Platform: Nintendo 64
Banjo-Kazooie
Taz Express
Conker's Bad Fur Day
Donkey Kong 64
Forsaken
Resident Evil 2
SimCity 2000
Glover
Hey You, Pikachu!
NHL Blades of Steel '99
Mortal Kombat Trilogy
NBA Showtime: NBA on NBC
Space Station Silicon Valley
The Legend of Zelda: Ocarina of Time
Mario Party 2
Grand Theft Auto 64
Harvest Moon 64
A Bug's Life
Mario Party
Madden NFL 2000
Olympic Hockey Nagano '98
Pokémon Puzzle League
Jet Force Gemini
Spider-Man
SimCopter 64
Automobili Lamborghini
Wonder Project J2: Corlo no Mori no Josette
Pokémon Stadium
Snowboard Kids
Quest 64
Superman: The New Superman Adventures
Disney's Tarzan
Famista 64
Worms Armageddon
WWF No Mercy
Grand Theft Auto
Star Wars: Shadows of the Empire
Eternal Darkness
Tetrisphere
F-Zero X
Velvet Dark
Madden NFL 99
Bakuretsu Muteki Bangai-O
Turok: Dinosaur Hunter
Wave Race 64
Morita Shogi 64
Wipeout 64
Castlevania
Mickey's Speedway USA
Turok: Rage Wars
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Although the Nintendo 64 is one of the most popular video game consoles of all time in North America selling over 20 million units in that continent, it did not achieve a similar level of commercial success outside of North America.
In Europe, the console sold 6.35 million units in Europe with only 6 games - all first party - cracking over a million copies sold (Banjo-Kazooie, Pokémon Stadium, The Legend of Zelda: Ocarina of Time, Mario Kart 64, GoldenEye 007, and Super Mario 64).
In Japan, the console sold 5.54 million units, just barely being outsold by the Sega Saturn (which had a similarly regionally-disproportionate install base in Japan) and only managed to push more than a million units of 11 titles, also entirely first party (Mario Party 3, Kirby 64: The Crystal Shards, Mario Tennis, Mario Party 2, Donkey Kong 64, the game released in the US and Europe as Pokémon Stadium 2, the Japan-exclusive Pocket Monsters Stadium, The Legend of Zelda: Ocarina of Time, Super Mario 64, Super Smash Bros., and Mario Kart 64).
In Europe, the console sold 6.35 million units in Europe with only 6 games - all first party - cracking over a million copies sold (Banjo-Kazooie, Pokémon Stadium, The Legend of Zelda: Ocarina of Time, Mario Kart 64, GoldenEye 007, and Super Mario 64).
In Japan, the console sold 5.54 million units, just barely being outsold by the Sega Saturn (which had a similarly regionally-disproportionate install base in Japan) and only managed to push more than a million units of 11 titles, also entirely first party (Mario Party 3, Kirby 64: The Crystal Shards, Mario Tennis, Mario Party 2, Donkey Kong 64, the game released in the US and Europe as Pokémon Stadium 2, the Japan-exclusive Pocket Monsters Stadium, The Legend of Zelda: Ocarina of Time, Super Mario 64, Super Smash Bros., and Mario Kart 64).
VGChartz article:
https://www.vgchartz.com/article/267561/nintendo-64-turns-20-in-europe-top-10-best-selling-n64-games-in-europe/
Statista - Nintendo 64 lifetime unit sales worldwide as of September 2023, by region:
https://www.statista.com/statistics/1101902/unit-sales-n64-switch-region
VGChartz data for Nintendo 64 game sales in Japan:
https://www.vgchartz.com/games/games.php?page=1&console=N64&order=JapanSales&ownership=Both®ion=Japan&showtotalsales=0&shownasales=0&showpalsales=0&showjapansales=1&showothersales=0&showpublisher=1&showdeveloper=0&showreleasedate=1&showlastupdate=1&showvgchartzscore=1&showcriticscore=1&showuserscore=1&showshipped=0
VGChartz data for total video game platform sales:
https://www.vgchartz.com/charts/platform_totals/Hardware.php/
https://www.vgchartz.com/article/267561/nintendo-64-turns-20-in-europe-top-10-best-selling-n64-games-in-europe/
Statista - Nintendo 64 lifetime unit sales worldwide as of September 2023, by region:
https://www.statista.com/statistics/1101902/unit-sales-n64-switch-region
VGChartz data for Nintendo 64 game sales in Japan:
https://www.vgchartz.com/games/games.php?page=1&console=N64&order=JapanSales&ownership=Both®ion=Japan&showtotalsales=0&shownasales=0&showpalsales=0&showjapansales=1&showothersales=0&showpublisher=1&showdeveloper=0&showreleasedate=1&showlastupdate=1&showvgchartzscore=1&showcriticscore=1&showuserscore=1&showshipped=0
VGChartz data for total video game platform sales:
https://www.vgchartz.com/charts/platform_totals/Hardware.php/
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The NJS-3D1 was a PC flight stick made by Laral Group LLC - unusually, the flight stick bears the name and official quality seal of Nintendo on its packaging, along with a Nintendo 64 logo on the controller itself, despite not being compatible with any of Nintendo's hardware. The controller was made in a short-lived deal to manufacture PC accessories with Nintendo branding, with the only other product to come out of the line being a set of headphones.
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SimCopter 64 was a game announced by Maxis at E3 1997 which was meant to be a complimentary game to the later announced SimCity 64. It underwent a tumultuous development cycle that saw it change from a simple rescue mission game into something entirely different. There were also conflicting reports from both Nintendo and Maxis about what console it would be releasing on and the level of connectivity it would share with its counterpart SimCity 64. All of these issues ultimately ended in it fading out of the public eye and being silently cancelled as no more updates were given leading up to its supposed release window.
Video Game History Foundation article:
https://gamehistory.org/simcopter-64/
SimCopter 64 E3 1997 gameplay:
https://www.youtube.com/watch?v=gIjpT_GZXpI
https://gamehistory.org/simcopter-64/
SimCopter 64 E3 1997 gameplay:
https://www.youtube.com/watch?v=gIjpT_GZXpI
subdirectory_arrow_right Cabbage (Game), Animal Crossing (Franchise), 64DD (Platform), Nintendogs (Collection)
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There was a game by the name of Cabbage which was to be developed and released for the Nintendo 64DD, an expansion peripheral for the Nintendo 64. The project was helmed by Shigesato Itoi, creator of the Mother series, with other big name developers eventually being added on to help finish the project. Even with this help it would never see the light of day. It was said by Shigeru Miyamoto that, "the conversations and design techniques that popped up when we were making Cabbage are, of course, connected to Nintendogs and other things that we're doing now." Those "other things" most likely referring to Animal Crossing as it used many of the base elements said to have been made for Cabbage including the internal clock feature of the N64DD. To this day there are no known screenshots, videos, or demos of this cancelled game.
Video on the development history of Cabbage:
https://www.youtube.com/watch?v=-y6A0BiwNxY
Wikipedia article for Cabbage:
https://en.wikipedia.org/wiki/Cabbage_(video_game)#cite_ref-1
IGN article (last 7 lines):
https://www.ign.com/articles/1997/11/26/miyamoto-meets-n64com
Mother4Ever article:
https://mother4ever.net/cabbage-itois-other-n64-project/
Unseen64 article:
https://www.unseen64.net/2010/10/17/cabbage-n64-dd-cancelled/
https://www.youtube.com/watch?v=-y6A0BiwNxY
Wikipedia article for Cabbage:
https://en.wikipedia.org/wiki/Cabbage_(video_game)#cite_ref-1
IGN article (last 7 lines):
https://www.ign.com/articles/1997/11/26/miyamoto-meets-n64com
Mother4Ever article:
https://mother4ever.net/cabbage-itois-other-n64-project/
Unseen64 article:
https://www.unseen64.net/2010/10/17/cabbage-n64-dd-cancelled/
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It's possible to play Japanese-region Nintendo 64 games on a U.S. Nintendo 64 console by replacing the cartridge's back panel with a back panel of any U.S. region Nintendo 64 game to bypass the region-locking tabs found within the system's cartridge slot.
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The Nintendo 64 controller has the same color scheme as the Super Famicom Controller
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Netscape's founder, Marc Andreessen, proposed to Nintendo to create an online service for the Nintendo 64, however Nintendo wanted full control and the deal fell through.
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The Nintendo 64 was originally called the Ultra 64, as a tribute to several toys they manufactured in the late 1960's such as the Ultra Hand. However, Konami still held a trademark on the name "Ultra Games", and Nintendo was forced to change the name and logo for their new console.
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Nintendo removed the Nintendo 64's ability to use RGB output (SCART/Component), but earlier versions of the console still have the ability to do so. An RGB signal can be achieved on the N64 by simply jumping a few wires on the motherboard and adding a few more electronic components.
subdirectory_arrow_right 64DD (Platform)
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The Nintendo 64DD is a disc drive add-on for the Nintendo 64 that was announced on the Shoshinkai game show (Space World Today) in Japan, talked about by Shigeru Miyamoto and released in Japan in 1999. It was never available outside of Japan.