Platform: Nintendo DS
Suikoden Tierkreis
Scribblenauts
Kingdom Hearts 358/2 Days
Kirby Super Star Ultra
Mario & Luigi: Bowser's Inside Story
Chrono Trigger
Batman: The Brave and the Bold - The Videogame
Disgaea DS
One Piece: Gigant Battle!
Alvin and the Chipmunks: The Squeakquel
Viva Piñata: Pocket Paradise
Digimon World DS
Halo DS
Apollo Justice: Ace Attorney
Animal Crossing: Wild World
The Suite Life of Zack & Cody: Circle of Spies
Over the Hedge
Golden Sun: Dark Dawn
Personal Trainer: Cooking
Mega Man Star Force 2: Zerker x Saurian
Thomas & Friends: Hero of the Rails
Wreck-It Ralph
MySims Racing
Mario & Luigi: Partners in Time
Drawn to Life: SpongeBob SquarePants Edition
Harvest Moon DS Cute
Jackass: The Game
Ni no Kuni: Dominion of the Dark Djinn
Science Papa
Mega Man ZX Advent
Madden NFL 08
Tales of Hearts: CG Movie Edition
Viewtiful Joe: Double Trouble!
Rayman DS
Pokémon SoulSilver Version
Mega Man Star Force 2: Zerker x Ninja
James Pond 2: Codename - RoboCod
Super Mario 64 DS
WarioWare D.I.Y.
Michael Jackson: The Experience
Pac 'n Roll
Nintendogs: Chihuahua & Friends
Lunar Knights
Pokémon Mystery Dungeon: Explorers of Time
Phoenix Wright: Ace Attorney
Castlevania: Dawn of Sorrow
Super Monkey Ball Touch & Roll
Spyro: Shadow Legacy
Mario Party DS
Nintendogs: Dalmatian & Friends
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The Nintendo DS having two screens was suggested by former Nintendo president Hiroshi Yamauchi to then-current president Satoru Iwata, and was inspired by the Game & Watch LCD game series' clamshell two-screen design. In a 2016 Retro Gamer interview with former Nintendo designer Satoru Okada, he delves into its origins:
"The project was moving forward at a good pace but during the development, something at unexpected happened. President Iwata then came to see me. He was obviously bothered and he said: 'l talked to Yamauchi-san over the phone and he thinks your console should have two screens... A bit like the multi-screen Game & Watch, you see?' [...] at the time, everybody hated this idea, even Iwata himself. We thought it did not make any sense. Back in the Game & Watch days, it was different because a second screen allowed us to double the playing area and the number of graphic elements on display. But with the modern screens, there was no point. We were free to choose the size of our screen, so why bother splitting it into two? Especially considering that it was impossible to look at both screens at the same time. This is why we did not understand his idea."
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A Nintendo DS system has been to the top of Mt. Everest, and even faired better than many other electronic devices on the journey.
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The Nintendo DS is based on a prototype system called Iris, which was intended to succeed the Game Boy Advance. The name Iris comes from the Japanese Iris plant, or Iris Ensata. This is evident by the name of Intelligent Systems's official DS emulator provided with DS development kits: Ensata.
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The 'DS' in Nintendo DS is short for "Developers' System" or "Dual Screen".
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A trademark filed by Nintendo in 2004 suggests the Nintendo DS was originally going to be named "City Boy," expanding on the Game Boy brand and putting an emphasis on taking the device with you in your everyday life.
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In the Nintendo Wi-Fi Connection Instruction Booklet, the fake WEP Key used is '8675309', a reference to Tommy Tutone's "8675309/Jenny".
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There is an unused button called a "DEBUG" which is only present on development units. It is however possible to get this to work under emulation.