Platform: Xbox
Chrono Ressurection
Mad Dash Racing
Sonic the Hedgehog Extreme
Crash Bandicoot: The Wrath of Cortex
Ninja Gaiden
Frogger: Ancient Shadow
The Simpsons: Road Rage
SSX 3
FIFA Soccer 2005
Batman: Dark Tomorrow
Steel Battalion
Dead or Alive Xtreme Beach Volleyball
Frogger Beyond
The King of Fighters: Maximum Impact
Forza Motorsport
The Incredibles
Harry Potter and the Sorcerer's Stone
Backyard Wrestling: Don't Try This at Home
Rayman 3: Hoodlum Havoc
Castlevania: Curse of Darkness
Destroy All Humans!
SoulCalibur II
Grand Theft Auto: San Andreas
Kung Fu Chaos
Hitman: Contracts
Cel Damage
FlatOut 2
Puyo Pop Fever
Hitman 2: Silent Assassin
Spyro: A Hero's Tail
Shenmue II
Indigo Prophecy
Malice
Dr. Muto
Mega Man Anniversary Collection
Beyond Good & Evil
Conker: Live & Reloaded
Reservoir Dogs
Doom 3
Tony Hawk's Pro Skater 2
Just Cause
Barbarian
Gladiator: Sword of Vengeance
Pac-Man World 2
BloodRayne
Teenage Mutant Ninja Turtles
Ty the Tasmanian Tiger 4: Gunyip!
RollerCoaster Tycoon
Halo: Combat Evolved
Dynasty Warriors 5
subdirectory_arrow_right Tekken 3 (Game), Metal Gear Solid (Game), One (Game), Gran Turismo 2 (Game), PC (Microsoft Windows) (Platform), PlayStation (Platform), Dreamcast (Platform), Sony Interactive Entertainment (Company)
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Bleem! was a PlayStation emulator released for Microsoft Windows 98 and the Sega Dreamcast. Unlike the vast majority of emulators before and since, it was released as a paid product on store shelves. Bleem!, although very impressive for the time and capable of running on low-end PCs, had many compatability issues, with the only game that ran perfectly on Windows Bleem! being the US version of One, while the only games that could be run at all on Dreamcast were Tekken 3, Metal Gear Solid, and Gran Turismo 2, all with specialised emulators released on their own "Bleemcast" discs.
Sony would sue Bleem! twice over alleged copyright infringement, and despite all odds, Sony lost due to Bleem!'s use of screenshots in promo material and the PS1 BIOS being protected by fair use. However, a mix of legal fees and Sony threatening retailers stocking Bleem! products with subpoenas would force Bleem! off of shelves anyway, and its website would be replaced with an image of Sonic the Hedgehog mourning at a grave with the Bleem! logo carved on it. Bleem! would countersue Sony for anti-competitive activity.
The popularity of Bleem! would lead both Sega and Microsoft to attempt to work with Bleem! officially to make PS1 games run on Dreamcast and Xbox, though these plans fell through due to Sega being afraid of Sony's litigation, while the developers of Bleem! simply felt Microsoft wasn't paying high enough for the license for Bleem! (something they had come to regret in the years since).
Sony would sue Bleem! twice over alleged copyright infringement, and despite all odds, Sony lost due to Bleem!'s use of screenshots in promo material and the PS1 BIOS being protected by fair use. However, a mix of legal fees and Sony threatening retailers stocking Bleem! products with subpoenas would force Bleem! off of shelves anyway, and its website would be replaced with an image of Sonic the Hedgehog mourning at a grave with the Bleem! logo carved on it. Bleem! would countersue Sony for anti-competitive activity.
The popularity of Bleem! would lead both Sega and Microsoft to attempt to work with Bleem! officially to make PS1 games run on Dreamcast and Xbox, though these plans fell through due to Sega being afraid of Sony's litigation, while the developers of Bleem! simply felt Microsoft wasn't paying high enough for the license for Bleem! (something they had come to regret in the years since).
Video on Bleem! history:
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
https://www.youtube.com/watch?v=UGHul1PrXCE
Source of Bleem! collection photo:
https://www.reddit.com/r/gamecollecting/comments/dvf1ow/bleem_the_playstation_emulator_for_pcs_and/
Bleem! article:
https://www.eurogamer.net/the-history-of-bleem
Archived Bleem! page for One:
https://web.archive.org/web/20001109112400if_/http://bleem.com:80/
subdirectory_arrow_right Pocket Bike Racer (Game), Big Bumpin' (Game), Sneak King (Game), Xbox Series X|S (Platform), Xbox 360 (Platform)
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The Burger King Xbox trilogy - Sneak King, Big Bumpin', and Pocketbike Racer - has an unusual packaging and disc design, bearing the aesthetic design of the Xbox 360's packaging art, but simply saying "Xbox" due to the game disc containing files for both Xbox and Xbox 360 versions of the game. This is exclusive to the Burger King games, with original Xbox games released after the trilogy still having the original Xbox packaging template from 2001. The concept of a unified "Xbox brand" box design shared between all platforms would eventually see wide use with the release of the Xbox Series X|S, which would clarify which only feature the Xbox brand logo and clarify which platforms the disc is compatible with.
Sneak King box art:
https://gamefaqs.gamespot.com/xbox360/935895-sneak-king/media
Box art for Madden NFL 09, the final licensed Xbox release, released multiple years after the Burger King games
https://gamefaqs.gamespot.com/ds/945509-madden-nfl-09/boxes/106435
https://gamefaqs.gamespot.com/xbox360/935895-sneak-king/media
Box art for Madden NFL 09, the final licensed Xbox release, released multiple years after the Burger King games
https://gamefaqs.gamespot.com/ds/945509-madden-nfl-09/boxes/106435
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Despite being positioned as the Xbox's mascot by the gaming press, Blinx the Time Sweeper was not created to fill that role or rival the likes of Mario and Sonic. Despite an internal push from the Blinx team for the character to become the platform's mascot in Japan (of which executive producer Ed Fries claims to be "not sure how seriously [the Blinx team] took it"), as well as the desire of Bill Gates for Microsoft's gaming department to have a mascot, the character was not officially used as an Xbox mascot. The game did still get a major marketing push in Japan thanks to convenient timing during a Christmas dry spell of game releases and being a Japanese game.
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The design for the Xbox BIOS was pitched by freelance graphic design artist Seton Kim. Although he was fired from the job for the imagery of "Hello Kitty trapped in an alien pod" in a mock up of a memory card screen featuring the PlayStation games Hello Kitty's Cube Frenzy and Metal Gear Solid, the final BIOS would be very close to his designs.
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According to Seamus Blackley, the creator and designer of the Xbox, there is one more Easter egg in the console that has yet to be found as of November 2021. It is related to the Xbox's boot animation and he believes that it cannot be accessed through certain controller inputs during the animation.
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In 2021, an anonymous Xbox developer informed Kotaku of an undiscovered developer credit on the Xbox. To find it, insert a music CD, and from the Audio CD screen choose Copy, Copy, and then New Soundtrack. Delete the default soundtrack title and replace it with the following name (without quotation marks): "Timmyyyyyyyyyyyyyyyyyyyyyyyyyy!"
Wait for the CD to finish ripping and then return to the main menu. Now going to System Info within the Settings will reveal an updated screen crediting the four programmers that made up the Xbox Dashboard Team.
Wait for the CD to finish ripping and then return to the main menu. Now going to System Info within the Settings will reveal an updated screen crediting the four programmers that made up the Xbox Dashboard Team.
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A lengthy hidden developer credit for all those who worked on the Xbox console can be found by inserting a music CD, going to the Audio CD menu, selecting and pressing Copy, Select All and then Copy again. You are then taken to a menu to name the Soundtrack you have just selected, where you should enter the following name (without quotation marks): "[two less-than symbols]Eggsßox[two greater-than symbols]"
When you hit Done, the Xbox loading screen appears and will take you to a credits sequence, thanking the developers who made games for the Xbox and their playerbase before giving thanks to The DirectX Team, Microsoft Hardware, Worldwide Operations, The MSN Gaming Zone, Windows Core, and the entire Xbox Team and their families for tolerating the long work hours it took to create the console. The credits end with "XBOX 2001".
When you hit Done, the Xbox loading screen appears and will take you to a credits sequence, thanking the developers who made games for the Xbox and their playerbase before giving thanks to The DirectX Team, Microsoft Hardware, Worldwide Operations, The MSN Gaming Zone, Windows Core, and the entire Xbox Team and their families for tolerating the long work hours it took to create the console. The credits end with "XBOX 2001".
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Pressing X and Y at the same time while playing music on the Xbox's Audio CD player will display colorful visualizations to complement the music.
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After the console has been on for a while, obscured noises can be heard over the top of the normal ambient background noise. Microsoft stated that they are actually tweaked and modified public domain sounds from the Apollo days of NASA.
subdirectory_arrow_right Big Bumpin' (Game), Pocket Bike Racer (Game), Sneak King (Game), Burger King (Franchise), Xbox 360 (Platform)
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The Burger King Xbox 360 trilogy are the only Xbox 360 titles which were backwards compatible with the original Xbox; a previous console generation. This decision was made due to the original Xbox having a bigger install base than the Xbox 360 at the time, but Microsoft only wanting to promote the 360 and not original Xbox on TV.
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When the original Xbox was made, Microsoft lost $125 per unit sold. After 4 years, Microsoft had lost $4 billion.
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The Xbox controller was redesigned to appeal to Japanese gamers because Microsoft had trouble selling the Xbox to a Japanese audience. In the end Microsoft came up with the Controller S, an Xbox controller which was more compact and attractive to the Japanese demographic. This design would eventually be adopted in America as well, and a decade later became the standard.
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The original Xbox prototype was built using dismantled Dell laptops.
"In 1998, Berkes and his team ordered a few Dell laptops, took them apart and built the first prototypes of a Windows gaming console.
Ed Fries was leading Microsoft's games publishing business when the four Xbox founders pitched a "Direct X Box" based on the Windows DirectX graphics technology that was developed by Berkes' team."
Ed Fries was leading Microsoft's games publishing business when the four Xbox founders pitched a "Direct X Box" based on the Windows DirectX graphics technology that was developed by Berkes' team."