subdirectory_arrow_right The Legend of Zelda: The Wind Waker (Game), The Legend of Zelda: A Link to the Past & Four Swords (Game), The Legend of Zelda: A Link to the Past (Game), The Legend of Zelda: Twilight Princess (Game), The Legend of Zelda (Franchise)
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The Legend of Zelda: A Link to the Past - "Excalibur retrouvera, préservant la pureté de la lignée des Chevaliers.":
https://www.youtube.com/watch?v=5saXnUkPzMY
The Legend of Zelda: The Wind Waker - "Vous obtenez Excalibur! Excalibur est l'Epée Légendaire du Héros du Temps, qui a le pouvoir de repousser le mal.":
https://www.youtube.com/watch?v=qI2ArNpV6Ag#t=2146
The Legend of Zelda: Twilight Princess - "En cet endroit secret repose Excalibur, l'épée pourfendeuse du mal forgée par les sages des temps anciens.":
https://www.youtube.com/watch?v=dgXIupUStTo#t=1483
[Below sources and attachment provided by CuriousUserX90, revision by VinchVolt.]
Zelda Dungeon article:
https://www.zeldadungeon.net/zelda-and-mythology-arthurian-legend/
Master Sword being pulled from pedestal evolution:
https://www.youtube.com/watch?v=QNDDlCKP6gY
The sword being pulled from the stone:
https://www.britannica.com/topic/Excalibur-Arthurian-legend
The Mabinogion:
http://www.mabinogion.info/index.html
https://www.youtube.com/watch?v=5saXnUkPzMY
The Legend of Zelda: The Wind Waker - "Vous obtenez Excalibur! Excalibur est l'Epée Légendaire du Héros du Temps, qui a le pouvoir de repousser le mal.":
https://www.youtube.com/watch?v=qI2ArNpV6Ag#t=2146
The Legend of Zelda: Twilight Princess - "En cet endroit secret repose Excalibur, l'épée pourfendeuse du mal forgée par les sages des temps anciens.":
https://www.youtube.com/watch?v=dgXIupUStTo#t=1483
[Below sources and attachment provided by CuriousUserX90, revision by VinchVolt.]
Zelda Dungeon article:
https://www.zeldadungeon.net/zelda-and-mythology-arthurian-legend/
Master Sword being pulled from pedestal evolution:
https://www.youtube.com/watch?v=QNDDlCKP6gY
The sword being pulled from the stone:
https://www.britannica.com/topic/Excalibur-Arthurian-legend
The Mabinogion:
http://www.mabinogion.info/index.html
subdirectory_arrow_right The Legend of Zelda: Twilight Princess (Game)
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There is a minigame Link can play with a Cucco in the Hidden Village towards the end of the game called Cat Hunt. The object of the minigame is to find 20 cats hidden throughout the village, and Link will be rewarded with a Piece of Heart. In the English translation of the game, the cats have no names and all say "Meow! What fun, meow!" when caught, but in the French translation they each have personal names and custom dialogue.
Pictures of each cat with name and translated French dialogue:
https://x.com/pikzel08/status/1820841180977881483
Footage of the English version:
https://www.youtube.com/watch?v=IOV61jpvjpI
https://x.com/pikzel08/status/1820841180977881483
Footage of the English version:
https://www.youtube.com/watch?v=IOV61jpvjpI
subdirectory_arrow_right The Legend of Zelda: Twilight Princess (Game)
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The character design of Purlo, who runs the STAR game in the thoroughfare of Castletown, was directly based on Tingle. According to Eiji Aonuma, he is what Tingle would look like if he was made with a realistic design.
Aonuma's word:
https://web.archive.org/web/20070202030515/http://www.nindori.com/interview/154zelda/154int_05.html
Video talking about similarities:
https://www.youtube.com/watch?v=zM83KaSm7n8#t=2m8s
https://web.archive.org/web/20070202030515/http://www.nindori.com/interview/154zelda/154int_05.html
Video talking about similarities:
https://www.youtube.com/watch?v=zM83KaSm7n8#t=2m8s
subdirectory_arrow_right The Legend of Zelda: Twilight Princess (Game)
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According to Eiji Aonuma, The Legend of Zelda: Twilight Princess was inspired by "The Lord of the Rings" movie trilogy, as he wanted the game world to be vast enough to match expectations fantasy audiences had at the time:
"It's undeniably big, but I believe all those fun elements which make up this world justify this size. Now that we have finished, I feel that with a generation accustomed to watching epic films like Lord of the Rings, when you want to design a convincing world that sort of vast scale becomes necessary."
subdirectory_arrow_right The Legend of Zelda: Twilight Princess (Game)
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While Navi does not appear in Twilight Princess, she has unused lines and sound effects which can be found in the game's data, including those which may have been intended to be heard from the Wii Remote speaker in the Wii version.
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Separately, in the Temple of Time, a picture frame can be found with a backwards message written in Hylian along the lower border. Translating it reveals a hidden developer credit: "Jack Kirby Crosby Made This".
Crosby, a graphics designer working for Tantalus on the HD remaster of Twilight Princess, later confirmed that he was responsible for both that credit and the mural, the latter of which was the result of a higher-up at Nintendo asking for some reliefs in Hyrule Castle Town to be redone in the same style as a shop he had re-textured. The new mural design was inspired by Crosby's own idea of a story for a Zelda game and drew additional inspiration from a Zelda art book without any story direction from Nintendo, meaning the events depicted therein are non-canon.
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Interestingly, an unused yet fully implemented feature for canoes allows dogs to hop on and ride with Link on the bow, and then hop off when returning to land. However, dogs and canoes do not appear together in any location in the final game unless they are modded in. Seeing as Ordon Village has two dogs inside different houses and was originally meant to have canoes, it's possible this place would have done more with this feature before it was scrapped.
Dog canoes footage:
https://www.reddit.com/r/zelda/comments/mdw3kx/tp_did_some_digging_today_and_found_a_forgotten/
Early pre-release screenshots:
https://www.unseen64.net/2008/06/02/zelda-twilight-princess-beta-analysis/
Beta towns and dungeons:
https://www.unseen64.net/2008/06/02/zelda-twilight-princess-beta-towns-and-dungeons/
https://www.reddit.com/r/zelda/comments/mdw3kx/tp_did_some_digging_today_and_found_a_forgotten/
Early pre-release screenshots:
https://www.unseen64.net/2008/06/02/zelda-twilight-princess-beta-analysis/
Beta towns and dungeons:
https://www.unseen64.net/2008/06/02/zelda-twilight-princess-beta-towns-and-dungeons/
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The model for Epona can be found outside the boundary for an arena in Faron Woods Spoiler:that gets extremely infected by Twilight later on, suggesting that the developers were thinking of allowing the player to call and use her in that area before dropping the idea.
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Room 49 of the Cave of Ordeals contains 3 Darknuts to defeat the first time around. If you play through the Cave of Ordeals a second time and reach this room, a 4th Darknut will be added as an additional challenge.
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The attached artwork is from the Hyrule Historia.
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If the player attacks a Cucco enough, they will eventually take control of the Cucco. This breaks the conventions of attacking Cuccos in The Legend of Zelda series, as they would usually just get attacked by a flock of them.
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Midna's voice clips are made up off scrambled pseudo-speech. When unscrambled, it is revealed that she is actually speaking in English.
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Using the lantern inside of Barnes' Bomb Shop will trigger a cutscene where Barnes will activate a sprinkler to put out the lantern.
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In the E3 2004 trailer, Nintendo reused voice clips of Nobuyuki Hiyama (Ocarina of Time's Link) instead of Akira Sasanuma, who provided Link's voice in the final version of Twilight Princess.
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