Platform: Nintendo DS
Science Papa
Grey's Anatomy: The Video Game
JAM sessions
Time Hollow
The Legend of Spyro: A New Beginning
Ed, Edd n Eddy: Scam of the Century
Shin Megami Tensei: Devil Survivor
Gyakuten Kenji 2
Mario vs. Donkey Kong 2: March of the Minis
Dragon Quest Heroes: Rocket Slime
Pokémon Mystery Dungeon: Blue Rescue Team
Osu! Tatakae! Ouendan
Bubble Bobble Revolution
Nine Hours, Nine Persons, Nine Doors
Mega Man Star Force: Leo
Apollo Justice: Ace Attorney
Resident Evil: Deadly Silence
Super Mario 64 DS
Pokémon Mystery Dungeon: Explorers of Time
James Pond 2: Codename - RoboCod
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
Prince of Persia: The Forgotten Sands
Radiant Historia
Pokémon Mystery Dungeon: Explorers of Sky
Over the Hedge
Sonic Rush Adventure
Thomas & Friends: Hero of the Rails
Mario & Sonic at the Olympic Winter Games
The Simpsons Game
Pokémon Black Version
Nintendogs: Shiba & Friends
Trauma Center: Under the Knife
The Legend of Spyro: Dawn of the Dragon
Hell's Kitchen: The Game
The Legend of Zelda: Spirit Tracks
Harvest Moon DS Cute
Grand Theft Auto: Chinatown Wars
Tales of Hearts: CG Movie Edition
Kingdom Hearts Re:coded
Etrian Odyssey II: Heroes of Lagaard
Mega Man Star Force 2: Zerker x Saurian
Electroplankton
Cory in the House
Nintendogs: Chihuahua & Friends
Advance Wars: Days of Ruin
Pac 'n Roll
Zubo
Sonic Colors
Mega Man Star Force 2: Zerker x Ninja
LEGO Friends
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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A Nintendo DS system has been to the top of Mt. Everest, and even faired better than many other electronic devices on the journey.
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The Nintendo DS is based on a prototype system called Iris, which was intended to succeed the Game Boy Advance. The name Iris comes from the Japanese Iris plant, or Iris Ensata. This is evident by the name of Intelligent Systems's official DS emulator provided with DS development kits: Ensata.
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The 'DS' in Nintendo DS is short for "Developers' System" or "Dual Screen".
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A trademark filed by Nintendo in 2004 suggests the Nintendo DS was originally going to be named "City Boy," expanding on the Game Boy brand and putting an emphasis on taking the device with you in your everyday life.
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In the Nintendo Wi-Fi Connection Instruction Booklet, the fake WEP Key used is '8675309', a reference to Tommy Tutone's "8675309/Jenny".
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There is an unused button called a "DEBUG" which is only present on development units. It is however possible to get this to work under emulation.