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Twilight Princess was originally going to be a sequel to The Wind Waker. A presentation by director Eiji Aonuma contained a reference to the working title The Wind Waker 2 and it was said to use a similar graphical style. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because the cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market.

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