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Although the Wii port of the game was primarily developed with the Wii Remote and Nunchuk combo in mind, the game has limited Classic Controller support via the left and right analog stick.
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Pressing the C button/right bumper/R2 button will automatically target the camera, but what it targets differs depending on what mode you play. In the single-player campaign, the camera is targeted directly towards the L.O.A.D. STARR objective; it is unlocked upon successfully grabbing all 50 Fire Flyers within the current zone, and will remain unlocked until you advance to the next zone. In multiplayer, this mechanic works differently by instead targeting the other player. Although this mechanic is present in all three versions of the game, the Wii version is different in that it can only be used in multiplayer, unlike the PlayStation 3 and Xbox 360 versions where it can be used in both single-player and multiplayer.
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An unused exit screen with the label "underconstruction_exit" exists within the game files. When activated in-game, the level will abruptly end and transition to the boss variation of the level's stage.
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As the game was originally intended to be a Wii exclusive, the colors for the tornado were colored coded after the colors of the Wii Remote's cursor. Player one, having a blue tornado while the second player having a red tornado.
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Unlike its Wii counterpart, characters such as Zephyr, Nimbus, and the Wind Warrior use two separate models in the Xbox 360 and PlayStation 3 ports of the game.
The first model is used during fly-through cinematics while the second one is used in-game. The Wii version only used one model, presumably because of the lack of resources on the Wii's hardware.
The first model is used during fly-through cinematics while the second one is used in-game. The Wii version only used one model, presumably because of the lack of resources on the Wii's hardware.
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A digital PlayStation 3 and WiiWare port of the game was in development, but was silently canceled. A digital version of the Xbox 360 port of the game, originally announced in June of 2009 as an Xbox Live Arcade title, was released on December 6, 2011.
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In most cases, the game's interactive music is comprised of seven different layers. The first layer, being the base melody, second being drums, third being bass, fourth being electric guitar, fifth being strings, sixth being woodwinds and brass instruments, and the seventh and final layer, a choir.
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The sunlight in the Xbox 360 port of the game uses an animated shader that creates a mirage effect.
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Within the data for every version of the game is a semi-functional no-clipping mode that allows the player to freely explore maps without being stunned by the sunlight. The mode can be enabled by changing the value from "weatherphase1" to "weatherphase0". During exploring, the player won't be able to destroy objects that are within the sunlight.
A secondary no-clipping mode can be activated upon manipulating the level's "growmission" file. Unlike the previous method, players have full control of the camera but are unable to control Zephyr.
A secondary no-clipping mode can be activated upon manipulating the level's "growmission" file. Unlike the previous method, players have full control of the camera but are unable to control Zephyr.
No-clipping footage:
https://www.youtube.com/watch?v=CGItwxrpGnQ
Alternative no-clipping footage:
https://www.youtube.com/watch?v=c8u-65x-dGs
Supplementary Fandom wiki article:
https://tornado-outbreak.fandom.com/wiki/Noclip_mode
https://www.youtube.com/watch?v=CGItwxrpGnQ
Alternative no-clipping footage:
https://www.youtube.com/watch?v=c8u-65x-dGs
Supplementary Fandom wiki article:
https://tornado-outbreak.fandom.com/wiki/Noclip_mode
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The Stone Stomper has two unused pouncing animations that were intended to play during the Stone Stomp tutorial segment in Carnival Carnival. The first one, being a regular pouncing animation and the second one being a cannonball pounce.
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It is possible to grab and throw Nimbus with the tornado via modding. Since he doesn't have a death animation, his model will be stuck in an A-pose.
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The ability to strip the clothing of certain humans was originally intended to be used for a side mission for Military Mayhem. The side mission in particular would've involved Zephyr pantsing the wandering soldiers in the first zone of the level.
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In-game footage of the fat horses:
https://www.youtube.com/watch?v=nipb3Kbc4JI#t=825s
What's Opera, Doc?:
https://www.youtube.com/watch?v=6jDcWAWRRHo
https://www.youtube.com/watch?v=nipb3Kbc4JI#t=825s
What's Opera, Doc?:
https://www.youtube.com/watch?v=6jDcWAWRRHo
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