Platform: Nintendo DS
Ace Attorney Investigations: Miles Edgeworth
Yu-Gi-Oh! World Championship 2007
Mega Man Star Force: Leo
Zubo
Nintendogs: Best Friends
Viewtiful Joe: Double Trouble!
Suikoden Tierkreis
Wacky Races: Crash & Dash
Keroro RPG: Kishi to Busha to Densetsu no Kaizoku
Crazy Frog Collectables: Art School
Last Window: The Secret of Cape West
Madden NFL 08
Tales of Hearts: CG Movie Edition
Radiant Historia
Pokémon White Version
Grey's Anatomy: The Video Game
One Piece: Gigant Battle! 2 - New World
Drawn to Life: SpongeBob SquarePants Edition
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
Monsters vs. Aliens
Michael Jackson: The Experience
Yoshi Touch & Go
Mega Man Star Force 2: Zerker x Ninja
The Simpsons Game
Alvin and the Chipmunks: The Squeakquel
New Super Mario Bros.
Grand Theft Auto: Chinatown Wars
Captain Tsubasa: New Kick Off
Flushed Away
Shrek: Ogres and Dronkeys
Shantae: Risky's Revenge
Tomodachi Collection
Alvin and the Chipmunks
Advance Wars: Days of Ruin
Pac 'n Roll
Max & the Magic Marker
Mega Man Star Force: Dragon
Nicktoons MLB
Alvin and the Chipmunks: Chipwrecked
Nintendogs: Shiba & Friends
Kirby: Squeak Squad
New Trivia!
Elite Beat Agents
LovePlus
Victorious: Taking the Lead
Pokémon White Version 2
Rockin' Pretty
Castlevania: Dawn of Sorrow
Galactic Taz Ball
JAM sessions
Castlevania: Portrait of Ruin
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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A Nintendo DS system has been to the top of Mt. Everest, and even faired better than many other electronic devices on the journey.
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The Nintendo DS is based on a prototype system called Iris, which was intended to succeed the Game Boy Advance. The name Iris comes from the Japanese Iris plant, or Iris Ensata. This is evident by the name of Intelligent Systems's official DS emulator provided with DS development kits: Ensata.
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The 'DS' in Nintendo DS is short for "Developers' System" or "Dual Screen".
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A trademark filed by Nintendo in 2004 suggests the Nintendo DS was originally going to be named "City Boy," expanding on the Game Boy brand and putting an emphasis on taking the device with you in your everyday life.
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In the Nintendo Wi-Fi Connection Instruction Booklet, the fake WEP Key used is '8675309', a reference to Tommy Tutone's "8675309/Jenny".
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There is an unused button called a "DEBUG" which is only present on development units. It is however possible to get this to work under emulation.