Platform: Nintendo DS
Ace Attorney Investigations: Miles Edgeworth
MySims SkyHeroes
Nine Hours, Nine Persons, Nine Doors
Monster Rancher DS
Animal Crossing: Wild World
Dragon Ball: Origins
Trauma Center: Under the Knife
Call of Duty 4: Modern Warfare
Metroid Dread
One Piece: Gigant Battle! 2 - New World
Mario & Luigi: Partners in Time
Contact
Pokémon Platinum Version
Elite Beat Agents
The Suite Life of Zack & Cody: Circle of Spies
Metal Slug 7
Pac 'n Roll
Dragon Ball: Origins 2
Scribblenauts
Michael Jackson: The Experience
Final Fantasy IV
Super Scribblenauts
Professor Layton and the Diabolical Box
The Rub Rabbits!
Shin Megami Tensei: Devil Survivor
Sonic Rush
Pokémon Mystery Dungeon: Explorers of Time
Game & Watch Collection
Deal or No Deal
Galactic Taz Ball
Dragon Quest Heroes: Rocket Slime
Mass Effect: Corsair
New Super Mario Bros.
Flushed Away
Chibi-Robo!: Park Patrol
Mario Kart DS
Mind Quiz
Balloon Trip
Nintendogs: Shiba & Friends
Shrek: Ogres and Dronkeys
Harvest Moon DS Cute
James Pond 2: Codename - RoboCod
Yoshi's Island DS
Alvin and the Chipmunks: The Squeakquel
Sonic Classic Collection
Metroid Prime Hunters
The Suite Life of Zack & Cody: Tipton Trouble
Rune Factory 2: A Fantasy Harvest Moon
Bubble Bobble Revolution
Drawn to Life: The Next Chapter
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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A Nintendo DS system has been to the top of Mt. Everest, and even faired better than many other electronic devices on the journey.
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The Nintendo DS is based on a prototype system called Iris, which was intended to succeed the Game Boy Advance. The name Iris comes from the Japanese Iris plant, or Iris Ensata. This is evident by the name of Intelligent Systems's official DS emulator provided with DS development kits: Ensata.
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The 'DS' in Nintendo DS is short for "Developers' System" or "Dual Screen".
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A trademark filed by Nintendo in 2004 suggests the Nintendo DS was originally going to be named "City Boy," expanding on the Game Boy brand and putting an emphasis on taking the device with you in your everyday life.
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In the Nintendo Wi-Fi Connection Instruction Booklet, the fake WEP Key used is '8675309', a reference to Tommy Tutone's "8675309/Jenny".
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There is an unused button called a "DEBUG" which is only present on development units. It is however possible to get this to work under emulation.