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According to Kenji Sawatari in a 1998 Gamest interview, Jeanne's design was based on the model from the Timotei Shampoo commercials.
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According to Kenji Sawatari in a 1998 Gamest interview, there were other female candidates were considered for the game before Jeanne D'Arc:
"Yang Guifei from China, and Cleopatra, were also proposed, but because Jeanne de Arc has armor, and wields a sword, we chose her. Not a lot is known about her as a person. There are many theories though. Some say she was an angel, others say that she only thought of herself and had a vindictive personality. We tried to strike a middle ground between those, and our Jeanne has two sides. She’s a girl out looking to get married, but she also has an extremely domineering, high-handed way of speaking sometimes."
"Yang Guifei from China, and Cleopatra, were also proposed, but because Jeanne de Arc has armor, and wields a sword, we chose her. Not a lot is known about her as a person. There are many theories though. Some say she was an angel, others say that she only thought of herself and had a vindictive personality. We tried to strike a middle ground between those, and our Jeanne has two sides. She’s a girl out looking to get married, but she also has an extremely domineering, high-handed way of speaking sometimes."
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According to Kenji Sawatari in a 1998 Gamest interview, when inquired about an initial "sexy" design for Jeanne, he responded:
"Actually, in the beginning, she didn’t have those black tights. The graphics for her legs were bare. Also, before that bare-legged version, she had tights that went to her thighs and a garter belt. Obviously, this was no good so we quickly updated her, but I do wish we could have made her slightly more sexy."
"Actually, in the beginning, she didn’t have those black tights. The graphics for her legs were bare. Also, before that bare-legged version, she had tights that went to her thighs and a garter belt. Obviously, this was no good so we quickly updated her, but I do wish we could have made her slightly more sexy."
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According to Akira Ushizawa in a 1998 interview published in volume 122 of Gamest magazine, he was asked where the idea of all of the game's fighters being summoned through a time machine to fight each other came from, and he responded:
"It was when we were first working on the planning, and thinking of stages for each character. We wanted those stages to have a lot of individual personality, and someone suggested the idea of setting the stages in different eras."
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According to game's planner and director Kenji Sawatari in a 1998 Gamest magazine interview, he was asked why he added a female character to World Heroes. He responded:
"We haven’t had many female characters in our games up to now, so we wanted to add a proper one. Kagerou, the white ninja you can use after stage 3 in Ninja Combat, was ADK’s only other female character to date."
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