Platform: Nintendo DS
Dementium: The Ward
Sonic Classic Collection
Kirby: Squeak Squad
Call of Duty 4: Modern Warfare
Ace Attorney Investigations: Miles Edgeworth
Cartoon Network Racing
The Suite Life of Zack & Cody: Tipton Trouble
Scribblenauts
Nintendogs: Best Friends
Freshly-Picked Tingle's Rosy Rupeeland
Cory in the House
Super Scribblenauts
Mario & Luigi: Bowser's Inside Story
Game & Watch Collection
Rockin' Pretty
Pokémon Mystery Dungeon: Explorers of Time
Ghost Trick: Phantom Detective
Drawn to Life
Adventures of Pinocchio
New Super Mario Bros.
Michael Jackson: The Experience
Hotel Transylvania
Silly Bandz
Diddy Kong Racing DS
JAM sessions
Pokémon Mystery Dungeon: Explorers of Sky
Driving Theory Training
Phoenix Wright: Ace Attorney
One Piece: Gigant Battle!
Alvin and the Chipmunks: Chipwrecked
Electroplankton
City Life DS
Pokémon Black Version
101-in-1 Party Megamix
Batman: The Brave and the Bold - The Videogame
Green Lantern: Rise of the Manhunters
The Legend of Spyro: A New Beginning
Grand Theft Auto: Chinatown Wars
Mario & Sonic at the Olympic Games
Mario vs. Donkey Kong: Mini-Land Mayhem!
Nine Hours, Nine Persons, Nine Doors
Phoenix Wright: Ace Attorney - Trials and Tribulations
Over the Hedge
Lunar Knights
Metroid Dread
MySims Racing
Ōkamiden
Mega Man Star Force 2: Zerker x Saurian
Keroro RPG: Kishi to Busha to Densetsu no Kaizoku
Mega Man Star Force 3: Red Joker
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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A Nintendo DS system has been to the top of Mt. Everest, and even faired better than many other electronic devices on the journey.
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The Nintendo DS is based on a prototype system called Iris, which was intended to succeed the Game Boy Advance. The name Iris comes from the Japanese Iris plant, or Iris Ensata. This is evident by the name of Intelligent Systems's official DS emulator provided with DS development kits: Ensata.
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The 'DS' in Nintendo DS is short for "Developers' System" or "Dual Screen".
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A trademark filed by Nintendo in 2004 suggests the Nintendo DS was originally going to be named "City Boy," expanding on the Game Boy brand and putting an emphasis on taking the device with you in your everyday life.
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In the Nintendo Wi-Fi Connection Instruction Booklet, the fake WEP Key used is '8675309', a reference to Tommy Tutone's "8675309/Jenny".
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There is an unused button called a "DEBUG" which is only present on development units. It is however possible to get this to work under emulation.