Platform: Nintendo DS
Kirby: Canvas Curse
One Piece: Gear Spirit
Castlevania: Dawn of Sorrow
Sonic Colors
Sonic DS
Ed, Edd n Eddy: Scam of the Century
Deal or No Deal
Drawn to Life: The Next Chapter
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!
The Rub Rabbits!
Radiant Historia
Super Monkey Ball Touch & Roll
Mind Quiz
Mario Party DS
Go! Go! Cosmo Cops!
Animal Crossing: Wild World
Mario & Sonic at the Olympic Winter Games
Nine Hours, Nine Persons, Nine Doors
Final Fantasy IV
Driving Theory Training
Sonic Classic Collection
Alvin and the Chipmunks: The Squeakquel
Elf Bowling 1 & 2
Prince of Persia: The Forgotten Sands
Viva Pinata: Pocket Paradise
The Legend of Spyro: Dawn of the Dragon
Mega Man Star Force 2: Zerker x Ninja
Batman: The Brave and the Bold - The Videogame
Paint by DS
Contact
The Suite Life of Zack & Cody: Tipton Trouble
Phoenix Wright: Ace Attorney - Trials and Tribulations
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
Monster Rancher DS
Mega Man Star Force 3: Black Ace
The Legend of Zelda: Phantom Hourglass
Valkyrie Profile: Covenant of the Plume
Kirby Super Star Ultra
Nintendogs: Shiba & Friends
My Stop Smoking Coach with Allen Carr
Super Pac-Man Pinball
Keroro RPG: Kishi to Busha to Densetsu no Kaizoku
Shin Megami Tensei: Devil Survivor
Pokémon Mystery Dungeon: Explorers of Time
Rune Factory 2: A Fantasy Harvest Moon
Mario & Sonic at the Olympic Games
Rockin' Pretty
Mega Man Star Force 3: Red Joker
Spyro: Shadow Legacy
Ōkamiden
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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A Nintendo DS system has been to the top of Mt. Everest, and even faired better than many other electronic devices on the journey.
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The Nintendo DS is based on a prototype system called Iris, which was intended to succeed the Game Boy Advance. The name Iris comes from the Japanese Iris plant, or Iris Ensata. This is evident by the name of Intelligent Systems's official DS emulator provided with DS development kits: Ensata.
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The 'DS' in Nintendo DS is short for "Developers' System" or "Dual Screen".
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A trademark filed by Nintendo in 2004 suggests the Nintendo DS was originally going to be named "City Boy," expanding on the Game Boy brand and putting an emphasis on taking the device with you in your everyday life.
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In the Nintendo Wi-Fi Connection Instruction Booklet, the fake WEP Key used is '8675309', a reference to Tommy Tutone's "8675309/Jenny".
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There is an unused button called a "DEBUG" which is only present on development units. It is however possible to get this to work under emulation.