▲
1
▼
An unused idle animation for Nimbus exists in the game files. The animation is just called small_idle and has Nimbus' model shrunken down.
▲
1
▼
Originally, instead of controlling a Wind Warrior in co-op mode, the player would have taken control of Nimbus. A partially unused transformation animation (which was re-purposed into a flying transition animation for the final game) and a stunned animation for Nimbus can be found in the game's files.
▲
1
▼
An unfinished test animation for Zephyr and the Wind Warrior exists within the game files; the animation is named "surf"
▲
1
▼
Enabling free cam will reveal that a duplicate model of Zephyr is placed in the level's default position, which varies depending on the level.
▲
1
▼
Unlike its Wii counterpart, characters such as Zephyr, Nimbus, and the Wind Warrior use two separate models in the Xbox 360 and PlayStation 3 ports of the game.
The first model is used during fly-through cinematics while the second one is used in-game. The Wii version only used one model, presumably because of the lack of resources on the Wii's hardware.
The first model is used during fly-through cinematics while the second one is used in-game. The Wii version only used one model, presumably because of the lack of resources on the Wii's hardware.
▲
1
▼
An unused exit screen with the label "underconstruction_exit" exists within the game files. When activated in-game, the level will abruptly end and transition to the boss variation of the level's stage.
subdirectory_arrow_right Galactic Taz Ball (Game)
▲
1
▼

Hidden Palace article:
https://hiddenpalace.org/Tornado_Outbreak_(July_29,_2008_prototype)
The Cutting Room Floor articles with leftover assets from the DS port as the game was getting retooled into Crash Landed:
https://tcrf.net/Crash_Landed_(WayForward)
https://tcrf.net/Proto:Crash_Landed_(WayForward)/July_28,_2009_Build
Discussion about the Crash prototype being retooled into Galactic Taz Ball:
https://crashynews.wordpress.com/2024/03/18/archive-wayforwards-crash-landed-ds-tech-demo-builds-code-and-design-document/
https://hiddenpalace.org/Tornado_Outbreak_(July_29,_2008_prototype)
The Cutting Room Floor articles with leftover assets from the DS port as the game was getting retooled into Crash Landed:
https://tcrf.net/Crash_Landed_(WayForward)
https://tcrf.net/Proto:Crash_Landed_(WayForward)/July_28,_2009_Build
Discussion about the Crash prototype being retooled into Galactic Taz Ball:
https://crashynews.wordpress.com/2024/03/18/archive-wayforwards-crash-landed-ds-tech-demo-builds-code-and-design-document/
▲
1
▼
If the Hex values for Zephyr and the tornado are swapped in the game's data, the in-game camera will automatically resort to a first-person perspective by positioning itself within the near center of the tornado. This is because the camera is tied directly to both Zephyr and the tornado.
▲
1
▼
The Stone Stomper uses two interchangeable names in-game. In the intro cutscene for Carnival Chaos and during the boss fight in Showdown with Omegaton, the name Stone Smasher is used. However, in both the game's manual and the tutorial for the move Stone Stomp in Carnival Chaos, the name Stone Stomper is used.
Carnival Chaos Stone Stomper tutorial:
https://www.youtube.com/watch?v=NN30eITOolo
Carnival Chaos opening mission log cutscene:
https://www.youtube.com/watch?v=z9yAy2u5fI4#t=20s
Showdown with Omegaton boss fight dialogue:
https://www.youtube.com/watch?v=THCYavRSc7I#t=131s
Tornado Outbreak manual (page 5 in the manual):
https://archive.org/details/tornado-outbreak-wii-manual/page/n3/mode/2up
https://www.youtube.com/watch?v=NN30eITOolo
Carnival Chaos opening mission log cutscene:
https://www.youtube.com/watch?v=z9yAy2u5fI4#t=20s
Showdown with Omegaton boss fight dialogue:
https://www.youtube.com/watch?v=THCYavRSc7I#t=131s
Tornado Outbreak manual (page 5 in the manual):
https://archive.org/details/tornado-outbreak-wii-manual/page/n3/mode/2up
▲
1
▼

▲
1
▼
A side mission mode was planned but cancelled in the later stages of development.
▲
1
▼
The maximum size for the tornado is 33.
▲
1
▼
Within the Wii's movie directory, there exists an unused two minute E3 2009 attract trailer that showcases an early build of the game.
▲
1
▼
In 2019, a tutorial video was recovered from a deleted hard drive. The tutorial video included a powerup known as the Fujita Frenzy that allows the tornado to instantly grow in size and destroy larger buildings.
Related Games
Castlevania
Castlevania: Legacy of Darkness
Akumajou Dracula X: Gekka no Yasoukyoku
The Adventures of Batman & Robin
Teenage Mutant Ninja Turtles III: The Manhattan Project
Darwin's Paradox!
Metal Gear Solid 3: Subsistence
Dancing Stage Party Edition
Frogger Beyond
FlatOut 2
Super Castlevania IV
Yu-Gi-Oh! The Falsebound Kingdom
Castlevania: Resurrection
Castlevania: Lords of Shadow 2
Sunset Riders
Yu-Gi-Oh! 5D's Decade Duels
BeatStream
Castlevania: Order of Ecclesia
Yu-Gi-Oh! 5D's Stardust Accelerator World Championship Tournament 2009
Beatmania IIDX 4th style
Bomberman: Act Zero
Skullgirls
Mystical Ninja Starring Goemon
Tokimeki Memorial 2
Teenage Mutant Ninja Turtles: Tournament Fighters
Bio Miracle Bokutte Upa
Jurassic Park: Operation Genesis
Castlevania Legends
Yu-Gi-Oh! Monster Capsule GB
Metal Gear Solid V: The Phantom Pain
Crash Bandicoot: The Huge Adventure
Dance Dance Revolution Mario Mix
Silent Hill HD Collection
LovePlus
Yu-Gi-Oh! Forbidden Memories
Silent Hill: The Arcade
Time Pilot
Dance Dance Revolution Konamix
DanceDanceRevolution
Dance Dance Revolution Universe 3
Where in Time is Carmen Sandiego?
Dance Dance Revolution Supernova
Silent Hill 2
Yu-Gi-Oh! Ultimate Masters: World Championship Tournament 2006
Kid Dracula
Castlevania: Portrait of Ruin
Milon's Secret Castle
Metal Gear Solid V: Ground Zeroes
Vulcan Venture
Blades of Steel