Platform: PlayStation
Evil Zone
Spyro: Year of the Dragon
Devil Summoner: Soul Hackers
NBA Showtime: NBA on NBC
Command & Conquer: Red Alert
Resident Evil Survivor
Wipeout XL
Mega Man 8
Disney's Lilo & Stitch: Trouble in Paradise
Digimon World
F1 Racing Championship
The Incredible Hulk: The Pantheon Saga
Guilty Gear
SpongeBob SquarePants: SuperSponge
Pajama Sam 3: You Are What You Eat From Your Head to Your Feet
Dark Seed
Marvel Super Heroes vs. Street Fighter
Tony Hawk's Pro Skater
Atelier Marie: The Alchemist of Salburg
Mega Man 5
Mega Man X3
A Bug's Life
Super Adventure Rockman
Theme Park
Magical Tetris Challenge
SimCity 2000
Dancing Stage Party Edition
Doom
Carmageddon
Resident Evil
Kagero: Deception II
Walt Disney World Quest: Magical Racing Tour
Real Bout Fatal Fury Special
Wonder Project J2: Corlo no Mori no Josette
The Neverhood
Strider
Croc: Legend of the Gobbos
South Park: Chef's Luv Shack
Xenogears
Rayman
Gex
Syphon Filter 3
King's Field
Discworld II: Mortality Bytes!
The King of Fighters '97
Dance Dance Revolution Best Hits
Quake II
Policenauts
Mega Man X5
Crash Bandicoot
Viewing Single Trivia
▲
1
▼
The buttons on the original playstation controller had a very distinct purpose in their design, according to their designer Teiyu Goto.
The triangle represented a person's viewpoint, meant to look like a head. The square was meant to symbolize a map. The circle and X were meant to represent "yes" and "no" respectively, and it was thought that games released on the Playstation would use controls based on the meaning of these symbols.
The triangle represented a person's viewpoint, meant to look like a head. The square was meant to symbolize a map. The circle and X were meant to represent "yes" and "no" respectively, and it was thought that games released on the Playstation would use controls based on the meaning of these symbols.
Comments (0)
You must be logged in to post comments.