (Okami)
Akuma (Street Fighter)

In addition, the Shadow variants are a reference to both Shadaloo experiments Shadow and Shadow Lady from the Marvel Vs. Capcom series.
Minecraft: Java Edition
1
If a Parrot is near a music box when the player inserts a music disc and plays music then the parrot will dance along with the music by bobbing it's head around.
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