▲
1
▼
According to a 2003 the Sega Meisaku series interview with the game's director/designer Noriyoshi Ohba, he was asked what kind of work directing the game specifically entailed. He responded that since he was the only planner/designer working on the game, he "basically had to be involved in everything" from the planning, to designing the gameplay system, to the art (including which backgrounds to use, among other things), etc.
▲
1
▼
According to a 2003 the Sega Meisaku series interview with the game's director/designer Noriyoshi Ohba, he was asked why the game wasn't a stealth game despite the name "Shinobi" implying the protagonist would be more stealthy. Ohba responded that this was probably due to the team wanting to show off "how cool and badass ninjas are" as they can jump higher than normal people and have stronger physiques.
▲
1
▼
In an interview with game's director and designer Noriyoshi Ohba, he was told about how popular the game's composer Yuzo Koshiro’s music was. He commented:
"Yeah, it’s really a collection of some of his most famous songs. The Chinatown stage theme, in particular, is amazing. I remember getting goosebumps when [...] I listened to a demo tape of the Chinatown theme for the first time. I was impressed by his work, and we worked well together, so I asked him to do the music for Streets of Rage the following year."
Ohba's sound effects would also be re-used in later titles such as the Streets of Rage games.
"Yeah, it’s really a collection of some of his most famous songs. The Chinatown stage theme, in particular, is amazing. I remember getting goosebumps when [...] I listened to a demo tape of the Chinatown theme for the first time. I was impressed by his work, and we worked well together, so I asked him to do the music for Streets of Rage the following year."
Ohba's sound effects would also be re-used in later titles such as the Streets of Rage games.
▲
1
▼
Naoko, Joe Musashi's bride, was named after the sister in law of designer and director Noriyoshi Ohba.
▲
1
▼
Originally the developers of The Revenge of Shinobi intended Joe Musashi's master (the old man dying in the intro) to reveal himself to be the head of Neo Zeed and to be the game's true final boss. In addition to his martial arts skills, he would also have been able to summon earthquakes and falling rocks. The entire battle was sequenced and designed, but due to time constraints it never made it into the final game.
▲
1
▼
Related Games
Shinobi
Sonic's Ultimate Genesis Collection
Sega Top Ten
Sega Genesis Classics
Sonic & All-Stars Racing Transformed
Sega Smash Pack Volume 1
Sonic & All-Stars Racing Transformed
Sega Heroes
Illbleed
Sonic Adventure
Alien Soldier
Clockwork Knight 2
Alien Front Online
Worms 3D
Cool Spot
Super Monkey Ball Adventure
Sonic the Hedgehog 2
Sonic the Hedgehog 2
Sonic Colors
ToeJam & Earl III: Mission to Earth
Sonic Boom: Rise of Lyric
Clockwork Knight
Sonic X-treme
Space Harrier
Strider
Streets of Rage 2
Sonic Labyrinth
F-Zero GX
Rez
Puyo Puyo 2
Phantasy Star Online Ver. 2
Discworld II: Mortality Bytes!
Virtua Racing
Dynamite Headdy
Super Monkey Ball
Persona 4 Golden
Sonic Rivals 2
Férias Frustradas do Pica-Pau
Sonic & All-Stars Racing Transformed
Shining Force: The Sword of Hajya
Tails and the Music Maker
Sonic Rivals
Virtua Tennis
Alex Kidd in Miracle World
Zaxxon
Resident Evil Code: Veronica
World Heroes
Rhythm Tengoku
Phantasy Star Online 2
Shining Force: Resurrection of the Dark Dragon