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In an interview with Nintendo Player, Jason Bakutis, who designed the game's monster models and prosthetics, claimed that Viridis Corporation intended to commission English neo-psychedelia band Echo & the Bunnymen to compose the game's soundtrack. However, these plans fell through for unknown reasons. Ultimately, the soundtrack was provided by Mark Andrade, who also played Gaspra in the opening FMV; however, most of his compositions were omitted from the final game, which instead uses ambient environmental noises for the majority of gameplay.
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Zelda%27s_Adventure#Viridis.27_Ambitions
Nintendo Player article:
https://www.nintendoplayer.com/interview/zeldas-adventure-jason-bakutis/
Sputnik Games article:
https://web.archive.org/web/20170808052537/http://sputnikgames.com/blog/gaspra-zeldas-adventure-story
https://tcrf.net/Prerelease:Zelda%27s_Adventure#Viridis.27_Ambitions
Nintendo Player article:
https://www.nintendoplayer.com/interview/zeldas-adventure-jason-bakutis/
Sputnik Games article:
https://web.archive.org/web/20170808052537/http://sputnikgames.com/blog/gaspra-zeldas-adventure-story
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In the intro to the game, Ganon's name is misspelled as "Gannon".
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The game's test period had took almost two years, longer than the time that was spent developing it. One of the reasons was due to a certain number of bugs which were still present.
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Nearly all of the scenery in the game were of shots taken of the Los Angeles area. Some of the background terrain textures were vacation type pictures taken from a helicopter in Hawaii by one of the developers before the game's actual development had started. The image's file sizes took up much of the game's RAM usage resulting in the slow scrolling backgrounds.
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The story doesn't take place in Hyrule, but rather in "Tolemac". If you reverse Tolemac, it spells out Camelot, the name of the castle and court of King Arthur.
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