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In an interview with the game's developer Masaaki Nagaura published in STG Gameside #5 in 2011, Nagaura stated that he ended up working with the game's illustrator Tanaka "Tony Taka" Takayuki, because each of their companies were located close to each other, and they were already on friendly terms. Nagaura wanted Takayuki because shoot 'em up's already have a reputation of only being for hardcore players, and he felt that Takayuki's illustrations could help make it appear inviting to a wider, broader audience.
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In a 2011 interview with the game's developer Masaaki Nagaura published in STG Gameside #5, Nagaura was asked at what points did he struggle when porting the game from mobile phones to the PC? He responded:
"From the start I had planned to release it for PC and mobile phones, so there weren’t any particular difficulties. When developing a game, the graphics are always expensive to create, but once you start thinking about improving their quality there’s really no end to it, and I always struggle with where to draw the line. But since I started development on the mobile platform, which has hardware limitations, I knew what the minimum requirements were beforehand. From there I brushed things up for the PC version, and I think it was a really efficient way to develop. With the mobile version my goal was to make “the best shooting game ever for a mobile phone,” so I worked hard tuning it up."
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